3451
TI Z80 / Re: My First Quantum Translocator
« on: November 10, 2010, 06:47:17 pm »
I think that instead of saying "Saved" all the time it would say "Loaded" if it loads.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3451
TI Z80 / Re: My First Quantum Translocator« on: November 10, 2010, 06:47:17 pm »
I think that instead of saying "Saved" all the time it would say "Loaded" if it loads.
3452
TI Z80 / Re: Breakout clone« on: November 10, 2010, 06:38:28 pm »
Looks great, it's on my calc now
Nvm, just read the readme I should probably do that first... 3453
TI Z80 / Re: Breakout clone« on: November 10, 2010, 01:31:44 am »
Great game, but it starts kind of slow (at least for me)
Are difficulty levels/speeds planned? 3454
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 09, 2010, 11:46:54 pm »
This game is one of those that will stay on my calc for a long time, and I'm kind of picky about my games
Pyyrix is great. Another idea: Can you add a checkpoint system please?^Yes. I get to the top of the level, die somehow or another, then have to restart from the beginning. Also, the movement kind of has the same minor problem as Splut did at first--you just move too fast. Maybe different difficulty levels, running at different speeds because of a Pause? Other than that, I can see where this can go, and where it is now, and I'm amazed by both. Keep it up! 3455
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 09, 2010, 08:30:19 pm »
Wow...this looks epic. Great job.
Will send to calc as soon as possible. Umm...what. I run it, it says Pyyrix's...advanture Press 2nd to continue So I press 2nd, and the whole screen is just screwed up. EDIT: it doesn't like having too little RAM, apparently--I had something like 8000 free. But it works now. 3456
TI Z80 / Re: The World's Hardest Game« on: November 09, 2010, 06:59:56 pm »
Thanks
hmm...I just got the files off my calc. But apparently, I go tthe thing off of it something like a week ago. Wow... I feel smart now. Anyways, I plan to make a few levels and screenies (as per request ) and post it. Soon... 3457
Other Calculators / Re: Calc prices on TI website... something wrong?« on: November 08, 2010, 11:01:39 pm »
*checks TI site in hope that it went back*
Wow, the price is still obscene...I'm wondering if this is like the "84PSE discontinued" thing, where there was only a change in some countries. I honestly would not be surprised if Ti-Cares has no idea of it... Or..."it's a feature" 3458
Humour and Jokes / Re: Will Netham45 kill us?« on: November 08, 2010, 10:58:00 pm »
OH NO!!! Run away!! It's a
3459
TI Z80 / Re: The World's Hardest Game« on: November 08, 2010, 10:52:50 pm »
Thanks
Well, "respawn rewinding" (as I've decided to call it) is giving me a bit of trouble as of yet. It doesn't crash or anything, it goes to the first and/or every fifth point. It works fairly well, it just goes to the wrong point. It's kind of confusing. Also, the next update will be the last one that's a program before it becomes an app. While I was adding the respawn rewind, the size went past the limit, even >9000 bytes. EDIT: 300 posts: Super Member! 3460
Art / Re: My Sprites« on: November 08, 2010, 06:49:12 pm »
Wow, those look great.
I wonder if there's something somewhere that says something along the lines of Code: [Select] 2 DAYS That would look interesting in a sig
3461
TI Z80 / Re: The World's Hardest Game« on: November 08, 2010, 06:33:11 pm »
Great...I have the update working, TiLP installed, everything ready to go...then I find out I left my link cable at home.
Dang. So...in the next few hours, provided my stepdad isn't home, I should be able to get the update up. EDIT: can't upload today, tomorrow. (And now I know better than to not have a spare cable ) Idea in the meantime: "playback" of respawns. One of the annoying things I rediscovered is when there's an enemy on the respawn point and you somehow get sent to the respawn point, you pretty much get spammed with up to 6 deaths. The spawn point would change to the one before. I'm thinking of having 5 playbacks max. 3462
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 08, 2010, 01:45:54 am »
Maybe he encoded it multiple times or something?
3463
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 08, 2010, 01:19:05 am »753: 79 6f 75 27 72 65 20 73 6f 20 75 73 65 64 20 74 6f 20 23 37 34 37 20 74 68 61 74 20 74 68 65 20 74 72 61 6e 73 6c 61 74 6f 72 20 69 73 20 79 6f 75 72 20 6e 75 6d 62 65 72 20 6f 6e 65 20 62 6f 6f 6b 6d 61 72 6bI just typed in "translator, binary" on the top and it took me right where I wanted to go. 3464
TI Z80 / Re: The World's Hardest Game« on: November 08, 2010, 12:32:16 am »
Screenies probably tomorrow or tuesday, I'd have to upload it first
Right now, I'm concentrating on making some But the hard ones...they're going to be really hard, even harder than before. Now it's possible to add in some puzzle/problem solving aspect so you'll have to think harder than before, or end up going through the same path 2-3 times, or waiting until the timing's just right to dash across some empty area while enemies zoom about. Right now I have quite the eye-candy level made up. I've also recycled some of the current maps, just the enemy speed multiplied so a level that was easy before will take some time and thought to finish. Monday, I should be able to get the update up. Screenshots will take me some time, but they'll be here eventually. For some odd reason, when I test it now the enemies appear and dissappear, no xor-ing happening.I think I have this solved now 3465
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 07, 2010, 11:54:56 pm »I remember trying to make a BASIC comparison for one of my early programs and got ERR:SYNTAX because I put a dot for a comment. Then it got confused over Pt-On(X*8,Y*8,Pic1) and ERR:ARGUMENT743: You programed so much Axe that you calculate math tasks from left to right, also if there are multiplications. 747: 59 6f 75 20 77 72 6f 74 65 20 6f 6e 65 20 6f 66 20 74 68 65 73 65 20 74 68 69 6e 67 73 20 69 6e 20 68 65 78 748: You use Omnicalc and know/use most/all of its features 749: You use Calcutil and know/use most/all of its features 750: You use Krolypto and--well, you get the point 751: You get stressed b/c you can't figure out how to make a USB8X-compatible adapter ↑all of those: me |
|