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Messages - Darl181

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751
The Axe Parser Project / Re: Features Wishlist
« on: March 18, 2012, 01:34:58 am »
No, I was wondering if it could so the coder doesn't need to press the extra button each time.  Tho I can see how it can be helpful.. hence the request for an option :)

Or, maybe don't display it if Fullrene/Crabcake is being used?

752
Miscellaneous / Re: Random YouTube Videos
« on: March 16, 2012, 07:42:44 pm »
Tomorrow:

753
Is it just me, or does it bug anyone else how the rainbow jumps around like that instead of scrolling? x.x

754
[Alpha]+up/down also works in the programs and apps lists.
[Alpha]+letter works in apps menu
Press up at top of programs or apps list, or down at the bottom, to jump to the bottom or top respectively.  (is that the "list editor"?  I don't use those parts of TIOS much :P)

755
Axe / Re: Axe Q&A
« on: March 16, 2012, 06:30:43 pm »
I've tried that..the keys sort of work but there's some mix-ups between the keys, or the calc thinking there's other keys pressed aside from the normal problems. (ie pressing [sin] and nothing else makes the calc think both [sin] and [^] are pressed)

Is there some operation that can be done inline to slow it down, maybe allow for the delay to do its job (better at least :P)?

756
The Axe Parser Project / Re: Features Wishlist
« on: March 16, 2012, 06:22:13 pm »
Request: ability to not show warning about program size exceeding the limit.
Or have it show on the second pass?

757
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 16, 2012, 06:16:59 pm »
Bug reports:
On+Del from program editor says "Err:Undefined"
Sometimes compiling from On+# has the program name displayed at compile-time messed up (finished with junk tokens), happens about half the time

Both dealing with archived source, btw

758
Axe / Re: Axe Q&A
« on: March 15, 2012, 10:40:01 am »
When that code is ran at 15mHz, the keys in some part or another don't detect properly and/or get mixed around.  I've been suspecting key delays, but I'm also told that getKey always goes in 6mHz :/  At 6 it runs fine, but I'll end up using the Full speed.
Also I can't use getKey=# , that messes up when you press an arrow key.

I'm seeing some possible optimizations in the code, but I'm wondering if I'll have to slow it down rather than speed it up to get it to work...

759
Miscellaneous / Re: What is your avatar?
« on: March 14, 2012, 09:16:34 pm »
Kind of funny...the "old brick" NXT came out in '06, and all of TI's calculators short of the Nspire are from before that :P


Anyway for me it's still the same...I think this might be the longest time I've kept a single avatar XD

760
Axe / Re: Axe Q&A
« on: March 13, 2012, 09:56:03 pm »
I went into Essence's source code, and found the part that doesn't work right at 15mHz.
Spoiler For ZSHOOT:
Quote from: code
..
C=2 or or(C=6)?0→E,1→E
{C+GDB0BA}→A

 // Suspecting this line..
!If (getKey(30)+(getKey(31))+(getKey(32))+(getKey(38))+(getKey(40))+(getKey(46))+(getKey(47))+(getKey(48))-1)

U*10+Bul→r1
{C+GDB0BQ}→Q
E*8+X→{r1}r
.X+(8*(C!=2))->{r1}^^r
E*8+Y→{r1+2}r
.Y+(8*(C!=2))->{r1+2}^^r

 // ...or these
getKey(32)*2+(getKey(30)*2)-(getKey(48)*2)-(getKey(46)*2)+(getKey(31)*3)-(getKey(47)*3)→F*A→{r1+4}r
getKey(30)*2+(getKey(46)*2)-(getKey(32)*2)-(getKey(48)*2)+(getKey(38)*3)-(getKey(40)*3)→G*A→{r1+6}r

If Opt
If {Opt}
!If (C=1)+(C=5)
rand^3-1*8+{r1}r→{r1}r
rand^3-1*8+{r1+2}r→{r1+2}r
.SWITCHED^
F*4+{r1+4}r→{r1+4}r
G*4+{r1+6}r→{r1+6}r
End
Else
C!=1*S+{r1+4}r+(rand^3)-1→{r1+4}r
C!=1*T+{r1+6}r+(rand^3)-1→{r1+6}r
End
End
C→{r1+8}
{C+GDB0XP}→{r1+9}
!If C-6
F*9+{r1}r→{r1}r
G*9+{r1+2}r→{r1+2}r
End
!If C-1
{r1+4}r*6+{r1}r→{r1}r
{r1+6}r*6+{r1+2}r→{r1+2}r
End
U++
End
Would there be a way to make this work at Full speed, and keep it somewhat as-is?  (or some more-optimized way :P)

761
News / Re: Site Updates and New Managment
« on: March 12, 2012, 02:46:59 pm »
I'm kind of neutral about the removal of the button, it can be the source of problems but also can be a sort of signal to the person posting.  Maybe have it some sort of level privilege, after x posts or something?


At any rate, at least no more accidental downvotes XD

762
Axe / Re: Axe Q&A
« on: March 11, 2012, 08:43:31 pm »
Would it work to modify the pointer itself then?
(ie if I did L1→oName would modifying {L1}r work)

763
Axe / Re: Axe Q&A
« on: March 11, 2012, 08:35:42 pm »
I'm using a custom-named variable as a pointer.  In my experience I haven't had to put curly brackets around it like you have to do with normal variables.
How do I modify what part of the ram it points to?  Not the byte itself but the location of it.

Also is it possible to have one-byte custom variables, and if there's a way then putting r after it all the time then how?

764
TI Z80 / Re: Essence
« on: March 11, 2012, 08:24:00 pm »
The tank doesnt look right <_<
Did you see the note, about how the turret's drawn separately? :P
Quote
Also I don't agree with the flying lobster. I understand you would like to put a meme in, but it kinda does not fit in :\
Yeah, idk why I put that in there tbh.  I think I had some empty slot in the drawing program and I didn't feel like shuffling stuff around so I just put some random thing there instead and didn't even bother to make it look presentable XD
Quote
If you need help on the plane I'd be happy to help :D
Sounds great!  I've been looking around but none of the sprites I've found give the impression that I'm going for--the wing appearing to go straight out to the side rather than pointing down. :|
E: just to clarify I've looked at other sprites/pics only for ideas on how to do something, like when I was trying to make the jeep I had google images open.  Not going around copying :P

---
While messing with the camera panning, the nature of it means it tends to swing around a lot.
Aside from that, the way I draw the background is only the side coming in is kept track of.  The side going off the screen is just sent off the screen.  When the direction changes, it just re-uses the vars from the other side, sometimes making unsightly one-pixel-tall skyscrapers etc.
As I was testing these two things came together and I noticed multiple obvious problems with the background, and don't feel like going in to fix it. (and tbh I hardly remember how it works anyway) :P

So, starting on custom backgrounds.  Eventually if I want some level diversity I'll end up doing them anyway so might as well start early on.
I don't really have any ideas for them except that I'm doing a city one, so this is my way of asking if people want to make some :D

I'm thinking of having two screenlengths (128 pixels wide, 28 tall) each of the two buffers (front/back, 3lvl grayscale), tho there's a change I might be flexible with it?
They're scrolled separately from each other, so they prolly shouldn't be dependent on having a building in a certain place or something..
Also it should be tilable horizontally.

If you want to make one or two or whatever than TIA, otherwise keep an eye out for a screenie (maybe beta if I get to debugging) sometime in the next week or so ;)

765
Gaming Discussion / Re: mari0
« on: March 09, 2012, 07:47:11 pm »

*ehem*
Screenshits... That is all...
But I do reccomend others to play this :D Its pretty fun!
D:
No cursing :P
If he did that on purpose, it's a sort of joke :P

And wow, interesting concept...ofc the first thing I think of is how this might be made into a calc game XD

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