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Messages - Eeems

Pages: 1 ... 79 80 [81] 82 83 ... 370
1201
Fruit Ninja / Re: Fruit Ninja
« on: November 05, 2012, 03:54:05 pm »
Wow, this got big, fast
Google results

EDIT: made the link less spammy

1202
Well adding true physics would require a rehaul on my engine. Right now it's pseudo physics.

1203
I have jumping physics :P Thus the bug with jumping off of a ladder :P

1204
Sounds like Assasins Creed 0.o

1205
I believe the one I use is 8x8 pixels. Take a peek at the bmp and feel free to make it look better :P

1206
What is the size of the hand sprite? It has to be small enough for my engine, and I'd rather not have to rework the menu engine to use a larger sprite. You could do that ofc if you want to :P

1207
I was viewing via wap2 so I didn't see it sorry :P I'll take a look.
Sure I'll set one up, maybe the re-write of the source will actually happen with you there prodding me every so often :P

1208
General Calculator Help / Re: Downgrading Questions
« on: November 05, 2012, 11:12:40 am »
Then don't report a problem, ask someone who has used it for help on how to make it work.

1209
I had thought that the jump flag had precidence over the ladder flag, so if the jump flag was set it wouldn't even get to the ladder code. I can't remember though. Did you test to make sure that your change worked?
I could setup a svn or something for this so you can upload tweaks as you go.

1210
Computer Projects and Ideas / Re: Eeems' Node.js IRC Bot
« on: November 04, 2012, 10:51:48 pm »
Interesting. I assume that's what you had some of us testing a while back?
Possibly. I've been playing around with it in #omnimaga-spam today.

1211
Computer Projects and Ideas / Re: Eeems' Node.js IRC Bot
« on: November 04, 2012, 05:41:42 pm »
https://dl.dropbox.com/u/763272/EeemsNodeBot.zip
Current release. The chat server integration has not begun yet. I'll get on that asap.
By default when the bot is run a simple http server is run on port 9003 letting you view channel logs. Private logs like queries and server level stuff is stored under data/logs/

EDIT: Yay triple post :P

1212
Wasn't there also that one bug that caused the map to suddenly become off by one tile compared to the collision detection map? I don't remember how it worked but I recall playing the Celtic III version and sometimes falling through the block on one side of a platform. Or did you have time to fix that during the conversion to ASM?
That was an issue with the Celtic III version. I actually wrote the engine etc from scratch when I started again in ASM so it wasn't even an issue I had to deal with.

1213
Axe / Re: Optimization and adding AI
« on: November 04, 2012, 02:04:12 pm »
I meant the AI the program that plays against you.
If that really exist you must show me  *.*
I believe he linked to it in his post.
http://ourl.ca/9904

1214
I've already got the storyline planned out and I also know how I want the game to look.
I might take you up on your offer to program it, maybe you can figure out the head sticking in the ceiling bug that I haven't been able to fix since I first started working on the engine.

1215
Humour and Jokes / Re: juju_ a juju emulator
« on: November 03, 2012, 10:28:58 pm »
Who is the real juju? O.O
I don't know anymore :(

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