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Messages - Eeems

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1261
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI boy very laggy!
« on: October 26, 2012, 05:20:47 pm »
That is the only way due to the native resolution of the gameboy being much greater then the calculator.

1262
Humour and Jokes / Re: Nikky simulator
« on: October 26, 2012, 04:48:56 pm »
I kind of want to see some sort of chart showing how often certain phrases are used by the simulator :P

1263
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI boy very laggy!
« on: October 26, 2012, 12:42:27 pm »
It's more likely to cause a ram clear or an archive corruption. In the odd case you may have to reinstall the OS. It's no more likely to Brick your device then BASIC games would be though.

1264
Humour and Jokes / Re: The green lobster
« on: October 26, 2012, 01:59:30 am »
what /is/ a fishbot? ^^
Qwerty. Qwerty is a fishbot. A fishbot is Qwerty.
I knew already that much. I meant maybe a picture or something...

Fishbot.

1265
Humour and Jokes / Re: The green lobster
« on: October 25, 2012, 10:54:22 pm »
what /is/ a fishbot? ^^
Qwerty. Qwerty is a fishbot. A fishbot is Qwerty.

1266
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI boy very laggy!
« on: October 25, 2012, 10:05:32 pm »
But, I must know, how likely is it to permemnantly "brick up" my calculator?
Highly unlikely. Almost impossible.
In fact I am only aware of one way to permanently brick a calculator and there is no way it could happen by accident via ti-boy. Even that way is fixable with the right hardware.

1267
Humour and Jokes / Re: The green lobster
« on: October 25, 2012, 08:11:41 pm »
So Qwerty is a PearFish?
Well he does taste like pear, and he is a fishbot.

1268
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI boy very laggy!
« on: October 25, 2012, 08:01:36 pm »
What settings can I do?  Also, the games are castlevania (1st one) and super mario (1st one again).  THe screen is VERY fuzzy.  Like fuzzy, you can't see anything.  Also very laggy...
Is it fuzzy when things are moving or are you just zoomed all the way out? Have you checked the readme for the controls?

1269
News / Re: OmnomIRC revived
« on: October 25, 2012, 07:49:05 pm »
Ow, nice! Just curious, is it a other bot that omnomirc that logs that stuff? (and i have a large amount of #omnimaga-games logs, always when mafiabot is online)
There is another log bot I believe, but the logs are private.

1270
Humour and Jokes / Re: Nikky simulator
« on: October 25, 2012, 07:47:52 pm »
Nikky Simulator for POTY!
Totally. Best program ever.

1271
Other Calculators / Re: Good Calculator Rpgs?
« on: October 25, 2012, 07:47:04 pm »
Also, is there a utility I can use to stealth my calculator to prevent being busted by teachers?  I am in desperate need.
You shouldn't  be playing game in class when you should be working. There are ways to do what you want, it just wouldn't work well if at all with what you want to do it with.
Also, this question should have gone in it's own thread.

1272
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI boy very laggy!
« on: October 25, 2012, 07:44:26 pm »
Dang.  So that means the screenies and animated screenies were faked?  They played alright.
None of the screenshots were faked.
I've played around with TI-Boy and what I've seen matches up to the screenshots. The screenshots were taken on an emulator though so the fuzzyness that we get due to how the display works doesn't show up on them.

1273
News / Re: OmnomIRC revived
« on: October 25, 2012, 04:22:57 pm »
I do host, albeit very incomplete and slightly messed up, logs on http://withg.org:9003

1274
Computer Projects and Ideas / Re: Eeems' Node.js IRC Bot
« on: October 25, 2012, 04:20:44 pm »
If you want to poke at it and try to break it, it's connected to omninet as EeeZor :)

1275
Computer Projects and Ideas / Eeems' Node.js IRC Bot
« on: October 25, 2012, 02:58:28 pm »
I created a mutli-server bot a while back in node.js and I've decided that I'm going to clean up it's code a bit and then release it so that you guys can write scripts for it :)
As you can see from the logs I haven't gotten rid of all the bugs, but for the most part it's a pretty stable bot. Security on it is pretty good as well.
I'm planning on combining some of my code on this and my node.js chat server to create a version of omnomirc written in node.js that uses less resources and is written in javascript, making it much easier to play around with for you guys.

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