hmm, that control layout seems a bit awkward. maybe a dual arrowpad setup would work better? something like this:
left/right: rotate
up/down: move forward, back
alpha/stat: strafe left-right
mode/apps: strafe up-down
xt<theta>n: shoot
and how much larger did the LUT make it?
edit: oh, and i really like how this is turning out. it's the type of game that could be fantastic with good ai =)
The arrow keys are the same as what you have there. The second arrowpad is an interesting idea, tho (tho movement's all relative to the ship, so strafing forward would be the same as holding [up]
). I'll give that some thought
The LUT takes up 512 bytes, but it's created and stuck in an external appvar. The code I'm guessing might have added on ~20-something bytes? Idk, haven't been keeping close track. Atm it's just over 2.2k, without optimizing.
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That's an idea too, tho the graphics would get pretty intense (+slow) with the stuff building on 0.o Maybe I'd just stick with a growing circle
And yeah Bubble Tanks is awesome