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TI Z80 / Re: The World's Hardest Game
« on: October 21, 2010, 07:04:32 pm »
Wow! It's great all the attention this is getting!
@ runer It doesn't seem to detect the appvar...
Hey, the lower size finally works
I had to modify the source a bit, though.
before, a string was defined as vWHGLVL1, with a lowercase v.
I changed it to the 2nd+8 v.
Importing 8xp→appvar(whatever that is) doesn't work, however
What I hope to do, now that opimized jumbers are working (thanks runer ) is to implement letters. WHGLVLA, WHGLVLB and so on. Sort of like TinycarZ.
26 letters + numbers 1-9 = 35 potential levels.
It can't quite be the complexity of the flash game, however, because some enemy movements I have no idea how to do (go in circles for example) or there's too much to cram into the calc's screen.
As a side note, the level I posted earlier was actually one of the easier ones. There are some harder ones attached.
Again, they have to be imported.
By the way, you can easily make your own and see if it works...
edit:
another bug--Teacher key doesn't work correctly in MirageOS. idk why
@ runer It doesn't seem to detect the appvar...
Hey, the lower size finally works
I had to modify the source a bit, though.
before, a string was defined as vWHGLVL1, with a lowercase v.
I changed it to the 2nd+8 v.
Importing 8xp→appvar(whatever that is) doesn't work, however
What I hope to do, now that opimized jumbers are working (thanks runer ) is to implement letters. WHGLVLA, WHGLVLB and so on. Sort of like TinycarZ.
26 letters + numbers 1-9 = 35 potential levels.
It can't quite be the complexity of the flash game, however, because some enemy movements I have no idea how to do (go in circles for example) or there's too much to cram into the calc's screen.
As a side note, the level I posted earlier was actually one of the easier ones. There are some harder ones attached.
Again, they have to be imported.
By the way, you can easily make your own and see if it works...
edit:
another bug--Teacher key doesn't work correctly in MirageOS. idk why