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Messages - Eeems

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2491
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 06, 2011, 07:42:57 pm »
Here you go

2492
It will increase independently. Currently my stats define layout looks like this:
Code: [Select]
BlackMageStats equ Name+12 ;9bytes
EnemyStats equ BlackMageStats+7 ;7bytes (loc -2 for lack of jump/hover)
EnemyName equ EnemyStats+7 ;12bytes
jump equ 0 ;jump height
hover equ 1 ;hover length
health equ 2 ;current heath
mhealth equ 3 ;max health
mana equ 4 ;current mana
mmana equ 5 ;max mana
strength equ 6 ;attk modifier
resistance equ 7 ;defence modifier
agility equ 8 ;dodge modifier
So basically, to get a stat you would do: ld a,(BlackMageStats+health) This example loads the black mage's current health into a.
Health is self explainable, same with mana. Strength is basically how much damage your standard attack can do (before applying the enemies resistance stat's and some random chance). Resistance is how much of the enemies attack will be taken off, so basically your defence. Agility affects how easy it is for you to dodge an attack.

@Scout: Thanks :)

EDIT: new screenshot :) battle menu:


EDIT2: got escaping working, and depending on the enemy your chances could be better or worse, or if it's a boss you could just not be able to escape at all!

2493
News / Re: Omnimaga on Facebook
« on: January 06, 2011, 07:31:58 pm »
Yeah, only post your own.

ditto :P Nathaniel van Diepen is Eeems http://www.facebook.com/Eeems

No, I think it's a bad idea. Some people may want a certain level of privacy. I know some ppl only have real-life friends on their FB profile.
how about only the people who want to can link to their facebook/give their name?

I doubt that that is even possible :S
Yes it is, go to your profile and you get a unique link for it in the url bar. People who aren't your friend can't see more then what you set in the privacy options though, which is a good thing.

2494
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 06, 2011, 07:27:30 pm »
Hmm, wonder what happened there.

I don't even know >.< I suspect that I am using a bad pointer somewhere, though I haven't been able to find it yet. I haven't been looking too hard though recently (cage match)
A question I have is, how hard would it be for you to compress some of the Appvars into one? So we don't need to fill up our appvar screen with them.

Easy, but only later on in development. The item and move database appvars for example, will definitely be merged together later, but I can't merge them now because I don't know how many more moves/items I will need to add. This pretty much could apply for every appvar-once I know for sure that I've finished entering ALL the data, I can (and will) attempt to merge them :)
Ah ok sounds good :)

also, completely did not see that ninja there until now x.x

EDIT: sometimes when coming out Kinley's house you appear on the sign instead of in front of the door

2495
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 06, 2011, 07:13:42 pm »
Yeah I suggested the speed thing too.
Personally I like the art style the opening images are it but I guess 4 level would look great too :)
If you read back a bit you will notice that he knows about the shop.
Hmm, wonder what happened there.
Yeah I agree, this is an epic start :) can't wait for more squidgetx

A question I have is, how hard would it be for you to compress some of the Appvars into one? So we don't need to fill up our appvar screen with them.

Oh, and I really like how the story style is too :) great game squidgetx :)

2496
Yeah, thanks for that, I didn't think about it at all.
x.x infinite MP...well I have an mana bar for them so I'll figure something out, maybe have it randomly move down the attack list until it finds something that works.

2497
News / Re: Omnimaga on Facebook
« on: January 06, 2011, 11:11:42 am »
No, I think it's a bad idea. Some people may want a certain level of privacy. I know some ppl only have real-life friends on their FB profile.
how about only the people who want to can link to their facebook/give their name?

2498
I hadn't thought of that :/ I'll probably remove saving in a battle then. Thanks.
That's what I was thinking, Random, and I'd have to figure out how to do mana management for it too.

2499
I have added the ability to save during battle sequences now, so you can save anywhere but cut-scenes :P
I'll work on the battle engine itself more tomorrow. I'll probably have some arrow key shortcuts for all the menu's like in Reuben Quest, although stylized with my type of pixel art :P
Making the AI is going to be a PITA but that wont be for a while yet.

2500
News / Re: First Calculator on IRC
« on: January 06, 2011, 01:31:42 am »
Well I haven't seen any reference to it, so I'm assuming it's the first, I'll just change the title to "First Calculator on IRC Using gCn" if there is.

2501
The Axe Parser Project / Re: Bug Reports
« on: January 06, 2011, 01:09:18 am »
Had the same thing happen with this code:
Code: [Select]
.B
getKey

2502
TI Z80 / Re: Command line
« on: January 06, 2011, 01:07:37 am »
ah ok cool :)

2503
TI Z80 / Re: Command line
« on: January 06, 2011, 12:53:42 am »
what's the mouse going to be for?
Are you going to include a flashing text cursor so you know where you are in the string?

2504
News / Re: First globalCALCnet (gCn) Successes
« on: January 06, 2011, 12:30:59 am »
Kerm and crew(Merthsoft)++ :)

2505
News / Re: First Calculator on IRC
« on: January 06, 2011, 12:30:03 am »
That would be great :D
Edited to the same specs as the other ones, which is 550px wide...should it be 540 instead?

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