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Messages - Eeems

Pages: 1 ... 162 163 [164] 165 166 ... 370
2446
News / Re: Axe Terminal Beta Released
« on: January 09, 2011, 03:01:42 pm »
No.  I also have created my own include file for ZDS, Tasm, and Mimas, and I'll be taking over the include maintentance.  Thanks, Eeems!
Ok, sounds good :) Can't wait to use the official one :P

2447
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 09, 2011, 02:28:07 pm »
I haven't actually tested this myself, but I had a "lecture" ( :P ) from Runer112 about how they can conflict with each other.

2448
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 09, 2011, 02:09:05 pm »
Apparently grey scale doesn't play well with interrupts :/

2449
News / Re: Axe Terminal Beta Released
« on: January 09, 2011, 02:08:29 pm »
http://eeems.pastebin.com/JtMTxFPU
^ new include file containing TCurX/Y and Argv (the location where CIN() stores its stuff ($86EC+56) )

You are right, it works now for some reason, but it wasn't before strangely...not sure why...

EDIT: New include file for mimas too :)

2450
News / Re: First globalCALCnet (gCn) Successes
« on: January 09, 2011, 12:59:51 pm »
Exactly what I was thinking :p

2451
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 09, 2011, 12:55:28 pm »
Yeah, I got stuck between two buildings too where I couldn't go anywhere but back in or onto a spot that made it so I couldn't go anywhere else. :/

Personally I like the tiles the way they are, although with movement they do distort a little.

2452
News / Re: Axe Terminal Beta Released
« on: January 09, 2011, 12:52:21 pm »
Sounds great! :D
Yeah that would be helpful, my code is a mass of labels and COUT() right now x.x

When I tried a COUT() followed by a CIN() and then a COUT() nothing happened other then both the COUT()'s displayed and there was no input prompt at all.

I was also wondering if you could make a command to allow us to change the cursor location so we can output anywhere on the terminal :)

2453
Graviter / Re: Graviter - Axe
« on: January 09, 2011, 02:06:39 am »
Can't wait to see this :D Sounds like you've put a lot of work into it.

2454
News / Re: Axe Terminal Beta Released
« on: January 09, 2011, 12:38:20 am »
Question:
So, if I make an Axe program using the subprograms provided, would that mean I could compile and run programs and display correctly even without the app?
Not if you use any of the given routines, this is like running programs made for DCS or ION etc.
Feature requests:
In addition to the ability to list all programs, what about the ability to list and run/display/archive/unarchive/delete/make (pick appropriate verbs) all BASIC apps, appvars, picvars, strings, lists, variables, and groups?
I'm liking that idea too :)


EDIT: Wow, ninja'd!

EDIT2: Btw, same program I showed I also made with mimas, here is the source and the include I made

EDIT3: Oh, btw, calling ConsoleInput doesn't seem to be doing anything at least not when called with assembly... :(

EDIT4: Also attached is the fruit of my coding tonight :) A little poem for all you The Blue Platform fans have fun :D

2455
News / Re: Axe Terminal Beta Released
« on: January 08, 2011, 11:57:25 pm »
:) Me too!
I think this is news worthy :P

Ok, a few command/function requests:
  • Command Alias's
    • Quit
      • Exit
      • Bye
    • LS
      • Dir (for windows people)
  • Commands
    • CP (copy a file to the new name)
    • UGrp (ungroup a backup)
    • LG (list groups)
  • Functions
    • Call (calls a program from within another)
    • Write (write a string of data into a program/appvar)
    • Read (gets the pointer to a program/appvar's data in hl and puts the size in bc
    • IMG (pretty much iputsprite)
    • Update (iSafeCopy)

2456
News / Axe Terminal Beta Released
« on: January 08, 2011, 11:32:26 pm »
Sweet :)

Code: [Select]
.NOLIST
#INCLUDE "Terminal.inc"
.LIST
.org $9d93
.db $BB,$6D
call RestorePage
COUT(Hello)
SafeExit
Hello:
.db "Hello World!",0

EDIT: New Include file http://eeems.pastebin.com/htk4WmS8

2457
News / Axe Terminal Beta Released
« on: January 08, 2011, 11:14:21 pm »
Sounds good :)

http://eeems.pastebin.com/EfZGqnpc
^ z80 include file for developers

2458
News / Axe Terminal Beta Released
« on: January 08, 2011, 11:04:10 pm »
Hmm, that could work :)

2459
News / Axe Terminal Beta Released
« on: January 08, 2011, 11:02:11 pm »
Ah ok, sounds good. Maybe you could add a number at the start designating how many arguements are being passed kind of like argc? Then again, that might make it harder to figure out things.
Can't wait to see this implemented :)

2460
News / Axe Terminal Beta Released
« on: January 08, 2011, 10:58:09 pm »
thought you'd do something like that :)
Are you going to do it the same way that C/C++ does it (argc argv)? Or store it in a different way?
Yeah it could get crowded, that's why I said possibly just running them right after instead

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