Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darl181

Pages: 1 ... 47 48 [49] 50 51 ... 253
721
OmnomIRC Development / Re: Omnom IRC down?
« on: March 27, 2012, 08:47:37 pm »
About the text box going outside the iframe..it's happened to me multiple times in Chrome (tho I haven't touched chrome for a while), but never in Firefox iirc.

Edit: just got it to happen in chrome after two refreshes :P
alt+shift+I still jumps to the text box, so that can be used
can middle-click in omnom and scroll down, bringing in the input box

722
Miscellaneous / Re: Userbars: Do you make any?
« on: March 27, 2012, 02:43:56 pm »
Thanks :)
I was thinking more along the lines of those being planets, but I guess moons would work as well..
Btw the foregrounds/backgrounds are interchangeable, so I could just make one up and add it to an existing one or switch them around so the mountains get the moons (tho the one it has now is one moon, and earth constellations in it (and..another)) and the buildings get the stars, or something completely random like clouds from SMB, etc.  In fact I might end up doing that with the mountains, because of how the buildings have a tendency to mess with the effect of the moons/planets/whatever.

723
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 26, 2012, 08:16:51 pm »
It's working for me, and always has in the past 0.o
For the image shmibs posted, it put this out:
Spoiler For big:
PART_1:
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFF
210842108421084210842108
210842108421084210842108
210842108421084210842108
FFFFFFFFFFFFFFFFFFFFFFFF
080000400000400000800002
FFFFFFFFFFFFFFFFFFFFFFFF
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFF
000000000000000000000000
000000000000000000000000
E00FFFFFFFFFFFFFF803FFFF
101008000002000104044000
082008000002000102084000
04400807E002800501104000
0440083FFC02000101104000
044008200401FFFE01104000
0440083FFC02000101104000
044008200402800541104000
0440083FFC02000101104000
0440082004020000FF104000
0440083FFC02000101104000
044008200402000141104000
1440083FFC02000101104000
04400807E002000101104000
FC4008000002000101104000
044028000002000101104000
144008000002000101104000
047FF0000002000101104000
044008000002000101104000
044028000002000101104000
044008000002000101114000
044008000002000101104000
04400A00000A0001011F8000
044008000002000101104000
044007FFFFFC000101114000
044008000002800501105000
04400A00000A000101104000
044008000001FFFE01103FFF
044008000002000101104000
044008000002800501105000
044008000002000101104000
044008000002000101104000
044008000002000101104000
082008000002000102084000
101008000002000104044000
E00FFFFFFFFFFFFFF803FFFF
000000000000000000000000
000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFF
800004000004000008000020
400002000002000004000010
200001000001000002000008
100000800000800001000004
FFFFFFFFFFFFFFFFFFFFFFFF

PART_2:
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
080000400000400000800002
FFFFFFFFFFFFFFFFFFFFFFFF
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
1FF008000002000107FC4000
0FE008000002000103F84000
07C00807E002800501F04000
07C0083FFC02000101F04000
07C008200401FFFE01F04000
07C0083FFC02000101F04000
07C008200402800541F04000
07C0083FFC02000101F04000
07C0082004020000FFF04000
07C0083FFC02000101F04000
07C008200402000141F04000
17C0083FFC02000101F04000
07C00807E002000101F04000
FFC008000002000101F04000
07C028000002000101F04000
17C008000002000101F04000
07FFF0000002000101F04000
07C008000002000101F04000
07C028000002000101F04000
07C008000002000101F14000
07C008000002000101F04000
07C00A00000A000101FF8000
07C008000002000101F04000
07C007FFFFFC000101F14000
07C008000002800501F05000
07C00A00000A000101F04000
07C008000001FFFE01F03FFF
07C008000002000101F04000
07C008000002800501F05000
07C008000002000101F04000
07C008000002000101F04000
07C008000002000101F04000
0FE008000002000103F84000
1FF008000002000107FC4000
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
800004000004000008000020
400002000002000004000010
200001000001000002000008
100000800000800001000004
FFFFFFFFFFFFFFFFFFFFFFFF
Unfortunately you have to go in yourself and put brackets around it yourself..

724
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 25, 2012, 11:39:55 pm »
More random bugs, nothing really crippling tho.
Program editor: Trying to do [On+^] / [On+enter] in 2nd>Rcl pop-up thing says "Not enough memory".  Or is it supposed to say that? :P
Program editor: this one's actually a problem: 2nd+Rcl erases undo thing, so [On+^] restores nothing

725
TI Z80 / Re: Essence
« on: March 25, 2012, 11:35:01 pm »
The problem is, the camera in this has a habit of swinging around (which I really don't feel like fixing, at least not now :P) and when a building is mostly scrolled off, but not completely, and the camera swings back, these building-parts are swung back in as the random generation continues (which, 14/15=93.33% of the time, won't be the same height as the existing building).  It makes for some unsightly random 1-px-wide and 2-px-wide tower things.

I could've fixed that, but tbh the custom stuff opens up more opportunities for setting etc (say I want a ruined landscape or a lobster monument, I just have to draw it and bam) :D

726
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 25, 2012, 04:12:50 pm »
Then he'll probably a stored copy...which he could modify on-the-fly to scroll.
Maybe when he goes to Clrdraw, he could just copy the background to the screen because that writes over whatever's on the buffer in the process ;D

727
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 25, 2012, 04:06:58 pm »
I'm not exactly sure how you're doing it, but the way I'm doing the scrolling backgrounds in Essence is I horizontal +/- the buffer, then look through a stored image and copy a column to the screen.
However in your case you might be able to get away with not having a stored copy because it's the same size as the screen.

I'm assuming you can only scroll to the left...
Maybe try this: First check the part of the buffer that's about to be scrolled off the screen.
So if it's scrolling leftthen you'd check the leftmost bit in each row ( {[row#]*12}e0 ), and store the results somewhere.
Horizontal - as needed
Then go back through the bits you checked earlier and effectively copy the column that was scrolled off the screen (on the left) to the other side of the screen (the right), giving the impression of scrolling :) ( this should be possible by working down what you stored earlier and doing pxl-on to the buffer)

728
Miscellaneous / Re: Userbars: Do you make any?
« on: March 25, 2012, 02:16:17 pm »
That's what the Neham45 bbcode does, it covers the rest of the post with pink and adds the link.

Anyways, made an Essence ub with the custom background..one of them at least.

Edit: hm why not, made one with the mountains :P

729
TI Z80 / Re: Essence
« on: March 25, 2012, 01:56:53 pm »
Yeah, they're Japanese characters.  As a hint they're the same ones as in Juju's sig ;)
*runs

Getting close to implementing the backgrounds into the actual game, now I just need a space of an hour or two to finish it up properly...

730
Introduce Yourself! / Re: Shortsonfire79 joins the club!
« on: March 25, 2012, 01:23:27 pm »
Doesn't the Nspire have Basic, like on the 83+?  I've heard it's pretty abysmal but if you're doing just math it might be useful..

731
ASM / Re: Perfect Grayscale - Tutorial
« on: March 24, 2012, 10:40:27 pm »
What does Dispgraph^*
It's a random shorthand for DispGraph^[whatever].  So, either Dispgraphr (DispGraph^r) or DispGraphrr .
Just made it up off the top of my head, there's prolly some better way :P

732
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: March 22, 2012, 11:52:54 pm »
Does quick reply work on mobile phones?  I don't see why not but I don't have a phone nor looked around about it so idk :P

733
TI Z80 / Re: Essence
« on: March 22, 2012, 10:33:17 pm »
Speaking of parallax scrolling, I got stored backgrounds to work.  Not implemented in the game itself but it's going in soon...

There's a bug regarding writing from the right side of the screen (it's reading the bit after the one it should be reading) but for the most part it's working like a charm ;D
(also in the process of fixing it :P)


Edit: added source+exec+appvars that need to be in archive for debugging stuffs

734
Axe / Re: Axe Q&A
« on: March 21, 2012, 06:40:08 pm »
Another, unrelated...
How far does the VAR++ / VAR-- syntax stretch?
I tried to optimize
{L2+10}++
If {L2+10}=8

to
!If {L2+10}++-8
And it didn't return true when it should in the context I'm using it :P though it did compile without error.
Putting parenthesis around {L2+10}++ didn't have the statement working either.  Also tried !If {L2+10}---255 (it's one byte) but it didn't do much.

I'm guessing it's peepholed anyways, but it makes for smaller source and faster typing.
The syntax appears kind of weird, but should this work?

735
Art / Re: Mockups "please say this is going to be a game"
« on: March 21, 2012, 03:25:15 pm »
Not sure if Essence is going to look exactly like this, but I figured I might as well put one together :)

Actually it prolly won't because there should prolly be some sort of HUD...  Also the planes are just flying around instead of shooting or whatever they'll end up doing :P

Pages: 1 ... 47 48 [49] 50 51 ... 253