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Messages - Eeems
Pages: 1 ... 121 122 [123] 124 125 ... 370
1831
« on: July 03, 2011, 03:05:08 pm »
ah, ok thanks. do you think there's any way this could have been what was causing the garbled text issue, eeems? it certainly seemed liked an interrupt issue. i can't svn checkout the new code to test, though, because my father has blocked google.code again.
This is really strange, I'm not getting it and I've been testing a *ton* ( as to be expected ) Hmm, use withg.us.to to check it out and then download it from there Looks pretty cool!
Thanks! Hopefully we can get together and talk about cross-compatibility with KOS sometime soon?
1832
« on: July 03, 2011, 04:02:47 am »
Alright since my last post was yesterday I worked my way around the hardware bug thanks to Runer112 And here is the overlay ( Without the system tray, I'm working on adding that ). Thanks again to Runer112 ( and to ZippyDee ) for helping me get my sprite routines working. EDIT: sorry eeems, i accidentally hit modify and had to restore the post by going back and copy/pasting. i'm using a proxy, though, so i didn't have the link to the gif you used and had to save/upload it D=
1833
« on: July 02, 2011, 11:18:34 pm »
I'm living alone, and the rent is $530 per month. I work a 40 hour workweek at $15/day, which gets me $2,600 monthly before taxes.
Does the rent include electricity etc? Also, internet connection I'm guessing you have, what's the speed?
1834
« on: July 02, 2011, 08:35:39 pm »
Unicycle++ Doctor Who++ This Thread++
1835
« on: July 02, 2011, 07:02:27 pm »
Love the door It looks like a nice and cozy first apartment Good on you
1836
« on: July 02, 2011, 06:34:16 pm »
I hope things resolve soon. I can text with textplus so I might text you sometime.
1837
« on: July 02, 2011, 06:26:07 pm »
you're computer's name is "chloe"? lol
Glad to see it builds well with the filesystem.
Yep I'm currently trying to solve an issue with a hardware bug that I had thought I had fixed, but it's not longer working. The filesystem is working great though
1838
« on: July 02, 2011, 12:41:37 am »
AssemblerSo one of the issues with developing z80 in linux is that you have to find a good assembler. There are a few out there, but usually they have to be run with wine or they do not have all the great additions that modern assemblers have. Well you can compile Spasm from source to run on any linux system and not only get the speed gain, but all the nice features! ( SVN) EditingSo now you have an assembler. What now? Well you need to be able to edit your files, now any text editor will do, but syntax highlighting really helps. ( gedit) ( kate) Making assembling easierSo it's annoying to type out ./spasm <input> <output> all the time. Why don't we make a script to do it for us? #!/bin/bash path/to/spasm flags path/to/input path/to/output There we go, nice and simple! now you can chmod +x path/to/script it and you can execute it however you like ( so command line or double clicking it ). DebuggingSo now we want to fix our errors, what do we do? wxwabbitemu, while certainly great for emulating, does not have any debugging capabilities yet. So you can use that for things that require you to test responsiveness. For all the hardcore debugging you still need to use wine and wabbitemu. ConclusionNow we can easily program z80 on linux, and with TiLP we can also send to our calc to test on real hardware. Z80 dev isn't just for windows anymore! EDIT: You can get a pre-built copy here of spasm for Ubuntu/Mint ( Download)
1839
« on: July 01, 2011, 02:46:13 am »
YAY!!!!!!! This got so annoying
1840
« on: June 30, 2011, 10:39:53 pm »
I have finally gotten my filesystem patcher to work completely! It's not quite as good as defining your own filesystem ( an extra 0A00h is added at the end ) but it works! If you get the most recent svn revision ( remember this only builds on linux until someone converts the makefile and my MakeFS script. ) the folder structure that it builds in is this: / ; root directory boot/ ; where all the bootup files are stored boot.bin ; binary to run on bootup boot.txt ; welcome message to display at bootup etc/ ; All the settings will be stored here hostname.txt ; Hostname of the system ("Rogue"). It's a placeholder for now.
src/filesystem/boot/boot.bin.asm is the file that is compiled into boot/boot.bin so feel free to play around with that if anybody wants to mess around. A normal make all looks like this:
1841
« on: June 30, 2011, 06:39:21 pm »
@Eeems Lol, I met some Canadians, they were really nice people!!!
While the stereotype that Canadians are nice isn't always true, for the most part it is I mean look at me
1842
« on: June 30, 2011, 03:42:03 pm »
The funny thing is, most of the stereotypes about Canadians are spread by us because we love seeing how gullible you Americans are
1843
« on: June 30, 2011, 02:14:30 am »
As I am not a Half-Life series fan, I never got into that game, plus I am not into FPSes as much as I used to, but now that TF2 is free, I won't mind installing it, so I guess maybe I might play sometimes.
Note: I prefer deathmatch-type games more than CTF stuff, though. I don't mind king of the hill type games either, though, if that exists in TF2.
It's got an escort-like game type, ctf, king of the hill, domination, and I can't remember what else.
1844
« on: June 30, 2011, 01:46:10 am »
I play a bunch. Add me on Steam " Eeems" maybe we can play sometime Heavy is a great pair with a medic or if you are really good at tanking. Scout is really great if you have a quick aim. For engineer level up all your buildings right next to spawn then move the turret out near the action and just stay back. Don't forget to use the alternate fire on pyro's to push enemies away and confuse them.
1845
« on: June 29, 2011, 05:56:29 am »
Just completely re-wrote my sig, it's now just a bunch of icons that are links to stuff that has to do with me
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