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Messages - Eeems
Pages: 1 ... 111 112 [113] 114 115 ... 370
1681
« on: September 09, 2011, 08:13:39 pm »
I have not been able to send other applications to his calc.
It sounds like it's not a problem with this program specifically but his calc, or your copy of ti-connect. How about you open up another topic and give details like, what version of ti-connect you are using, calc model, OS etc, and any other information you can think of that will help us figure out the issue
1682
« on: September 09, 2011, 07:49:59 pm »
I am transfering it from my computer to my freinds ti-84 plus se. The cable is a mini usb to usb. The OS on the calculator is 2.55 I believe. I used TI connect.
ah ok, have you been able to successfully send other variables to his calc? If you have a silverlink I would recommend using that since the USB code is kinda bad for TI-connect.
1683
« on: September 09, 2011, 06:31:35 pm »
Also, what technically counts as posts? as you can see, I have posted stuff here, but it is not showing up.
Your post count doesn't go up in spam, or this forum to keep people from abusing it. Posting everywhere else counts though. Also, please don't doublepost, click the modify button and edit your post Thanks. Does anyone have a particular axe tutorial that I could benifit from? (being not especially good at programming)
There are a few in the tutorials section you might like
1684
« on: September 09, 2011, 04:44:59 pm »
I tried sending this file to my friends ti-84 se but when I transfer it, the ti-connect software gives me an error message saying that my device does not recognize the command. How to I fix this?
What device are you using? What cable are you using? What was the order of what you did to transfer it? Have you been able to successfully transfer between your two calc's before? What OS is on your calc, and your friends calc?
1685
« on: September 09, 2011, 03:52:40 pm »
Frameskipping would speed it up. ( So only display every other frame ).
With that, the game speed would remain the same, but it would be even choppier (notes and such would pass at half speed but seemingly at 2 pixels per jump)
Not at all, you see a lot of processing time is taken in displaying a frame. In TBP I gain a lot of speed by skipping a few frames. You do move two pixels, but it seems to move faster because in truth, the program has more time to work on the actual processing of whatever needs to be done in the background because all the foreground code ( so the displaying ) isn't taking up as much time. The game does start getting pretty choppy when you start skipping a lot of frames but usually just a one fameskip isn't noticeable unless you are looking closely. EDIT: ninja'd With a much better explanation.
1686
« on: September 09, 2011, 02:53:13 pm »
Yeah, you would use CalcSys and look for it. I'm not entirely sure which flag it is though I'm not really anywhere near being an expert in this, so hopefully somebody who knows more will come along and help.
1687
« on: September 09, 2011, 02:44:55 pm »
Frameskipping would speed it up. ( So only display every other frame ).
1688
« on: September 09, 2011, 02:43:18 pm »
Hello peoples of Omni, I know I haven't really been here a whole lot lately and I do apologize for that. However that is not what this post is about (I might make one later to share what has been going on.). The reason for this post however is because I recently got a new TI-84+SE. I have since gotten rid of that horrid 2.55MP OS and put 2.43 back on but while I was messing around with making a pseudo-recursive binary converter I noticed that the "DONE" was still missing from the end of my program execution. Is this because of the new 1.03 Boot Code or is something else going on? I tried finding the answer but couldn't find anything about it, so sorry if someone has already made a post about this. It was just messing with the output so that's why I'm asking. Thanks for anything
Have you tried checking the flags to see if the done message flag is set? ( I'm pretty sure it's a flag ). If it isn't by default then maybe it is the new boot code.
1689
« on: September 07, 2011, 06:53:09 pm »
I might even play around with axe again just to try out working with zedd
1690
« on: September 06, 2011, 10:05:51 pm »
I would like to apologize for those of us who didn't give you any chance to explain yourself. Thank you for clearing this up and hopefully we can all go back to how things were very soon.
1691
« on: September 06, 2011, 10:00:58 pm »
Situation is dealt with for the most part, locking the thread for now. Jkag is getting a conditional unban. Jkag is still banned from IRC though for the time being.
1692
« on: September 05, 2011, 07:27:52 pm »
I can't wait!
1693
« on: September 05, 2011, 03:20:31 pm »
Does wxwabbitemu allow loading of 8xu's?
It can load everything wabbitemu can. You could also make your 8xu into a rom if you want. I have a tool that can do that I think...Maybe it's not 8xu format to rom though...
1694
« on: September 05, 2011, 03:32:49 am »
I always use the most basic tools for web development, sometimes I even use nano to edit my files.
1695
« on: September 05, 2011, 02:32:09 am »
Thanks I'll try to seed this as well when I get it down
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