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Messages - Darl181

Pages: 1 ... 64 65 [66] 67 68 ... 253
976
Miscellaneous / Re: So what did you get for christmas?
« on: December 26, 2011, 12:02:16 pm »
A Megaminx, some $, a new backpack (they keep ripping apart), a shaver, a necktie, a packet of Ghiradelli's and a puzzle book.
Edit: and a watch.

Slightly OT bit I was half-tempted to start something like this in #-spam yesterday :P

977
News / Re: Merry Christmas to All
« on: December 25, 2011, 12:50:37 pm »
Hm I was hoping to have an SCB beta ready for today...oh well.

In any case I'll prolly be keeping myself busy with a Megaminx thing. :P

978
Axe / Re: Axe Q&A
« on: December 21, 2011, 11:35:06 pm »
Hm that makes sense actually..I was thinking it might be something really simple like this but didn't know what it would be :P
tho I prolly should have known after taking algebra II...idk :\

979
Axe / Re: Axe Q&A
« on: December 21, 2011, 11:04:36 pm »
Ok I'm trying to figure out how to do angles.
What I'm thinking of is if some value is, say, 64 (the 256-degree equivalent of 90 degrees), it sets the x-velocity to the max and y-velocity to 0.  If that value is 128 it should set the y-vel to the max, x-vel zero, etc.

How would I go about doing this?

EDIT: answered on IRC.
.A is angle, 256 degrees
.M is max velocity
cos(A)*2**M→(x-vel)

Then determine Y-velocity based on that.

980
I noticed the logo things weren't updated yet, and I had some free time at school.

I'm not sure if the spacing between the E and W in "Newser" is right, but it looks better a little compressed imho. :P

Edit: re-uploaded, smaller file size

981
TI Z80 / Re: Super Crate Box
« on: December 20, 2011, 11:48:23 pm »
It's getting close... ;)
I'm playing around with how the weapon projectiles are displayed, the way I'm doing it in Essence may be optimized code-wise but you end up with something like 4 or 5 of the same sprites :P

982
TI Z80 / Re: Tag 2
« on: December 20, 2011, 09:55:12 pm »
I think he might be trying to have flexibility with the exit animation so he doesn't have the same problem he had with Graviter (an animation, but not really a transition :P)
It might be possible to have, say, elevator doors somewhere tho...that would be sweet :D

983
Miscellaneous / Re: Userbars: Do you make any?
« on: December 20, 2011, 06:42:02 pm »
- Anti-Riot Squad
- Newsers
Made some to reflect the changes, in the style of these.
We have quite the rainbow of usergroups now, if we didn't before 0.o

Edit: fixed glow on "Newser" bar

984
- Lobster
- Managers
- Anti-Riot Squad
- Coders of Tomorrow
- Newsers
- Normal Members
Whoa, it's like a rainbow or something 0.o

Anyway great to see stuff happening, it should clear up some confusion :)

985
Maybe I should read the firefox docs and see if I can make a clone of this...
You should ;D The only version of Firefox I have is portable, and any add-ons at all make it lag tremendously, so I can't really work on a Firefox extension.

OK. I'll try it some time then :)
Odd, I'm using Firefox portable with like 3 addons (on a school comp, no less) and it runs better than the one on the C drive 0.o

Anyway, this for FF ++

Edit: wait are you using the PortableApps thing?  I remember that being horrendously slow..

986
Miscellaneous / Re: What is your signature?
« on: December 19, 2011, 06:45:07 pm »
[necro]
Restructured mine a bit, now the bunch of random stuff forms columns.  There's no less than three two tables in there. :P
Also I finally made my own ticalc.org ub, so now I've made every ub in my sig :D

987
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 06:18:44 pm »
Long-term trumpet player here, about 8 years now :)
I was in marching band for two seasons but it was just too much of a time eater so yeah :P

Anyway I'm somehow section leader in concert band so yay

988
Miscellaneous / Re: Userbars: Do you make any?
« on: December 18, 2011, 07:17:54 pm »
Tried my own hand at a ticalc.org user bar.  I debated with myself whether to put the shiny thing on it or not, ended up not doing it because imho it looks better flat (esp. because it's for a site where most of the stuff is pixelated monochrome or grayscale anyway :P).
Also Axe 1.1.1 bars.

Edit: and now I can truly say I made every ub in my sig :D

989
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 18, 2011, 07:16:18 pm »
So it's supposed to seem as if the camera's trying to keep up with the car (or whatever it is)?  Fun XD

990
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 18, 2011, 07:13:51 pm »
Nice to see progress on this :)
I'm assuming the sprite moves up/down the screen relative to speed?

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