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Messages - Darl181

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3586
TI Z80 / Re: The World's Hardest Game
« on: October 28, 2010, 06:51:53 pm »
Some more features are being added, I still need to figure out the enemies going in circles part, I have a fairly good idea how to do the door/key part, you're reading a run-on sentence, and I'm running out of space to add features.
The program size is, as of now, 8244.  The limit's 8811 bytes, right?
I don't quite feel like manipulating data and such, just getting the thing working is my highest priority.
Oh, and kind of a warning.  The level format may change at some point or another, making the current levels unusable.

3587
Humour and Jokes / Re: Fate approves of my evilness >:D
« on: October 28, 2010, 06:43:10 pm »
Hmm...I use Chrome Portable fairly often (I also have FF portable) and I don't have many problems with it.  It's just a bit slower than it would be if it were being run from C drive, but these are school computers, after all.  Since when do they run at even a normal speed?

3588
TI Z80 / Re: The World's Hardest Game
« on: October 26, 2010, 07:07:50 pm »
The levels seem to work fine.  Does anybody have problems with the levels still?

3589
I had a lot of fun installing TiLP my first time.  "dll missing" "dll missing"  I spent so much time on Google...
I now have a "dll's" folder for whenever I need to reinstall TiLP.  Is the lack of dll's the problem?  I could attach a zip with the dlls if it's needed.

3590
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 26, 2010, 06:51:19 pm »
Know how you can simulate linking in Wabbit?
Open the first calculator you want to test.  Click "setup wizard" under Help, browse, open whatever other (or same) ROM.  Another one should open.  On either, click "connect to...".  It should give a success message.  Now they're virtually linked.
I have no idea how you'd do that with the Nspire, but it should work for the 83's and 84's.

odd, I'm trying to test it and it doesn't send to wabbit.  No error or anything, it just doesn't show in PRGM.  Or anywhere else, for that matter.

3591
TI Z80 / Re: [Project] Sniper 101.
« on: October 26, 2010, 01:28:59 am »
Wow, this game is coming along great!
*Darl181 wonders if it might get featured

3592
TI Z80 / Re: The World's Hardest Game
« on: October 26, 2010, 01:26:19 am »
Cool I'll try them soon. :)

Btw which program is the level editor?
TWHGESRC.8xp compiles to the APP TWHGEdit.8xk
TWHGGSRC.8xp compiles to the program TWHG.8xp

3593
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 26, 2010, 01:23:46 am »
689: You wonder if this thread should go to 1337 instead of just 1000
690: You paint the Shift keys on your keyboard blue/yellow (depending on what calc model you have) and label it 2nd
691: You do the same with Ctrl, painting it green and labeling it ALPHA (or if you have a 68K)
692: You turn on stickykeys because you're not used to holding down Shift

3594
TI Z80 / Re: The World's Hardest Game
« on: October 25, 2010, 06:30:44 pm »
This time, I got them directly from the real calc.
It worked on wabbitemu for me.  Remember to press MATH at the level select screen.

Also, I did some bugfixing and was able to fix the teacher key coordinate change bug as well as full speed being reinstated upon continue.  I'll have to upload them seperetely, Only have so much RAM...
Edit: game source uploaded.  The parenthesis bug is now always in the very top-left corner, no matter what I do to fix it.  At least it's predictable now...

3595
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 07:28:46 pm »
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?

How about something more than "sniped"?  Maybe have the guy fall over or explode or something.

edt: double ninja'd

3596
TI Z80 / Re: The World's Hardest Game
« on: October 24, 2010, 01:14:43 pm »
Btw when they are fixed, are you planning to upload the game in the Omnimaga downloads archives with the current levels? Maybe ticalc.org too
Probably, after the bugs and such are fixed.  And after I upload some working levels :P

Also, I'm thinking of making v2 sometime next year or something..with doors/keys, and maybe enemies moving at different speeds
and maybe a tutorial

3597
TI Z80 / Re: The World's Hardest Game
« on: October 24, 2010, 01:46:24 am »
Actually, all the levels I've submitted so far I created and exported with wabbitemu.  People have problems with the levels.
The actual programs I sent from calc to computer.  No problems with them yet.
Conclusion: Levels need to be made on a real calc or emulator with working exportation (such as Tilem, for the time being until wabbitemu works).

@DJ have you tried sending it to an emulator?  Did it work?

3598
TI Z80 / Re: The World's Hardest Game
« on: October 22, 2010, 10:00:43 pm »
Tried with sourcecoder
Code: [Select]
:[]►Dec[]A[]Polar►DMS{►DMS►DMS[][][][][][][]{[]►Dec[]AutoFillOn►DMS{^-1}►DMS►Dec[][][]AutoCalcOn+►Frac[]Pt-Change(►DMS[][]BoxPlot[][][][][][][][][][][]{-}Func+[][][][][][][][][]*row+(Pxl-Change(Y►DMS[A][][][][][][]{i}StorePic +[][][][][]5[]{[]B►DMS{►DMSHVertical Y►DMS[][][][]Output( nCr Shade(Zu{n}Min)FnOn +[]DFnOff +[]4RecallPic Seq[]ZInteger/+[]Else*Shade(ZXScl[][][][][][][]►DMS[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]Input augment(prgm[][][][][][][][][]{-}Plot1Polar[]{i}FnOn Seq[]sqrt(randM(prgm[]Output(TraceSeq[]4randM(prgm[]Tmedian(prgm[]Pause P>Ry(prgm[]ZoomRcl{i}Seq[]DrawInv tanh{^-1}(Seq[]+[]SortD /+[][][][][][][][][][][][][]Radiantanh(Seq[]LinReg(a+bx) RadianSeq[][][][][][][][][]Med-Med MSeq[]Radiancosh(Seq[]AutoCalcOnR>Pθ(prgm[][][][][][][][][][][][][][][][][][][][][][][][][][][][][]not(round(prgm[]4cosh(Seq[]→cosh(Seq[][][][][][][][][][][][][]ZInteger►DecSeq[]Polar►DecSeq[][][][][][][][][]≥[]^O≥[]ZBoxRadian≥[]Pause S≥[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]Xsinh{^-1}(Seq[]{-}sinh(Seq[][][][][][]Send(Polar[][][][][][][][][]{cross}sinh{^-1}(Seq[][][][][][][][][][][][][]RadianFunc+[]cos(*+[]sqrt(R>Pr(prgm[]R>Pθ(Func+[]ZoomRclmax(prgm[]StorePic Float+[]0max(prgm

numbers made into tokens

3599
TI Z80 / Re: The World's Hardest Game
« on: October 22, 2010, 09:55:25 pm »
This is WHGLVL2 second try.8xp
Code: [Select]
**TI83F*
 File created with Tilem                   2âWHGLVL2         A x         z    |p               °vp         £Y\       ,˜p     5  BHY    à•¤c–p D—p 4™y Œƒp Ђ¤c                                           Ü_         °ìx ,–y ¼ _ à„y 4 _ T_ Ø_ ,y ¨Íy \p äƒp             dÌy ôdy         øMy dÊy |_                             ¸_ 4Êy Êy             Œy xy         `Qn ðOn ˆdn ØSn                                                                     XÉy °Èy      çx         €Éy             dvp Ä‚p ¼_ vp _ ˜ip 0_ @p }p                  5 ·           ¥Y
  ð¤Y    À¤Yâà                                                                       8(            @P                      (8P@                                                             0      8H                                                                                    (         H0      H            H      (         0H                                                                                                      ’Y
just a bunch of numbers

3600
TI Z80 / Re: The World's Hardest Game
« on: October 22, 2010, 09:48:36 pm »
It's an 8xp.  Not exclusive or anything.
But the 8xp was generated by the Axe Parser program.....?

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