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Humour and Jokes / Re: The awkward moment when...
« on: March 20, 2012, 11:43:38 pm »
When something bugs and the same message is posted twice
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 736
Humour and Jokes / Re: The awkward moment when...« on: March 20, 2012, 11:43:38 pm »
When something bugs and the same message is posted twice
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Project M (Super Mario) / Re: Project M updates?« on: March 20, 2012, 11:40:59 pm »
I've been wondering for big projects like this...should there be a topic set aside strictly for updates, so we know when a project's being worked on?
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The Axe Parser Project / Re: Bug Reports« on: March 20, 2012, 09:30:02 pm »
{VAR-2}r is the size.
Without the +12, it was copying data that wasn't in the archived program that the file pointed to. Edit: see edit on other post previous page 739
Axe / Re: Axe Q&A« on: March 20, 2012, 08:15:39 pm »
Don't have the full code atm, but it's like
Copy(Y1,L1+15,672) I'm wondering if typing it like that would treat L1+15 as a two-byte pointer, rather than literally L1+15. 740
The Axe Parser Project / Re: Bug Reports« on: March 20, 2012, 08:06:20 pm »Edit: nvm, it was the program header, and the offset circumvented the proglem. ignore 741
Axe / Re: Axe Q&A« on: March 20, 2012, 08:06:09 pm »Hm, how about "What's the syntax for how I do the L# pointer?" Basically how do I tell it that it's a two-byte pointer and not a one-byte pointer.So, files (Y1 etc) work in Copy() right? By "location", I'm guessing that defaults to two bytes? Not sure tho. 742
Axe / Re: Axe Q&A« on: March 20, 2012, 02:34:06 pm »
So, files (Y1 etc) work in Copy() right?
Also say I getCalc(...)→{L1+8}r. In a Copy statement, do I tell it L1+8 or do I somehow specify that it's two bytes? Or does it default to two-byte values? 743
ASM / Re: Perfect Grayscale - Tutorial« on: March 19, 2012, 08:43:56 pm »
This is for Asm coders, and would be next to impossible to implement properly with Axe, even as an axiom.
Tho afaict the general theory is this: Basically to get rid of the flickering you write to the screen (in Axe that's what DispGraph does) at the same rate that the physical screen displays what's written to it. It's around 60 times a second, but it varies from calc to calc. You can kind of do this in Axe by putting a Pause 40 or something like that if there's nothing else but DispGraph^* in the loop, but don't expect it to be perfect 744
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)« on: March 19, 2012, 08:34:34 pm »
What he's saying is it's impossible to do, the way raycasters work. You'd need some sort of true 3D engine.
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Site Feedback and Questions / Re: How we can improve Omnimaga?« on: March 19, 2012, 01:25:22 am »
[necro]
Could the reverse be done for SSL, so links work there? As it is one has to copy/paste/edit every link if http is blocked (ie school)I wonder... should an admin add a word filter that censors http://www.omnimaga.org and http://omnimaga.org back to the http equivalent? I'm kinda worried this might annoy people in the future if people start using https in image tags by mistake.Done. (For the record, DJ's post said https, not http, and the censoring changed it. ) 746
OmnomIRC Development / Re: chrome notifications of post« on: March 18, 2012, 08:20:35 pm »
Iirc firefox has some sort of notifications system as well, such as when a download completes or when an email notifier finds something.
Can't find any documentation on it tho Anyway a feature like this would be great 747
TI Z80 / Re: Essence« on: March 18, 2012, 07:11:29 pm »
Yeah, I'm not sure how I'm going to take care of things moving in the gray. Maybe I'll have it Dispgraph twice, with stuff in between or something.
Also the gray itself could do with a bit of fixing as well, even wabbit makes checkers out of it What do you mean by having short platforms, though? The way I made it it's impossible for the tiles to reach above the skyline, and iirc there's a four-pixel gap between the top of the topmost tiles and the sky so the char doesn't stick out. Edit to self: backups of bgs Spoiler For stars: Spoiler For mountains: 748
Humour and Jokes / Re: Pi day« on: March 18, 2012, 01:56:36 pm »
I haven't really bothered to remember past three
Was having some fun looking around wikipedia, tho... http://upload.wikimedia.org/wikipedia/en/math/6/d/f/6df9e60b9d00e84e4c625696dfdd620d.png http://upload.wikimedia.org/wikipedia/commons/4/4b/Pi_approximation_by_fractal.png Wonder how long it takes people to come up with these 0.o 749
TI Z80 / Re: Essence« on: March 18, 2012, 01:30:45 pm »
Update:
Camera panning re-done, now it moves around depending on what direction you're going Ability to run off-screen Arrows indicate where you are, to the side or off the top Horizontal velocity capped at 4 pixels/frame (more than fast enough imo ) ~16-direction shooting Flamethrower shoots a bit faster, also sprays minigun-style Jetpack. Doesn't work vertically when you get near the top of the screen. Kind of realistic that you can't fly too high maybe? Not sure if I said this before but: Small jump (press [down]) Haven't gotten around to the pre-made background(s) yet, still making them on-comp. 750
The Axe Parser Project / Re: Features Wishlist« on: March 18, 2012, 12:15:11 pm »
It might help to keep in mind that there's other changes in the parser too that could cause the slowdown, not just the progress bar.
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