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Introduce Yourself! / Re: Hello, nabako here
« on: March 09, 2016, 08:05:36 pm »
Hi! Welcome to Omnimaga!
Also: More peanuts!
Also: More peanuts!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
Introduce Yourself! / Re: Hello, nabako here« on: March 09, 2016, 08:05:36 pm »
Hi! Welcome to Omnimaga!
Also: More peanuts! 17
Site Feedback and Questions / Re: Omnimaga revitalization, what can we do? Suggestions welcome.« on: March 09, 2016, 12:32:53 am »
You mean, like TI-Planet's featured program list, but for news? That would be cool. It would look good on a lighter coloured theme...
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TI Z80 / Re: Spaze Invaders v1.0.1 (TI-84+CSE & CE)« on: March 09, 2016, 12:26:48 am »
Thank you!
I got to the end, but I plan on trying to beat that. 19
TI Z80 / Mr. Bob's Bad Day (Out?) A Text RPG [CE/CSE] [TI-BASIC]« on: March 08, 2016, 09:47:18 am »
So, I've started another project with my overnight self-taught knowledge of TI-BASIC. This time, I've started my first game, inspired by Jeremy Burke's Mr. Bill's Bad Day Out. This story is about his equally unlucky brother, Bob, but with some differences. There will be at least 2 clear ways to win, not just one way to not die, and this is also made "Adventur style."
Screenshots from TI Connect CE: So far, I've done little, but here's a small demo! I'm sure it's bug free, apart from the missing Lbl instructions, and could use optimization. It is my second from-scratch TI-BASIC program ever, after all. Here it is! 20
TI Z80 / GraphSet CE [CE/CSE] [TI-BASIC]« on: March 08, 2016, 09:44:15 am »
I taught myself some TI-BASIC programming concepts overnight, and programmed this:
What do you think? I could probably use some optimizations, so I'm posting it here. It currently carries out the same functions as Nitro_Hawk's Graph Fix program, toggles Plots(on/off), toggles Diagnostics, and "Enters Workmode." Work mode is just my custom preferred graph settings. I left this unlocked so users can customize their own WorkMode, but I don't know how to comment in TI-BASIC, if it's possible. I also named the program GraphSet CE just in case I decide to make a monochrome version, because my program uses functions (like GridLine) that monochromes lack. Maybe someone could also test it on the CSE? I don't know if the CSE can have a Line grid. EDIT The current program is attached. When it's been evaluated and considered complete, I'll upload it elsewhere. 21
TI Z80 / Re: Spaze Invaders v1.0.1 (TI-84+CSE & CE)« on: March 08, 2016, 06:56:25 am »
I got a 1459, on medium, just now.
Yes, I think a video would be nice. 22
TI Z80 / Re: Spaze Invaders v1.0.1 (TI-84+CSE & CE)« on: March 04, 2016, 08:39:58 pm »Really well done James!I thought so too! It all depends on your strategy, I guess. I used to move between bunkers, shooting only then, but I got hit a lot, so I looked at @JamesV 's screenshots and saw that I could've stayed behind a bunker and shoot thru it at the invaders . This makes the chance of losing lower and is the reason why I can now tolerate Medium! 23
Gaming Discussion / Re: Game Boy Emulator Games for TI-84+ (Non-Silver Edition)?« on: March 03, 2016, 05:13:01 pm »I was the one who ported Robot Wars over to the 83+, i've been meaning to optimize it further/possibly just convert it over to an app. If i can get some time this weekend i'll look into it. I may have even started the app port, the code's still sitting on my computer.Maybe if you find time(and have the skills ), you could port Robot Wars to the CE? 24
TI 68K / Re: 2048 Clone, Ti 89, C« on: March 03, 2016, 06:56:02 am »So, would the modifications be screen-size related, or just including some files (ti84pce.inc, etc.)?Looks nice! And question:It would still require some modification to port the the CE, but is entirely doable. If this were written in 68k assembly, then it wouldn't be feasible to port. 25
TI Z80 / Re: Alien Breed 5 Episode III: Impact« on: March 03, 2016, 06:51:25 am »I thought you'd never ask! YES!Correct, I'll be adding some HUD elements at the top and bottom, and the artifacts are just GIF glitches. I guess I could post this test program here if anyone wanted to download it just to see how it looks on their calculator?Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?He does plan on adding a HUD, like the original. I also think he said somewhere that the artifacts are not in the program, but are screenshot glitches. Then again, I'm not exactly sure. 26
TI Z80 / Re: Alien Breed 5 Episode III: Impact« on: March 02, 2016, 02:44:37 pm »Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?He does plan on adding a HUD, like the original. I also think he said somewhere that the artifacts are not in the program, but are screenshot glitches. Then again, I'm not exactly sure. 27
TI 68K / Re: 2048 Clone, Ti 89, C« on: March 02, 2016, 02:41:26 pm »
Looks nice! And question:
Because this is written in C, could it be recompiled for the CE, or would it need to be modified to do so? 28
TI Z80 / Re: Alien Breed 5 Episode III: Impact« on: February 28, 2016, 07:58:01 pm »
Is porting that RPG on your CE dev list?
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TI Z80 / Re: Ultima Memoria, or "The Existential Terror"« on: February 19, 2016, 04:35:49 pm »
Whoa! So amazing!
*reaches for vibro sword* And also, DDD. Will there be a CE port, unlike with E:ToR? I'm guessing this won't be ported to the CE, and might be released for the CSE. I don't know if it's possible to remake this in C or eZ80 or such. I know that for E:ToR, it will require about 90% of the game code to be rewritten for a CE version, making it quite unlikely. But maybe since this is just starting, it could be done simultaneously like JamesV is doing with AB5? 30
Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: February 14, 2016, 07:17:29 pm »
Oh.
I was kinda hoping for such an awesome game to be the first non-basic full RPG for the CE. |
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