This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Darl181
Pages: 1 ... 51 52 [53] 54 55 ... 253
781
« on: March 02, 2012, 09:57:38 pm »
I'm guessing here, but think TI/Casio. Casio's calcs (older ones at least, maybe newer ones as well) are a ton better than TI's but cost a ton less.. It could just be that they're not ripping people off
782
« on: March 02, 2012, 09:35:32 pm »
Merged duplicate topics. This is looking pretty cool, tho I'm not sure if I'd do much with it myself
783
« on: March 02, 2012, 12:14:51 am »
you hit reply at the top and hit color then change the color!
WAIT thought you were talking about something else
Yeah Also btw it was /me Anyway maybe I should animate something like that in the Gimp..
784
« on: March 02, 2012, 12:09:22 am »
Basically it's a bunch of coordinates that that the loop moves forward through to invert the squares, hard-coded for this sprite Also some basic math to determine the "rotation" rate b/c each square is independent of the others.
785
« on: March 01, 2012, 10:17:29 pm »
Maybe for lightning or something, for some post-apocalyptic effect?
786
« on: March 01, 2012, 08:34:07 pm »
Does anyone know if the emulator can be installed on a flash drive a la wabbit? If so, I might go for it. E: nvm, emailed Nathan. Waiting for reply.
787
« on: February 29, 2012, 03:32:45 pm »
Hm, public transport seems decent around here (just looked, apparently there's three bus lines a block away from my house 0.o). Tho I guess this is a densely-populated area Apparently I could go and stalk leafy after about an hour and a half en route...not that I would or anything.. <.<
788
« on: February 29, 2012, 03:11:10 pm »
I was messing with firebug to see if I could get it sort of like it was before, this was as close as I was able to get it. When were they changed, tho? 0.o Were there attempts to fix it for negative IDs or something? (offtopic but bump for alt-text on quick modify button ) Edit: *insets random quote for reference the game
789
« on: February 28, 2012, 11:01:01 pm »
it seems like Darl's stuff can be simulated by random inverse lines appearing.
Yeah, that's pretty much all it is It just goes down each loop, inverting rows at random as it goes. [code linked in irc]
790
« on: February 27, 2012, 08:07:54 pm »
The same night I submitted Switch to ticalc, I went into the source and found a way to optimize out ~200 bytes. So...
Update. As well as the smaller file size there's a few things fixed, such as saved games being continuously reloaded until the program closes and the behavior of the menu when you return to it. Also put together two screenies that I designed to go next to each other in the first place. (readme and other-shell-compatible programs in the zip)
791
« on: February 26, 2012, 01:13:42 am »
Yeah, casiokingdom had problems (it's impossible to log in/register because the Captchas broke and can't be seen) last April, when the Prizm had only been out for around three months.
792
« on: February 25, 2012, 10:17:24 pm »
Kind of forgot about this but... Now using 1.1.2.
793
« on: February 25, 2012, 08:09:57 pm »
Could it be possible for programs compiled for Mirage with a custom icon to have all 16 rows? I was trying it in wabbit and the bottom row of the icon is visibly cut off in Dcs.
794
« on: February 25, 2012, 12:38:27 pm »
Added download in Omni archives, also pending on ticalc.org Gimp took some obnoxious liberties when animating the first two screenshots, so they're kind of screwed up :| Also I have no idea how the _noshell got to be only 76 bytes 0.o
795
« on: February 24, 2012, 11:16:08 pm »
Found this in a ticalc.org news article. As far as I can tell you're a car that drives along a road, running over people and avoiding other cars.
Pages: 1 ... 51 52 [53] 54 55 ... 253
|