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Topics - Eeems

Pages: 1 ... 4 5 [6] 7 8 ... 12
76
News / gCn via USB soon to be a reality, also Pi
« on: March 15, 2011, 11:07:14 pm »
As this Cemetech news article states, gCn via direct USB is not far from finished. Soon we wont have to have an Arduino microcontroller board or a custom AVR USBHID bridge to connect to the internet via gcn.

In other news, happy belated Pi day :D

77
This topic has been moved to News.

http://ourl.ca/9270

78
News / Reminder to all members
« on: February 19, 2011, 02:30:25 pm »
Due to current events and a few situations that have sprung up the staff at Omnimaga would like to remind the members of three things.
1) With the recent upsurge in new forum members using different calculator brands,  starting TI vs Casio vs HP or programming language wars is not allowed and can lead to a ban
2) Omnimaga does not support attacks on other sites, and any discussion of plans of attack on another site on either the forum or IRC is immature, and extremely discouraged, and will simply tarnish the reputation of the initiator community-wide. Not only that but action will be taken against those who use Omnimaga for these plans.
3) Omnimaga will not be responsible for what incidents occur on other sites, and whenever possible, such matter should be discussed on the respective site.
Thank you for your time members, remember that we are striving to build an environment free of any hostility for all. You are a key part of building this environment, and it would be a shame to have to lose any of you to ensure it's continued existence.

79
News / EeeZor - It's here with a partnership
« on: January 28, 2011, 07:52:25 pm »

EeeZor is back, this time actual episodes are now being pumped out. Instead of doing the live broadcasting EeeZor is now focusing on pre-recording and using it's website to inform you. EeeZor is now in official partnership with Omnimaga. This partnership means that EeeZor will post links to news reported by Omnimaga and gives a link and advertising to it in each video.

Check out the EeeZor site here: http://eeezor.ec3club.tk

EeeZor and Omnimaga are sister organizations, so while they operate independently they also work for the benefit of the other. EeeZor, while it does have comments on it's news articles, no competitive forum will be made, and Omnimaga will post links to the official episodes of EeeZor.

EeeZor will be aired almost every weekend and news articles will be written as often as possible on the official site. If you are interested in joining the team just contact Eeems via PM and he can consider your application.
Enjoy!

80
Web Programming and Design / Domain Move, update your bookmarks
« on: January 10, 2011, 11:23:16 pm »
My site, formerly Future history, now EeeZor that use to be located at http://future_history.freehostia.com has been relocated to http://eeezor.ec3club.tk/
Please update your bookmarks accordingly if you use any of my resources which may or may not include copies of asm in 28 days, my z80 conversion tools, and many more.
I also host the source to almost all my projects there so feel free to browse the http://eeezor.ec3club.tk/vgopher.php?path=./Files directory

81
ASM / [TBP] Help Optimize
« on: January 06, 2011, 08:33:38 pm »
Please help me optimize! Here are some of the routines I've made, let me know of any optimizations I could make :)
Thanks!
Keep in mind that I use some special defines, so if you want to know what something does, feel free to ask
Code: [Select]
;draws a menu based on a table.
MenuRoutine:
call Flushkey
call tobackbuff ;store to backbuffer to save screen
push hl ;store input
rectangle(5,4,75,61,0) \ rectangle(4,5,76,60,0) ;clear the box beneath the menu
largeSprite(4,4,9,57,MenuImg) ;draw the menu item
pop hl ;recall the input
ld a,6 ;set
ld (penCol),a ;x and
ld (penRow),a ;y loc
call DrawWrappedString ;draw it
ld a,(hl) ;get value
ld b,a ;store to b for loop
ld c,b ;current selected position
inc hl ;increase to the string
ld a,11 ;store the correct location
ld (penRow),a ;to y
menudisploop:
ld a,16 ;set
ld (penCol),a ;x
ld a,(penRow) ;get y
add a,6 ;go to newline
ld (penRow),a ;store y
call DrawWrappedString ;draw it
djnz menudisploop ;loop until b is 0
ld b,c ;store amount of items back to b
ld c,0 ;set c to first item
menukeyloop:
call menupickdraw ;draw the menu selector
lcdupdate ;update the screen
call Pause ;wait until key is pressed
call menupickdraw ;erase the menu selector
cp 04h ;up key
jr z,menuup
cp 01h ;down key
jr z,menudown
cp 0Fh ;clear key
jr z,menucancel
cp 36h ;2nd key
jr z,_
cp 09h ;enter key
jr nz,menukeyloop
_ call frombackbuff ;restore original screen
ld a,c ;check to see if c is the first item
or a ;skip next loop if so
jr z,menujump
ld b,c ;b is the selected item
menucancel:
inc hl ;increase to
inc hl ;the next item in the jump list
djnz menucancel ;repeat until at the right item
menujump:
call Flushkey
ld a,(hl) ;store the value of the first part into a
inc hl ;increate to the second half of the address
ld h,(hl) ;store the second part to h
ld l,a ;and the first to l
jp (hl) ;jump now to the address in hl
menudown:
ld a,c ;get the current item
inc a ;increase it
cp b ;if it is the max
jr z,menukeyloop ;skip next step
inc c ;otherwise actually increase it
jr menukeyloop ;then jump back
menuup:
ld a,c ;get current item
cp 0 ;if it is zero
jr z,menukeyloop ;do nothing to it
dec c ;otherwise decrease it
jr menukeyloop ;then jump back
menupickdraw:
push bc ;don't want to effect
push af ;all the registers
push hl ;so lets push them onto the stack
ld a,6 ;lets now set the correct x location
call menusetl ;and y
ld b,8 ;and height
ld ix,menupicker ;and give it the right sprite
call IPutSprite ;draw it now!
pop hl ;and now we restore
pop af ;all the registers
pop bc ;back to normal that we need
ret ;routine done!
menusetl:
push af ;protect af
ld a,c ;because we are puttin the current item into it
or a ;checking if it is zero
jr z,++_ ;if so jump forward two
xor a ;otherwise set a to zero for some math
push bc ;protect current bc
ld b,c ;load c into b
_:
add a,6 ;add 6 to a until done with b
djnz -_ ;loop de loop
pop bc ;lets get the original b back
_:
add a,16 ;add the standard 16 offset
ld l,a ;store it all to e
pop af ;reset a
ret ;done setting e
Code: [Select]
;outputs the string in HL at penCol and penRow and wraps it on the screen. It also allows for manual newlines with \n
DrawWrappedString:
ld a, (hl)
inc hl
cp '\n'
jr z, WrapLine
cp '\r'
jr z, WrapPage
cp '\t'
jr z,Tab
or a
ret z
b_call _VPutMap
ld a,(penCol)
cp 92
jr nc,WrapLine
jr DrawWrappedString
Tab:
ld a,(penCol)
add a,6
ld (penCol),a
cp 55
call nc,Newline
jr DrawWrappedString
WrapLine:
call Newline
jr DrawWrappedString
WrapPage:
lcdupdate
call pause
clearlcd
homeup
jr DrawWrappedString
Code: [Select]
;newline, wrapps screen if necessary
;preserves af
Newline:
push af
xor a
ld (penCol),a
ld a,(penRow)
add a, 6
cp 55
jr nc,NewLine_top
ld (penRow),a
pop af
ret
NewLine_top:
xor a
ld (penRow),a
pop af
ret

82
News / First Calculator on IRC
« on: January 06, 2011, 12:23:21 am »
Kerm Martian has linked the first calculator ever to IRC as explained in the quote below.
*bump* From the relevant Cemetech news article:

This evening, two days of Python coding paid off, as a CALCnet-enabled TI-83+ connected to a globalCALCnet (gCn) bridge successfully joined and conversed on the EfNet IRC channel #cemetech.  As mentioned previously, the gCn project allows CALCnet 2.2 networks to be joined across the internet; by pretending to be another CALCnet 2.2 network, the gCn bridge enables IRC users to chat with real calculators and vice versa.  The calculator side is handled by the CALCnet Chat client written by Merthsoft and with CALCnet networki ng routines written by yours truly; the Python 'gcnirc' program connects to the gCn metahub and pretends to be another calculator running Chat.  However, it also connects to IRC, and formats messages from each medium to be passed to the other.  In the coming days and weeks, this bridge will be fine-tuned, additional progress and debugging of Chat will occur, and arguably most importantly, the Arduino drivers for CALCnet communication will be fine-tuned to massage out some occasional bottlenecks that keep frames (packets) jammed at the device.  Please feel free to post with thoughts, suggestions, and discussions of your projects that you think should run over gCn!



83
ASM / [Routine] Monospaced Text
« on: January 02, 2011, 02:25:53 am »
Here is a monospaced text routine I made :)
Code: [Select]
;Monospaced text
;inputs: penRow=y, penCol=x, hl=pointer to null (0) terminated text
DrawMonospaceString:
ld a, (hl)
inc hl
cp '\n'
jr z, monoWrapLine
cp '\r'
jr z, monoWrapLine
cp '\t'
jr z,monoTab
or a
ret z
push af
ld a,(penCol)
ld b,a
pop af
push bc
b_call _VPutMap
pop bc
ld a,b
add a,6
ld (penCol),a
cp 92
jr nc,monoWrapLine
jr DrawMonospaceString
monoTab:
ld a,(penCol)
add a,12
ld (penCol),a
cp 55
call nc,Newline
jr DrawMonospaceString
monoWrapLine:
call Newline
jr DrawMonospaceString
;newline, wrapps screen if necessary
;preserves af
Newline:
push af
xor a
ld (penCol),a
ld a,(penRow)
add a, 6
cp 55
jr nc,NewLine_top
ld (penRow),a
pop af
ret
NewLine_top:
xor a
ld (penRow),a
pop af
ret
It also parses \n and \r as a newline, which it wraps to the top of the screen if you go off the edge. \t is replaced with a double space as well. Hope some people find this useful :)
(Oh and credit goes to SirCmpwn because I got a bunch of the code from KOS, but it is modified for TI-OS's font and to make it monospaced. I use this in TBP for text input)

84
Miscellaneous / Programmers Heirarchy
« on: January 01, 2011, 04:16:47 pm »
http://pages.cs.wisc.edu/~driscoll/heirarchy.png
where do you fit?
My sister found this for me, I've got to say I lol'd.
It's too bad they didn't include TI-BASIC eh?

85
The Blue Platform / [TBP] Brief Overview of Story and Other Plans
« on: December 28, 2010, 03:51:25 pm »
Ok, so since I haven't really posted a writeup on what the story behind "The Blue Platform" is all about I'll make one now :)
Spoiler For "Writeup":
The world of the Blue Platform is split up into platforms rising up out of the darkness that is the ground, where no light penetrates. There are 9 platforms. Each is a different colour, and there are nine in all. In ascending order of importance they are: Black, White, Grey, Brown, Green, Yellow, Purple, Red and Blue. Each Platform is ruled over by a mage who is named after their platforms colour (ie: Black Mage, White Mage, etc). Each mage has different magic, based on their colour. The mages protect against the dark of the surface world using their magic to hold it off, but on day, the blue mage, the most powerful mage fails and the darkness infects his platform. This darkness infects all and changes them into monsters of the dark. One by one the platforms fall until it begins to encroach on the smallest platform, the weakest, the Black platform. Your task as the Black Mage is to protect your platform, but since you don't have the strength anymore you must journey to the next platform, the White platform and ask the White Mage for help. You do not know yet that the other platforms have fallen, but they have. Each time you, a living mage steps on a platform you gain the magic of the fallen mage. You must defeat the darkness and free all the platforms by defeating all their former protectors, and maybe even the ruler of the darkness himself.
So right now my plans for the game-play are as follows:
Quote
  • 10 worlds
  • Platformer movement
  • RPG based fighting
  • Random encounters
  • Cut scenes between levels
  • Boss battles
  • Massive magic animations
  • Health/Mana is limited to 99 and you can't get a higher max but your attacks can become more effective
Any ideas, questions?

86
So in case you haven't noticed, I've rebooted TBP, so here are a few screenshots and a download of it's epicness  ._.
Let me know what you think :)

Current achievements are:
  • Tilemapper
  • Character Animations
  • Basic Physics
  • Ladders
  • Damage

87
News / Nspire POTY Opens
« on: December 25, 2010, 06:13:40 pm »
The Nspire POTY has opened on Ticalc.org. If you have a Nspire, please vote for your favorite program in the sidebar!
This is the first year that the Nspire has had a POTY so go vote now!

88
ASM / Strange bug
« on: December 22, 2010, 03:03:34 pm »
Ok, so working on The Blue Platform, my menu routine stopped working, even though I hadn't touched it. what happens is that, when I go past the second menu item it just quits, but when I debug I can't seem to figure out why. So I'm going to the community for support, here is the program with a di \ halt right after a keypress, so to figure out how this happens, load it in an emulator, run it and press down, it will just do what I'm showing in the screenshot. Here is the code http://eeems.pastebin.com/bcaWfMt2

EDIT: ok, found where the error is happening, call menusete, when it is called for the second time after pressing down (to draw the new hand thing, first is to erase it) instead of calling the correct routine it just crashes out of the program, no idea why.
Code: [Select]
menupickdraw:
push bc ;don't want to effect
push af ;all the registers
push hl ;so lets push them onto the stack
ld a,6 ;lets now set the correct x location
;--------------------------------------------------------------------------------------
call menusete ;and y <<---------HERE
;--------------------------------------------------------------------------------------
ld b,8 ;and width
ld ix,menupicker ;and give it the right sprite
call putSprite8xb ;draw it now!
pop hl ;and now we restore
pop af ;all the registers
pop bc ;back to normal that we need
ret ;routine done!

89
Oasis / OS Poll
« on: December 11, 2010, 07:10:15 pm »
Please post what type of Linux you use and/or what other OS you use :)
This is to find out what OS representation we have so we know what OS's we need to put our main effort into having Oasis work on.
Thanks :)

90
Oasis / Help Requested
« on: November 23, 2010, 11:49:31 pm »
So as I develop this assembler I will need lots of debugging to help me, as well as people to assemble for different platforms. Right now Linux and Mac OS X are covered, and pretty soon Windows will be too, but it will be nice to have more just in case. I've tested this on Linux, and it has been tested on Mac OS X by Graphmastur, and so far all is in the green :)
Instructions on how to get a copy of the source for yourself can be found here. If anybody wants to join the team and help keep compatibility as I work on the project, or help will the actual coding, please let me know right away.

Currently I'm working on the first pass, and any help or tips with my code would be much appreciated. This is coded in C++ and my main parsing is using a vector<string> and using a character by character check to break (easy to use a two character check by just checking one ahead in a single character check, or more if you need to check for more).

EDIT: ok people who are working on this so far
  • Eeems (of course)
  • Graphmastur
  • Binder News

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