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Messages - Darl181

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946
Art / Re: Tilting helicopter sprites
« on: January 02, 2012, 06:15:14 pm »
Well, that's not possible to put in an 8*8 sprite, unless the pixels themselves were rotated :P
(this is for the calc)

947
Art / Re: Tilting helicopter sprites
« on: January 02, 2012, 05:25:17 pm »
Well, not tilted that much, just enough to give an impression of tilting.

948
News / Re: Even more early TI-Nspire prototype discovery
« on: January 02, 2012, 02:52:51 pm »
Maybe they were just placeholders or something?

949
Miscellaneous / Re: Happy New Year!
« on: January 02, 2012, 02:31:46 pm »
I thought it had something to do with netham45 explodificating near a nuclear stockpile or something..

950
Casio Calculators / Re: Pack all Addins for fx9860 and Prizm
« on: January 02, 2012, 02:26:45 pm »
I'll say that casiokingdom works for me (except for the registration system and etc), but yeah the site's kind of hosed if the admins can't (or won't) log on and fix it. :/  Is the FTP broken as well?

951
News / Re: Even more early TI-Nspire prototype discovery
« on: January 02, 2012, 02:23:00 pm »
Personally I think TI should have stuck with "Phoenix." It's a nice name.
It's pretty cool, tho if they stuck with that name, teachers and etc might have been less likely to take it seriously b/c of it.
(even the font looks, um, "non-educational" :P)

952
OmnomIRC Development / Re: OmnomIRC Text input place not load sometimes.
« on: January 01, 2012, 07:17:13 pm »
Firefox 8 on windows XP, don't remember it not working.
However, I have noticed it happen in chrome..tho scrolling down in the iframe shows that the text box was too low for some reason.

Edit: just now in Chrome it didn't happen initially, but after I sent something on the next page it happened.  the alt+shift+i thing didn't jump to it, tho I was able to scroll the iframe and get the text box.

953
Should I remove the slashes even for plain text?
I'm not sure, but maybe make the options more prominent?  Maybe not fill one in by default or something, and require that one is checked.

Also awesome :D

954
Miscellaneous / Re: Happy New Year!
« on: January 01, 2012, 01:22:06 pm »
I'm guessing the screen resolution thing relates to New Year's Resolutions :P

1900*1250 anyway.

..Happy end of old year!

955
Site Feedback and Questions / Re: omnimaga gravatar integration?
« on: December 31, 2011, 09:19:48 pm »
Yeah, it doesn't copy the pic or anything.  I could make my avatar something like this if I really wanted to just by linking it. (tho it would automatically be scaled down :P)

956
ASM / Re: Inconsistencies with Keypresses?
« on: December 31, 2011, 09:17:00 pm »
I'll say that I've had similar problems before, but it seems other people had those too (such as if some odd key were pressed in Devrays the player would move).

84pbe, 2.43, hardware rev. B.
Apps installed are zStart, and Omnicalc through zStart.

957
Elimination / Re: Elimination Test Version #1
« on: December 31, 2011, 07:55:38 pm »
Ok Darl, I'm going to be daring and insane.  Try this one--for keypresses, not for freezing problems.
Still there..
Do you know what kind of apps would conflict with this?  Otherwise idk, unless it's related to the hardware somehow.

958
Site Feedback and Questions / Re: omnimaga gravatar integration?
« on: December 31, 2011, 07:45:26 pm »
I think the way it works is similar to how the removedfromgame userbars work, it just has this image and you set your avatar to the URL.  If you change the avatar at the URL, and the sites are loading it from there, then the avatar "changes".
(It's kind of like the dynamic avatars work, afaict)

959
Elimination / Re: Elimination Test Version #1
« on: December 31, 2011, 04:17:08 pm »
The game itself runs great, it's just those keys :\

Quote
I can't get any of my old 83pse roms working so I can't check if it works for that.

You can [hidden =P].  It will work with Wabbitemu.  If this causes Elimination to work, I'll know it's a Ti-84+ problem
I think that's what I did :P but then again that was a year or so ago.  Think original ti-boy XD
* Darl181 wonders if he could find the old flash drive again...

960
Axe / Re: Axe Q&A
« on: December 31, 2011, 01:37:21 pm »
Ok I have a feeling I'd be able to firgure this out myself, but it would prolly take a while since I don't remember much from math :P

Anyway, so I have a projectile flying at (S,T) with an angle, Z.  If Z is zero it faces straight down, 256 degrees, etc.
I have an enemy at, say, (X,Y).  How would I check which side of the projectile the enemy is on (right or left), related to the projectile's angle?

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