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Messages - Eeems

Pages: 1 ... 111 112 [113] 114 115 ... 370
1681
Introduce Yourself! / Re: Hello!
« on: September 09, 2011, 06:31:35 pm »
Also, what technically counts as posts? as you can see, I have posted stuff here, but it is not showing up.
Your post count doesn't go up in spam, or this forum to keep people from abusing it. Posting everywhere else counts though.

Also, please don't doublepost, click the modify button and edit your post
Thanks. Does anyone have a particular axe tutorial that I could benifit from? (being not especially good at programming) ???
There are a few in the tutorials section you might like

1682
TI Z80 / Re: Gravity Guy
« on: September 09, 2011, 04:44:59 pm »
I tried sending this file to my friends ti-84 se but when I transfer it, the ti-connect software gives me an error message saying that my device does not recognize the command. How to I fix this?
What device are you using? What cable are you using? What was the order of what you did to transfer it? Have you been able to successfully transfer between your two calc's before? What OS is on your calc, and your friends calc?

1683
Axe / Re: Making my code faster
« on: September 09, 2011, 03:52:40 pm »
Frameskipping would speed it up. ( So only display every other frame ).

With that, the game speed would remain the same, but it would be even choppier (notes and such would pass at half speed but seemingly at 2 pixels per jump)
Not at all, you see a lot of processing time is taken in displaying a frame. In TBP I gain a lot of speed by skipping a few frames. You do move two pixels, but it seems to move faster because in truth, the program has more time to work on the actual processing of whatever needs to be done in the background because all the foreground code ( so the displaying ) isn't taking up as much time. The game does start getting pretty choppy when you start skipping a lot of frames but usually just a one fameskip isn't noticeable unless you are looking closely.

EDIT: ninja'd :P With a much better explanation.

1684
Other Calculators / Re: No more DONE message?
« on: September 09, 2011, 02:53:13 pm »
Yeah, you would use CalcSys and look for it. I'm not entirely sure which flag it is though x.x
I'm not really anywhere near being an expert in this, so hopefully somebody who knows more will come along and help.

1685
Axe / Re: Making my code faster
« on: September 09, 2011, 02:44:55 pm »
Frameskipping would speed it up. ( So only display every other frame ).

1686
Other Calculators / Re: No more DONE message?
« on: September 09, 2011, 02:43:18 pm »
Hello peoples of Omni,
I know I haven't really been here a whole lot lately and I do apologize for that. However that is not what this post is about (I might make one later to share what has been going on.). The reason for this post however is because I recently got a new TI-84+SE. I have since gotten rid of that horrid 2.55MP OS and put 2.43 back on but while I was messing around with making a pseudo-recursive binary converter I noticed that the "DONE" was still missing from the end of my program execution. Is this because of the new 1.03 Boot Code or is something else going on? I tried finding the answer but couldn't find anything about it, so sorry if someone has already made a post about this. It was just messing with the output so that's why I'm asking. Thanks for anything :)
Have you tried checking the flags to see if the done message flag is set? ( I'm pretty sure it's a flag ). If it isn't by default then maybe it is the new boot code.

1687
TI Z80 / Re: Zedd Physics Library
« on: September 07, 2011, 06:53:09 pm »
I might even play around with axe again just to try out working with zedd :)

1688
Miscellaneous / Re: Public Apology
« on: September 06, 2011, 10:05:51 pm »
I would like to apologize for those of us who didn't give you any chance to explain yourself. Thank you for clearing this up and hopefully we can all go back to how things were very soon.

1689
Site Feedback and Questions / Re: Our current problem II
« on: September 06, 2011, 10:00:58 pm »
Situation is dealt with for the most part, locking the thread for now. Jkag is getting a conditional unban. Jkag is still banned from IRC though for the time being.

1690
Graviter / Re: Graviter
« on: September 05, 2011, 07:27:52 pm »
I can't wait!

1691
TI Z80 / Re: GlassOS
« on: September 05, 2011, 03:20:31 pm »
Does wxwabbitemu allow loading of 8xu's?
It can load everything wabbitemu can. You could also make your 8xu into a rom if you want. I have a tool that can do that I think...Maybe it's not 8xu format to rom though...

1692
Miscellaneous / Re: Gaming at school
« on: September 05, 2011, 03:32:49 am »
I always use the most basic tools for web development, sometimes I even use nano to edit my files.

1693
News / Re: Every DJ Omnimaga song is now available in the download section
« on: September 05, 2011, 02:32:09 am »
Thanks :) I'll try to seed this as well when I get it down

1694
News / Re: Every DJ Omnimaga song is now available in the download section
« on: September 05, 2011, 02:12:28 am »
Attempting to download, but I guess I'll just have to wait for a seed to be online again :P

1695
Computer Projects and Ideas / Re: Nightmare
« on: September 05, 2011, 02:03:14 am »
I really need to get java working again with firefox-nightly so I can test this out :P

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