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TI Z80 / Re: The World's Hardest Game
« on: October 22, 2010, 09:40:02 pm »
"Calculator"→"Variables..."→clicking export
Try this one. I did it with tilem
Try this one. I did it with tilem
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3601
TI Z80 / Re: The World's Hardest Game« on: October 22, 2010, 09:40:02 pm »
"Calculator"→"Variables..."→clicking export
Try this one. I did it with tilem 3602
TI Z80 / Re: The World's Hardest Game« on: October 22, 2010, 09:20:16 pm »
Oh, does wabbitemu have working file exporting yet? That's how I made these levels.
I opened it with notepad and it didn't show anything... *goes to try tilem* 3603
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 22, 2010, 08:56:52 pm »
Wow, that's a lot of sprites...
Looks like it's turning out well. 3604
TI Z80 / Re: The World's Hardest Game« on: October 22, 2010, 08:23:05 pm »
It's still is the .zip in your screenie. Try File→extract all at the top.
then try sending it edit: or try one of the levels that's not in a zip 3605
TI Z80 / Re: The World's Hardest Game« on: October 22, 2010, 07:04:27 pm »
Go under PRGM. If they're there, you need to import/convert it to an appvar using the program. You could try unarchiving them--instructions are on-screen. If they aren't in program, and don't show after (in TIOS) 2nd→Mem→2→AppVars(B) ,then they're not there.
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TI Z80 / Re: The World's Hardest Game« on: October 22, 2010, 06:53:48 pm »
You need to import them. At the level select menu, press MATH. The program take care of unarchiving and such for you, the 8xp's just need to be there. The program converts them to 8xv's to the program menu isn't cluttered too much. Then you can delete the program.
You can also do the reverse, 8xv → 8xp. 3607
TI Z80 / Re: The World's Hardest Game« on: October 22, 2010, 06:34:53 pm »
@thepenguin77 thanks for the tip, I'll look into that. It looks fairly complicated and will probably take a while to figure out, but I should get it eventually
Actually, I played Aspirin before I played TWHG, so I guess that sparked the idea, along with the way that for some reason, last school year, TWHG was the game to play. You'd walk into the school library and about 15/20 of the computers would have people playing the game at once. Aspirin's fun too, though This looks great! I never really played this game (It was too hard ). I wonder which is harder: The Impossible Game or The World's Hardest Game?I don't quite know which would be harder, but with the level editor you can just edit/make an easy level. Attached another level. Easy this time. 3608
TI Z80 / Re: My First Quantum Translocator« on: October 22, 2010, 10:22:22 am »Thanks to all who helped me with the data structures, but I already have those mostly figured out. What I'm having a problem with are collisions with the sides of moving platforms: if you take a look at my code, you'll see what I mean. Or not. It's pretty poorly documented.Is pxl-test posstble? 3609
TI Z80 / Re: [Project] Sniper 101.« on: October 22, 2010, 01:03:11 am »How did you make that circle!?!!!!!I used msPaint (on the computer) btw in case you don't know axe can do Circle( . 3610
TI Z80 / Re: My first game-Cannonball« on: October 21, 2010, 10:47:30 pm »
Or not draw it every frame. Maybe every 10 frames or so.
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Web Programming and Design / Re: Pure, pure epicness« on: October 21, 2010, 10:40:37 pm »Lol, I was about to do that, but I wasn't sure if it was actually all text or if it was a vid.Or that ↑ 3612
TI Z80 / Re: My First Quantum Translocator« on: October 21, 2010, 09:30:13 pm »
4 bytes for each square.
1st byte=starting location 2nd byte=ending location 3rd byte=current location 4th byte=direction make a "temp" appvar or use L1 have the 3rd byte same as the 1st byte. LOOP change the 3rd byte x number of pixels in the direction specified by the 4th byte. when byte 3=byte 2, change the 4th byte so it reverses in direction again, change the 3rd byte x number of pixels in the direction specified by the 4th byte. when byte 3=byte 1, change 4th byte /LOOP hope this helps 3613
TI Z80 / Re: [Project] Sniper 101.« on: October 21, 2010, 09:14:40 pm »
what I mean is draw the first pic and change it to the second pic. then you can draw inside the circle to get something like the third pic.
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TI Z80 / Re: [Project] Sniper 101.« on: October 21, 2010, 08:38:16 pm »
Draw circles to fill in where the scope is, DrawInv.
Then draw whatever inside the open circle. 3615
TI Z80 / Re: The Impossible Game« on: October 21, 2010, 07:44:05 pm »
What's the level in the avatar?
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