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Messages - Eeems

Pages: 1 ... 158 159 [160] 161 162 ... 370
2386
Miscellaneous / Re: My forum activity (stats)
« on: January 15, 2011, 03:06:09 am »
Nice :P

2387
KnightOS / Re: KnightOS
« on: January 15, 2011, 03:04:49 am »
I'm on my phone, and it is difficult to do from here.  Would a mod/admin please modify this post and paste in my post from the updates thread?
Thanks!
Done

EDIT: also, your update makes me so giddy with anticipation :P

2388
I'm using a standard routine for my text, so doing anything like that would mess up displaying text everywhere else in the same manner, so, interrupts would be needed unfortunately.

2389
That would be too hard, it would require interrupts, which are harder in assembly then in axe, by a lot.
I already have an idea though :)

2390
No you wont, it's under the about menu option on the home screen if you watch closely enough at the start of the screenshot you will notice ;P
So you only see it if you want to.
I'm also thinking of making the background have little graphical representations of each person while you read about them :P

Thanks!

2391
ASM / Re: Assemblex Bcalls
« on: January 14, 2011, 12:10:14 pm »
No problem :)

2392
ASM / Re: Assemblex Bcalls
« on: January 14, 2011, 12:06:47 pm »
Well you could use BrandonW's
http://brandonw.net/calcstuff/ti83plus.txt

2393
ASM / Re: [TBP] Help Optimize
« on: January 14, 2011, 11:12:22 am »
Code: [Select]
;Renders the text animation and text box to screen and handles text reading stuffs
;inputs: hl=text_pointer
Text_Output:
call tobackbuff
___TORevert:
push hl
rectangle(0,43,95,63,0)
box(0,43,95,63,1)
ld a,44
ld (penRow),a
ld a,2
ld (penCol),a
pop hl
___TOloop:
call Slowdown
ld a, (hl)
inc hl
cp '\n'
jr z, ___TOWrapLine
cp '\r'
jr z,___TOPage
or a
jr z, __TOEnd
b_call _VPutMap
lcdupdate
ld a,(penCol)
cp 92
jr nc,___TOWrapLine
cp 86
jr nc,+_
jr ___TOloop
_ ld a,(penRow)
push af
cp 51
jr nc,+_
pop af
jr ___TOloop
___TOWrapLine:
push af
ld a,2
ld (penCol),a
ld a,(penRow)
add a, 6
cp 57
jr nc,_
ld (penRow),a
pop af
jr ___TOloop
___TOPage:
push af
_:
push hl
sprite(87,55,8,parse_pause_sprite)
lcdupdate
call Pause
rectangle(0,43,95,63,0)
box(0,43,95,63,1)
pop hl
pop af
jp ___TORevert
__TOEnd:
push hl
sprite(87,55,8,parse_pause_sprite)
lcdupdate
call frombackbuff
call Pause
lcdupdate
pop hl
ret
;slows down stuff
Slowdown:
ld c,$0F
_ ld b,$FF
_ push bc
pop bc
djnz -_
dec c
ld a,c
or a
jr nz,--_
ret
More code for people to help me optimize, let me know if you need to know any routines called that I haven't listed.
I would really appreciate all the help I can get!

2394
ASM / Re: Assemblex Bcalls
« on: January 14, 2011, 11:10:30 am »
don't forget to include _FillBasePageTable (5011h)
It's another undocumented one I believe

2395
Ash: Phoenix / Re: Ash: Phoenix
« on: January 14, 2011, 10:42:36 am »
BREAKTHROUGH: The shop is now fixed :DDDD No more crashes, no more random rectangles even. I am psyched
HOORAY!  :w00t:
++

2396
Thanks binder!

2397

I just did a little touch up to my text routine, and made my about/thanks page more descriptive :P
Enjoy :)

2398
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 13, 2011, 09:31:58 pm »
I like the first one the most, but the other one is pretty cool, you can see it flash between greyscale and monochrome if you watch closely :P

2399
Other Calculators / Re: Cool Axe programs Not made by Omni members
« on: January 13, 2011, 05:55:52 pm »
That zombie one is quite fun :)

2400
Computer Projects and Ideas / Re: Nightmare
« on: January 13, 2011, 09:32:47 am »
Looking pretty epic!

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