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Messages - Darl181

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646
Miscellaneous / Re: Rick Roll'D gone? :0
« on: May 23, 2012, 02:36:00 am »

Link
That would be a copyright claim.  Wow, that took them a while :P

647
Web Programming and Design / Re: reCaptcha fail
« on: May 22, 2012, 08:52:59 pm »
I think there's the number 18 on the pillar :P
Seriously though..wow.

648
Other Calculators / Re: Calc advice?
« on: May 21, 2012, 03:12:16 pm »
From what I recall, the Prizm ranges from $100 to $120 while the CX is something like $140-150.

649
Axe / Re: Odd screen blinking and contrast change
« on: May 21, 2012, 02:44:31 am »
With bitmaps, you need to tell it how wide/tall it is.  Try putting a Data(H,W) before it that stores to the pic/gdb/etc.
Like...
:Data(23,3)→GDB1
.23 pix wide, 3 pix tall
:[EEA6ECEEA4CA8AECEC]

Then use GDB1 in the Bitmap() command.

What I'm guessing the problem was without those coordinates and looking at that hex, it thought it should draw a sprite 255 ($FF) pixels high and 129 ($81) wide.  Feel free to speculate what happened after that :P


Also, since it's an 8*8 sprite (I'm guessing?  That looks right in 8*8 ) why not use Pt-On? 0.o

Edit: Added the coordinates in wabbit and it worked as it should.
However, it's kind of weird using enter as the quit key because it immediately continues again..maybe use a different key for that ;)

650
TI Z80 / Re: Switch
« on: May 20, 2012, 02:44:16 pm »
Got it smaller (and prolly faster) by switching from bitwise stuff to addition.
It seems to be working fine, tho I haven't tested it too much.

Source and ion exec attached.

651
Site Feedback and Questions / Re: www
« on: May 20, 2012, 02:00:43 pm »
Same here, unless there's some reason for having them separate?
I've noticed that sometimes, google searches and/or links send you to omnimaga sans www, where it sees you as a guest. :/

652
News / Re: OURL
« on: May 19, 2012, 11:58:53 am »
Just noticed that a certain part of the Misc section can be updated. ;)
("Omniurl Url shortener")

653
Site Feedback and Questions / Re: Idea: [key ] bbcode
« on: May 19, 2012, 11:46:58 am »
On an unrelated note, I still use [+] to make the bullets in all of my posts. I found it by accident one day and it has been super useful ever since.
Come to think of it, I think Quigibo uses them in the Axe updates.
Edit: actually he uses li /li, which looks like it does the same thing.

Maybe it can made so those things only work as list things after list tags?

What I can see wrong with this, tho, is that all the keys would need an image, for every calc that's used around here x.x
With casio calcs they're mostly the same (Casio even provides a font with them) but not so much for Ti.
That's why I was thinking of just having the defined text in there, with a border drawn around it or something.

654
Axe / Re: More TileMap ?
« on: May 18, 2012, 02:42:45 pm »
Using Getcalc to find archived files does not return the pointer to the file.
You use the file itself, like
Output(0,1,{Y1}r►Dec)

655
Site Feedback and Questions / Re: Idea: [key ] bbcode
« on: May 18, 2012, 10:18:33 am »
According to mdn border-radius seems to work across the board.
If it wouldn't work it would just be a hard-cornered rectangle outline anyway :P

656
Site Feedback and Questions / Re: Idea: [key ] bbcode
« on: May 18, 2012, 02:20:18 am »
[necro]
I stumbled across this earlier.
Looking at the css for the keys, they seem somewhat similar to the wiki tags, there's just a few differences.

After messing with firebug, I was able to change
[axe]TEST[/axe]
to

by doing
Spoiler For code:
border: 1px solid #000000;
border-radius: 4px 4px 4px 4px;
in element:style and taking out the link.


Would something like this be simple and/or possible to put in as the key bbcode? ;D

657
Site Feedback and Questions / Re: Add "Calcs Seen" field
« on: May 18, 2012, 12:55:51 am »
Maybe it could be "most used" calculators that show on posts or something?
(with the full list appearing in the profile page)

658
Site Feedback and Questions / Re: Add "Calcs Seen" field
« on: May 17, 2012, 02:56:06 pm »
Not related per se, but at some points I've wondered if there was the possibility of having some selection of calcs in the profile, and maybe instead of the profile, mailto, arcade etc buttons below the avatar there could be a small pic of a calc(s).
Kind of like Ti-Planet, I guess.

659
TI Z80 / Re: YAMGT
« on: May 16, 2012, 03:41:01 pm »
I've been messing with Maxwell a bit, there's some graphic improvements as well as optimizations :)
It has a lot more than it used to, and it's about 900 bytes smaller.

See the screenies for stuff, also
Spoiler For readme:
Maxwell's Demon v1.2
By Darl181


:.TECHNICAL STUFF

This game is made for the 83-plus series (83+, 83+silver, 84+, 84+silver, Nspire 84+

emulator) using the Axe Parser programming language.
For help on sending this to the calculator, see ticalc.org's help page at:

http://www.ticalc.org/basics/linking

To run this game, you'll need aroud 7700 bytes of ram free, or have the program in the ram.
The first time it's run, it creates an appvar to store the options in. It only takes up

about 20 bytes, which there is normally room for, but if something goes wrong check your

memory just in case ;)


:.OBJECTIVE

Using the hole in the wall(s), sort the different colors of balls from each other.
Match the colors on the balls to those on the outside wall.


:.CONTROLS

Menu:
[Up] [Down] Move selector
[2nd] [Enter] [Right] Confirm/navigate forward
[ALPHA] [CLEAR] [Left] Go back

In-Game:
.2-type
[Up] [Down] Move hole in wall up/down

.3-type
[Up] [Down] Move hole in RIGHT wall up/down
[2ND] [ALPHA] Move hole in LEFT wall up/down

.4-type
[Up] [Down] Move hole in VERTICAL wall up/down
[Left] [Right] Move hole in HORIZONTAL wall left/right

.All
[X,T,theta,n] Pause (useful for telling colors apart)
[CLEAR] Quit to main menu

.From Pause
[X,T,theta,n] Resume
[CLEAR] Quit program


:.EXPLANATION OF OPTIONS

.Speed
Select the speed.  Full mode will only show up on 15mhz calcs.

.Init # of balls
The number of balls that are put on the field on game start.

.# more per game
Each "Play again", this number of  balls is added.

.Types of balls
2-type (black/white)
3-type (black, white and gray)
4-type (black, white, light gray and dark gray

.Hole width
Select how large the hole in the wall(s) (that you move around) is.

.Set defaults
Sets...
Speed: Normal
Init #: 4
More per game: 2
Types of balls: 2
Hole width: 15 pixels


:.DISCLAIMERS
The seconds counter is not exact, but it should be somewhat close to the correct time.
This is not based off of the thought expirement--rather, it's named Maxwell's Demon because

of similarities.


:.ZIP CONTENTS

All compiled programs are largely the same except for the program icon:
MAXWELL_noshell.8xp No shell needed, can be run using Asm( at the homescreen
MAXWELL_ion.8xp   For Ion (compatible with all major shells)
MAXWELL_mirage.8xp  For MirageOS (has 15*15 icon)
MAXWELL_dcs.8xp   For DCS (has 16*16 icon)
SMAXWELL.8xp Axe source.  Feel free to read through/learn/etc, but please give some sort of

credit if you copy large parts out of it ;)


:.VERSION HISTORY

1.0 Jan 29,2011
Made with Axe Parser 0.4.8
Original Release

1.1 Feb 21,2012
Made with Axe 1.1.2
Optimized ~1k from file size
Runs faster
Some aesthetic changes

1.2 May 16, 1012
Optimized more, smaller and faster
"Paused" indicator
"Success" pop-up
Seconds Counter


:.CONTACT INFO

Find me on Omnimaga.org, or email at:
[email protected]
I may or may not add/remove stuff from the readme, idk at this point...

Anyway, stuff.
Source is in the zip, also the Piratepad as usual.
Ion version attached outside of zip.

Still need to add/change a few things before updating the program on ticalc, like having the options var thing archived and/or angle-based direction.

660
TI Z80 / Re: Tap
« on: May 16, 2012, 02:16:24 am »
Hm, playing trumpet I prolly wouldn't do too well but /me wonders how well a woodwinds player would do 0.o
Edit: or a drummer

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