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Messages - Darl181

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3466
Miscellaneous / Re: What is your code like?
« on: November 07, 2010, 10:25:31 pm »
My code is unorganized with remnants of previous ideas and addings lost in the multitude of other stuff, probably has some comments from when I tried to figure out where the stupid End that's causing the ERR:BLOCK is, subroutines named for acronyms long forgotten (SF is enemy editing...?), and occasionally has some random If A=1:1→A:End or something completely odd like that when I tried to modify the same loop so many times that it got to the point that the loop runs about 30% the speed it should run at.  My code is in such a way that when people try to optimize it people are completely confused at how the thing actually works and what does what.  My code also recycles some old things I thought made sense when I started coding ("don't use a Line( , use a For( loop instead!")
Thankfully, my new code is better in most aspects now, but I look at my old code and wonder...What was I thinking?

3467
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: November 07, 2010, 08:14:22 pm »
Yeah I read that and was like "what?"
What's the "deleted quote" thing about, though?  is that part of the log?

3468
Other Calculators / Re: Calc prices on TI website... something wrong?
« on: November 07, 2010, 08:08:58 pm »

3469
TI Z80 / Re: The World's Hardest Game
« on: November 07, 2010, 01:35:32 am »
BIG UPDATE.
Multiple enemy speeds are finished.  Enemies can now go (in relation to normal speed, 1 pixel per frame) 1X, 2X, 4X, and 8X.
Also, DOOR AND KEY is added and working.
And it's still under 8811 bytes...phew!
Can't upload now, but Monday, I can.
Now to work on multiple doors/keys...

btw sorry for the double post

3470
Other Calculators / Re: Share the Planning Stages of your Game
« on: November 07, 2010, 01:27:07 am »
I could scan my programming notebook...it really helped me sort out the levels in TWHG...
I think I have stuff even from jetpack in there.
My handwriting's horrible though :P

3471
Miscellaneous / Re: Rubik's Cube
« on: November 06, 2010, 04:13:51 pm »
Yeah, once I got the rubik's magic stuck in some obscure shape and it took me about a week to figure out how to fix it :P
I've heard they also break easily...

3472
Miscellaneous / Re: Rubik's Cube
« on: November 06, 2010, 04:04:09 pm »
Hmm...I have a rubik's cube, a rubik's magic, and a rubik's 360.
And can solve all of them.
I still want to get a 4*4 or 5*5, though...
That or the mirror block

3473
TI Z80 / Re: The World's Hardest Game
« on: November 06, 2010, 02:59:53 pm »
What I figured out was omnicalc's "quick apps" feature, which I think is supposed to take care of the scrolling.  It's notably faster on even the 84PBE...instead of the apps appearing one-by-one in the menu, it seems to just pop up instantly.
I guess the slowdown, though a fixable problem, could be part of the reason to keep it a program, but not using up 2 appslots is the main reason.

3474
TI Z80 / Re: The World's Hardest Game
« on: November 05, 2010, 09:50:09 pm »
Ah I see. Any reason why you would prefer the game to remain a program, though?
So it would take up less memory.  There seem to be quite a few people that use 83PBE's, and I've noticed how little archive they have.
Two apps...for one game.  That would be kind of over-doing it memory-wise.
Then again, I could make the less-memory version.
I don't quite know yet...maybe once I finish that I could do a poll yes/no, but I'll deal with that when I get there.

3475
TI Z80 / Re: The World's Hardest Game
« on: November 05, 2010, 08:00:02 pm »
If at all possible, I'd prefer to keep at least the game a program.  But there's more things to be added, and obscure bugs to fix (parenthesis, anyone?).
So...it might become an app.  It depends on what happens, I guess.

3476
TI Z80 / Re: The World's Hardest Game
« on: November 05, 2010, 07:09:19 pm »
Wow...door/key it is then.  More than half the votes...

It looks like I won't be able to get the update up this week.  Maybe this weekend, but not likely.  I'm still trying to get things to work.  For some odd reason, when I test it now the enemies appear and dissappear, no xor-ing happening.  For the record, it's still about 400-500 bytes under the 8811 limit.

3477
TI Z80 / Re: The Impossible Game
« on: November 05, 2010, 07:03:26 pm »
Now over 60% in chaoz level, and about 40% in heaven level.  Addicting.
So, which levels are supposed to be the easiest, which the hardest?  My guess is the hidden one is hardest, but of the other four, what order do they come in?

3478
I didn't get a heart attack, but it reminded me of my flash drive :P
Or my room

3479
TI Z80 / Re: My First Quantum Translocator
« on: November 05, 2010, 06:53:38 pm »
Yea, seems like it's drawing the two rectangles separately...seems nonduplicable. If it comes up again I'll see if I can kludge around it.
I guess it's two RectI( 's, one supposed to be on top of the other?
It seems to me that a simple solution to avoid problems like this would be to draw the player as a sprite, as I'm pretty sure it's just an inverted box on top of a slightly larger filled box currently. Plus, then you can change the look of the player's character so he isn't necessarily just a square. :P
Thanks for the tip. I'll do that.
Agreed.

3480
Miscellaneous / Re: Halloween
« on: November 04, 2010, 10:12:28 pm »
We still have candy from last Halloween, I think :P
It gets thrown away october 30th b/c it just gets forgotten for the rest of the year.

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