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Topics - Eeems
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91
« on: November 23, 2010, 11:49:31 pm »
So as I develop this assembler I will need lots of debugging to help me, as well as people to assemble for different platforms. Right now Linux and Mac OS X are covered, and pretty soon Windows will be too, but it will be nice to have more just in case. I've tested this on Linux, and it has been tested on Mac OS X by Graphmastur, and so far all is in the green  Instructions on how to get a copy of the source for yourself can be found here. If anybody wants to join the team and help keep compatibility as I work on the project, or help will the actual coding, please let me know right away. Currently I'm working on the first pass, and any help or tips with my code would be much appreciated. This is coded in C++ and my main parsing is using a vector<string> and using a character by character check to break (easy to use a two character check by just checking one ahead in a single character check, or more if you need to check for more). EDIT: ok people who are working on this so far - Eeems (of course)
- Graphmastur
- Binder News
92
« on: October 26, 2010, 12:11:47 pm »
The first airing of Eee Zor is today at 4:00 PM MST. Join Eeems as he reports on some events and projects in the community as well as get some pro-tips on how to make an OS from the master of KnightOS development himself SirCmpwn! If you can't make it for the actual showing you can always watch later as it is recorded for your viewing pleasure.  EDIT: Bumped up to 3:00 PM MST due to SirCmpwn having an unforeseen meeting.
93
« on: October 26, 2010, 02:01:16 am »
So im working on a text based adventure with Mimas. I dont know what to call it, maybe you guys could help me come up with something. Its going to be pretty dark and very poetic. Its probably not going to make compkete sense to those who dont read deeply into things that well. Ive already got a bunch of text routines done (like wrapping it on the graphscreen) next ill work on menus, which could be hard. Ill try my best to make it jump table based. Im trying to make it like a poem  Ill try to get a screenshot of what ive got done in tomorrow. Let me know what you think and if you have any possible names i could use :p Im thinking "GONE: Lost from the light" so far.
94
« on: October 25, 2010, 11:59:36 am »
95
« on: October 20, 2010, 09:24:52 pm »
Ok, so I'm getting my families old Pentium II machine to play around with  I'm thinking about just making it a slave machine or something, probably load some lightweight linux system on it, something simple and command line based, with SSH support. I'd have to access it with a cable because we want to upgrade our web password to WPA2 instead of WEP, and it's what is holding us back. So, which version of linux would you guys recommend for a Pentium II?
96
« on: October 19, 2010, 11:04:49 am »
http://www.ticalc.org/archives/files/fileinfo/299/29938.htmlOk, so I was thinking, anybody want to make a faster, and maybe more feature filled version of this game? It's an old favourite of mine, but it's not coded in the best way... I had been working on a game inspired by it a while ago that I called Fleet. It would show where the fleets are, and it would allow you to create your maps and it would calculate the distance between the planets. It was much faster, but it did not feature names for planets due to the fact that you could have anywhere from 3 to 10+ planets (can't remember exactly). The graphics where a bit better, and it was still menu driven, but that doesn't really matter  Anybody want to take this up? Maybe make an Axe version or something?
97
« on: October 07, 2010, 06:18:56 pm »
So I have a webshow called Eee Zor in the works ( channel here) and I'm planning on starting to make it into a regular thing and with more of a focus. Eee Zor is going to become the new's show of the calc community along with a few other things  My first episode of this will be tomorrow sometime in the day, so watch my twitter and this topic. This episode will include a few quick looks at a few releases out currently, a how to when it comes to wabbitemu and maybe something more from SirCmpwn ;P
98
« on: October 04, 2010, 07:34:15 pm »
My ~1 month long absence is over! I'm ready to get right back into the community where I left off and work with everybody  . If you have been reading my twitter feed then you know that I am working on jBOS2 which is a huge overhaul on jBOS that uses not only firefox specific XPCOM but now includes jQuery and the jDesktop plugin to jQuery to make it look nice and snazzy. Here are some screenshots of how it looks: http://puu.sh/g8Ohttp://puu.sh/g8Shttp://puu.sh/g8Thttp://puu.sh/g8Vhttp://puu.sh/g8Whttp://puu.sh/g90Download alpha 5 hereAnybody wanting in on developing apps and maybe drivers for jBOS let me know  Anyways it's good to be back
99
« on: September 06, 2010, 11:04:52 pm »
After recent events which I do not want to discuss I am taking a month long break from all forums I am a part of as well as IRC. If you need to contact me I will still use my email and you can still read updates on my projects via my twitter account (Eeems_). I will still log into multiple other instant chats, but I will not be back at the forums, unless someone PM's me with something very important. During my hiatus from the forums I will still be working on projects, just not posting the updates anywhere other then twitter. Don't worry though I will be coming back after the month is up, maybe a bit sooner.
100
« on: August 28, 2010, 11:57:48 pm »
So I was playing around with some software I have (Live 3) and I made a little 2 minute or so beat, tell me what you think
101
« on: August 27, 2010, 09:27:50 pm »
So I just remembered to install Hamachi, and I was wondering if anybody else had it? because I made a network just for Omnimaga Network Name: Omnimaga PM me for the password if you want to join it and maybe play a game with me later.
102
« on: July 21, 2010, 07:34:49 pm »
So I'm making a program with DCS called AxeAid, it is an ide for AXE. so far all it is is a slightly modified DocDE7. what is does so far is open/save/edit files ( filetype 0,1,8 ). I have added a placeholder icon for building the file into an axe source, and a splash screen  Here is a screenshot:  Next up on my todo list, change the icons.
103
« on: July 06, 2010, 07:44:17 pm »
Ok, request anything you would like to see in Oasis here
104
« on: July 05, 2010, 03:21:13 am »
I am currently working on making a z80 assembler for linux that i will be naming Oasis  I hope to have almost all assembler syntax's out there so you dont have to change source files much. Currently i only have accessing the files, but hopefully i can start on the actual assembling soon
105
« on: June 22, 2010, 12:32:07 am »
SirCmpwn has been a member of the community for a long time now, fought his battles to stay connected to Omnimaga and has many notable projects underway. Most notable of which is a third party OS named KnightOS which aims at bringing a real OS to the calculator with multitasking, real file-systems and more. So without further ado, we welcome SirCmpwn to the ranks of the CoT! He more than qualifies. Sub-forums for his projects will be created tomorrow. Congrats SirCmpwn.
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