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Messages - Darl181
Pages: 1 ... 47 48 [49] 50 51 ... 253
721
« on: March 27, 2012, 08:47:37 pm »
About the text box going outside the iframe..it's happened to me multiple times in Chrome (tho I haven't touched chrome for a while), but never in Firefox iirc. Edit: just got it to happen in chrome after two refreshes alt+shift+I still jumps to the text box, so that can be used can middle-click in omnom and scroll down, bringing in the input box
722
« on: March 27, 2012, 02:43:56 pm »
Thanks I was thinking more along the lines of those being planets, but I guess moons would work as well.. Btw the foregrounds/backgrounds are interchangeable, so I could just make one up and add it to an existing one or switch them around so the mountains get the moons (tho the one it has now is one moon, and earth constellations in it (and..another)) and the buildings get the stars, or something completely random like clouds from SMB, etc. In fact I might end up doing that with the mountains, because of how the buildings have a tendency to mess with the effect of the moons/planets/whatever.
723
« on: March 26, 2012, 08:16:51 pm »
It's working for me, and always has in the past 0.o For the image shmibs posted, it put this out: Unfortunately you have to go in yourself and put brackets around it yourself..
724
« on: March 25, 2012, 11:39:55 pm »
More random bugs, nothing really crippling tho. Program editor: Trying to do [On+^] / [On+enter] in 2nd>Rcl pop-up thing says "Not enough memory". Or is it supposed to say that? Program editor: this one's actually a problem: 2nd+Rcl erases undo thing, so [On+^] restores nothing
725
« on: March 25, 2012, 11:35:01 pm »
The problem is, the camera in this has a habit of swinging around (which I really don't feel like fixing, at least not now ) and when a building is mostly scrolled off, but not completely, and the camera swings back, these building-parts are swung back in as the random generation continues (which, 14/15=93.33% of the time, won't be the same height as the existing building). It makes for some unsightly random 1-px-wide and 2-px-wide tower things. I could've fixed that, but tbh the custom stuff opens up more opportunities for setting etc (say I want a ruined landscape or a lobster monument, I just have to draw it and bam)
726
« on: March 25, 2012, 04:12:50 pm »
Then he'll probably a stored copy...which he could modify on-the-fly to scroll. Maybe when he goes to Clrdraw, he could just copy the background to the screen because that writes over whatever's on the buffer in the process
727
« on: March 25, 2012, 04:06:58 pm »
I'm not exactly sure how you're doing it, but the way I'm doing the scrolling backgrounds in Essence is I horizontal +/- the buffer, then look through a stored image and copy a column to the screen. However in your case you might be able to get away with not having a stored copy because it's the same size as the screen. I'm assuming you can only scroll to the left... Maybe try this: First check the part of the buffer that's about to be scrolled off the screen. So if it's scrolling leftthen you'd check the leftmost bit in each row ( {[row#]*12}e0 ), and store the results somewhere. Horizontal - as needed Then go back through the bits you checked earlier and effectively copy the column that was scrolled off the screen (on the left) to the other side of the screen (the right), giving the impression of scrolling ( this should be possible by working down what you stored earlier and doing pxl-on to the buffer)
728
« on: March 25, 2012, 02:16:17 pm »
That's what the Neham45 bbcode does, it covers the rest of the post with pink and adds the link. Anyways, made an Essence ub with the custom background..one of them at least. Edit: hm why not, made one with the mountains
729
« on: March 25, 2012, 01:56:53 pm »
Yeah, they're Japanese characters. As a hint they're the same ones as in Juju's sig *runs Getting close to implementing the backgrounds into the actual game, now I just need a space of an hour or two to finish it up properly...
730
« on: March 25, 2012, 01:23:27 pm »
Doesn't the Nspire have Basic, like on the 83+? I've heard it's pretty abysmal but if you're doing just math it might be useful..
731
« on: March 24, 2012, 10:40:27 pm »
What does Dispgraph^*
It's a random shorthand for DispGraph^[whatever]. So, either Dispgraph r (DispGraph^r) or DispGraph rr . Just made it up off the top of my head, there's prolly some better way
732
« on: March 22, 2012, 11:52:54 pm »
Does quick reply work on mobile phones? I don't see why not but I don't have a phone nor looked around about it so idk
733
« on: March 22, 2012, 10:33:17 pm »
Speaking of parallax scrolling, I got stored backgrounds to work. Not implemented in the game itself but it's going in soon... There's a bug regarding writing from the right side of the screen (it's reading the bit after the one it should be reading) but for the most part it's working like a charm (also in the process of fixing it ) Edit: added source+exec+appvars that need to be in archive for debugging stuffs
734
« on: March 21, 2012, 06:40:08 pm »
Another, unrelated... How far does the VAR++ / VAR-- syntax stretch? I tried to optimize {L2+10}++ If {L2+10}=8to !If {L2+10}++-8And it didn't return true when it should in the context I'm using it though it did compile without error. Putting parenthesis around {L2+10}++ didn't have the statement working either. Also tried !If {L2+10}---255 (it's one byte) but it didn't do much. I'm guessing it's peepholed anyways, but it makes for smaller source and faster typing. The syntax appears kind of weird, but should this work?
735
« on: March 21, 2012, 03:25:15 pm »
Not sure if Essence is going to look exactly like this, but I figured I might as well put one together Actually it prolly won't because there should prolly be some sort of HUD... Also the planes are just flying around instead of shooting or whatever they'll end up doing
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