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Messages - Darl181
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3526
« on: November 02, 2010, 07:06:46 pm »
There's a Full in there, I can tell. The screen messes up on the 84+.
EDIT: yes, when I put normal before every
DispGraph[sup]r[/sup] and full after, it works
3527
« on: November 02, 2010, 06:37:20 pm »
What do you mean by bouncies? Does the game stop running or something? I don't know how you could get stuck because if you look away from the screen for even a second you'll die and restart.
Edit: ScoutDavi, I think you are talking about the wrong game. I think you mean The World's Hardest Game
No, in bouncies when you enter you jump really high, if you stay there jumping a long time you fall on the ground, right?
Hmm, bouncies... *Darl181 wonders if "bouncies" can be added to TWHG somehow
3528
« on: November 02, 2010, 06:32:13 pm »
Quote from: Darl181 on Yesterday at 19:12:39 One thing I noticed-not exactly a bug, but an engine problem. The text is treated as a wall. In the "you can't trust them" level you can go on top of the "won't" and stay there.
I am aware of this and would like to fix it if at all possible, but I'm out of buffers help would be appreciated.
Why can't you have it write text to the backbuffer?
3529
« on: November 02, 2010, 06:26:44 pm »
What if software that could do that ectually existed Or hardware
3530
« on: November 02, 2010, 03:06:13 am »
Yes, I'm awesome like that
3531
« on: November 02, 2010, 02:32:40 am »
Umm, does SMFQTL.8xp have the whole thing now? I thought it just had the levels. nvm, I missed the .zip part. I timed myself while playing it. 00:45.58
3532
« on: November 02, 2010, 12:58:12 am »
LOL that's great
...actually, I kind of like the face as well
3533
« on: November 02, 2010, 12:53:15 am »
*bump* I really hope this is still going. Are there any updates?
3534
« on: November 01, 2010, 11:13:00 pm »
Oh, boy, MORE of them!!!!!!!
3535
« on: November 01, 2010, 11:08:23 pm »
thanks. now we just need a new member to introduce themselves so we can flood then with peanuts...
So THAT'S why I got so many...
3536
« on: November 01, 2010, 11:03:26 pm »
Wow, good luck with that... Glad you're feeling better though
3537
« on: November 01, 2010, 10:46:51 pm »
I have a formula for the game written out (thanks to cooliojazz and a long IRC conversation (see the logs, a couple days ago)). I'm trying to draw the circle in the level editor, like it draws the arrow now. I plan to write a utility to edit the current levels to the format they're at now
@DJ: yes. I might also make it like some all-around utility, but don't wait on that. Converter should be enough IMO. EDIT: 1000 topic views! PrintScreen
3538
« on: November 01, 2010, 10:11:08 pm »
I know somebody that would wait at the door until the trick-or-treaters started to leave, then he'd suddenly throw open the door and yell. And he was dressed as some really weird freaky-looking thing, don't know how to explain it. It was awesome though p.s. He made sure to not freak out any 5-year-olds or anything.
3539
« on: November 01, 2010, 07:12:39 pm »
Yes! every time I saw the new post link after this thread I thought there was an update. Now there really is! Already on my calc, can't wait to try it
What is all this stuff about brutal difficulty? I got through it in about 5 minutes. I guess I just play a lot of calc games or something... One thing I noticed-not exactly a bug, but an engine problem. The text is treated as a wall. In the "you can't trust them" level you can go on top of the "won't" and stay there.
Also, what's the little square about? I can tell it stays at the same height as the player sprite, but I have no idea what it might be beyond that.
3540
« on: November 01, 2010, 06:54:10 pm »
small metal sheet Would a piece of aluminum foil work? And how did you make it stay in?
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