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Messages - Darl181

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3766
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 01, 2010, 03:10:24 pm »
I'm now thinking, while people are porting stuff, of finding a good-yet-slow BASIC game on ticalc or something and speeding it up with Axe.

*It might be an animation too...I don't know yet

3767
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 01, 2010, 02:05:43 pm »
What if, instead of two different programs, there was a feature to select the number of ants?

3768
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 30, 2010, 03:11:02 pm »
Think a glittering ball of slime that moves on its own
There's a pic in the zipped folder

Wow, this is off topic.
I'll try to get the program.
looking for tilp on my flash drive...

aah! i forgot to uninstall krolypto and now it's frozen!
good thing I have a screwdriver handy.
ok, fixed

Let's all hope that it actually works this time
This is the source.

Attributes, according to tilp:

Signature:     **TI83F*
Comment:       Single file dated Wed Jun 30 12:22:17 20
# of entries:  1
Entry #0
  name:        ZSRCBLOB
  type:        05 (PRGM)
  attr:        archived
  length:      0524 (1316)
Checksum:      EB0D (60173)


edit...
I'm looking up the page and noticing that there's only two names.  Is anybody else there?

3769
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 30, 2010, 03:06:28 pm »
In my old middle school, patience was one of the 12 lifeskills ;D
Also, I made another program based on the For( loop demonstration thing in the documentation (page 12).
In fact, the final result from my boredom kind of looks like an ameboid or something...

I'll try to post it.
*crosses fingers that it will work this time*

3770
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 29, 2010, 03:29:03 pm »
here
there isn't any superscript r or anything like that, I used come unicode characters though

alt+233 Θ
alt+26   →
alt+16   ►

one minute left, can't explain now.

now I can explain, with sufficient time.

You press and hold either ALT key and press a few of the numbers on the far right of the keyboard.
Then release alt.
a common one is alt+1=☺

3771
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 29, 2010, 02:20:44 pm »
I'm not sure if they changed something or not...but at least TiLP works!

I might try it at home, running the risk of the suspicion and all that...the whole process would be about a 15 minute or so ordeal.
*brainstorms*
How about this.
I'll just type the source into a .txt file and I could try writing the programs in wabbitemu on-PC.  Virtual VARS...zipped archive...here...I think I'll do that.

3772
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 03:17:08 pm »
@quigibo
What I'm trying to do is store the character in the ans variable, not the value.
Is that even possible, or does Ans have to be a number?

3773
The Axe Parser Project / Re: Bug Reports
« on: June 23, 2010, 04:28:38 pm »
I tried making a porgram in which you can select an ascii character and store it in the Ans variable.  After the main loop, i put in
C►Char→Ans
The parser (0.3.1) gives me a 'bad symbol' thing then gives 'unknown err' 'code: 3A24553'.
Is there a table or document anywhere describing what the different error codes mean?
And why won't it compile?

My session's about to run out again. I'll be back tomorrow.

3774
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 23, 2010, 03:38:39 pm »
I guess I'll do that right now.
In case the bluescreen program (from the wave simulator forum) is also awry, it's in the file as well.

EDIT: wow, something's really screwed up.  I'll just resend them.
more edit:
Stupid wabbitemu, makes me want to swear.
It's still giving me this 'link timed out' junk.

even more edit:
I've tried about 5-6 times since last edit.
The computer's never did this before. Now, when I try to send any file, the emulator spits out one error or another 'link timed out.' , 'this 200 byte program fills up the empty archive of this emulated 83+SE' , 'invalid file' etc.  Tilem plays it, but won't send.  TiLP is recieving them as normal, yet out of the 10 or so times that I tried it it never worked.  TI connect won't connect.  Nothing is working the way it should!!!

*heaving*

...stupid library...
And by the way, ALL of the programs I'm trying to fix here work on the physical calculator just fine.  No problems.
Has anybody successfully sent it to a physical, need-pc/calc cable, made-of-plastic calculator?
NOT an emulator?

BTW I won't be able to get back until, at the earliest, Monday.  Just in case somebody figures it out...                                      

3775
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 23, 2010, 03:13:32 pm »
Where exactly is this SourceCoder?
Or were you talking to someone named nvm?

I've tried clearing the RAM about 20 times, some of them happening because of Mirage, Krolypto, or some other program.  I could try TI connect but in the past it hasn't been too cooperative with me.

@DJ Did you try sending it to a physical calculator, or just wabbitemu?

3776
Axe / Re: Wave Simulator (sortof)
« on: June 23, 2010, 03:12:06 pm »
Yay! Back on topic!
I found out while waiting for the library to open today that the MirageOS ON+[any top row key from Y= to graph] speed-change thing changes the effect.  One would think it was common sense but not many people know about that feature.

[offtopic]
I got the blue screen video now, but by this point the whole supposed BSOD thing should probably be another thread at this point.
[/offtopic] hopefully for real

3777
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 22, 2010, 03:36:52 pm »
oops, 2.43
I was still thinking 0.2.6 when I typed that

Ahh! 2 minutes left!

3778
Axe / Re: Wave Simulator (sortof)
« on: June 22, 2010, 03:30:42 pm »
I try.
Also, some versions of internet explorer have something called InPrivate browsing which I use when possible.

3779
Axe / Re: Wave Simulator (sortof)
« on: June 22, 2010, 02:52:16 pm »
I might be able to use a proxy if, when I used a home computer, my parents (stepdad especially) blocked things.
1) My parents don't even know I'm doing any programming or whatsoever with a calculator
2) Even when I'm using powerpoint or word for some big school project he keeps on "ckecking up on my progress".  Obviously he's sucpicious of something, or he's just a control freak.
I might just get a netbook and encrypt the whole thing, but my stepdad periodically goes through my backpack about once every two-three months.
Backpack lock: that would be pretty much asking him to go through it.

Best plan for me is to just avoid using home computers altogether, and use those in the library.
Omnimaga is blocked at my school as well, I guess some idiot googling 'online games' found the arcade and the school district discovered it.


3780
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 22, 2010, 02:38:42 pm »
About the sound program..
I kept on trying to get it to send to wabbitemu and it was going like 'link timed out.  link timed out.  link timed out.' Tilem, I guess doesn't support sound, so it just froze. And whatever I try on VTI, the emulator dies and closes.
I guess it only works on the real calculator?
I'll attach the source for the two of them...have to install TiLP.

Got them.  Hopefully somebody can figure it out.

BTW if it makes any difference i originally compiled it with 0.2.6
using 84+ with os 2.46

Irrelevant, but is there any way to work a 16x16 sprite with axe??

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