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Messages - Darl181

Pages: 1 ... 241 242 [243] 244 245 ... 253
3631
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 20, 2010, 06:49:32 pm »
650: you can type "omnimaga.org" faster than you can type "google.com"

3632
TI Z80 / Re: My First Quantum Translocator
« on: October 20, 2010, 06:40:55 pm »
It's hard, but I was able to beat it...
It can certainly be easier though.
Great game, can't wait to see more  :)

3633
Miscellaneous / Re: What is your signature?
« on: October 18, 2010, 10:42:25 pm »
I finally made a sig bar :P
It has the original blue pic that became the avatar.
I might superimpose the old monster thing if I get the time.

3634
Site Feedback and Questions / Re: View your nth post?
« on: October 17, 2010, 01:33:17 pm »
You'd have to take into account randomness and Introduce yourself, which don't go towards the post count.  It's possible though...

3635
Introduce Yourself! / Re: yo everybody!
« on: October 16, 2010, 11:55:10 pm »
Wasn't somebody a squirrel?

edit: another one is "it's >9000"

3636
The Axe Parser Project / Re: Axe freezes when compiling an application
« on: October 15, 2010, 06:22:41 pm »
I did the same thing (84+ 2.43) and it froze. I gave it about 10 minutes and had to pull a battery too.

I just figured it had to do with the 84+ OS, since it seems to have problems. Like the ASM power off command does a RAM clear.

Same here, I have an 84+BE with 2.43.  but it works for me.  Maybe it has to do with the boot code or amount of RAM?

3637
The Axe Parser Project / Re: Axe freezes when compiling an application
« on: October 15, 2010, 10:26:36 am »
At first I thought it was frozen too, but it turned out it was just "writing the app."  It took about 10 seconds.  If you waited a minure or more, that's probably ad different story,though.
How long did you wait?

3638
Miscellaneous / Re: What is your avatar?
« on: October 14, 2010, 08:07:38 pm »
Thanks :D

EDIT: 122 posts!

3639
Miscellaneous / Re: What is your avatar?
« on: October 14, 2010, 08:00:18 pm »
Changed my avatar to something more like an avatar.
When I first got my digital camera, I also happened to have one of those fiber optic light toys.
I discovered the effect you get when you take the picture from the top (near the ends of the threads).
This one in particular was blue.  In my programming teacher's classroom at school there was a photo editing program..."fireworks" I think.  So I opened the pic and played around with the hue.  I have like three-four variations of this photo now.

Edit: found original pic


3640
General Calculator Help / Re: 83+ LCD locked up
« on: October 14, 2010, 07:25:03 pm »
Wait...you pulled all five batteries and the error message was still there?  Is the screen burned in or something?

3641
The Axe Parser Project / Re: Features Wishlist
« on: October 14, 2010, 06:46:54 pm »
New thing.  ERR: UNKNOWN ERR  Error code: 4535555  has to do with garbage collecting.  Maybe in 1.0 it could know what the code is and garbage collect.
On second thought, it seemed to miss it or something... I had tried it ~20 times and had given up on it.  I tried again just now and it asked.  Maybe have it garbage collect on that error.

3642
The Axe Parser Project / Re: Axe Parser
« on: October 14, 2010, 06:40:46 pm »
So I have to do the little F or something?
Use the little E.  Press [2nd] then [,] to get it. :)
Got it.
I don't get why it's not compiling though...

O_o nvm it just compiled.
I guess it garbage collected or something.

3643
The Axe Parser Project / Re: Axe Parser
« on: October 14, 2010, 06:36:04 pm »
So I have to do the little F or something?
Wait, trying to compile now and it's saying
ERR: UNKNOWN ERR
Code: 4535555

I'm using axe version 0.4.5

3644
The Axe Parser Project / Re: Axe Parser
« on: October 14, 2010, 12:29:54 am »
Compiling...defragmenting(it's an app)...writing...
No, didn't work.  Maybe I could play around with the variables tonight and try to get results.

Hey, just noticed...the next post will be reply #1337

3645
The Axe Parser Project / Re: Axe Parser
« on: October 14, 2010, 12:07:00 am »
Another question.
The game I've been working of, TWHG, currently has a basic and space-consuming way of naming the levels.
Code: [Select]
"appvWHGLVL1"→Str01
"appvWHGLVL2"→Str02
"appvWHGLVL3"→Str03
...And so on
"appvWHGLVL9"→Str09

.A is the level number
.↓Reference like this
Str01+(A*9)

I tried optimizing it.
Code: [Select]
"appvWHGLVL0"→Str0V
.A is the level number
A→{Str0V+7}
Ideally, this would change the number in the Str0V and so reference a different appvar.
So far, I haven't had much luck with it.
Does anybody have any ideas how to get this to work? ???

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