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Messages - Eeems

Pages: 1 ... 173 174 [175] 176 177 ... 370
2611
The Blue Platform / Re: The Blue Platform
« on: December 27, 2010, 12:50:16 am »
yeah I guess it wasn't a lot.

I hope to for a while before I go back to working on Oasis again

2612
Thanks, the character is 8*16 but yes the head is 8*8 and the body is 8*8, but it's all one sprite :)

2613
Wow that's one sexy looking tilemapper, where did you get that from?
Why you I believe :P

2614
So in case you haven't noticed, I've rebooted TBP, so here are a few screenshots and a download of it's epicness  ._.
Let me know what you think :)

Current achievements are:
  • Tilemapper
  • Character Animations
  • Basic Physics
  • Ladders
  • Damage

2615
Other Calculators / Re: Mimas by Benjamin Moody
« on: December 26, 2010, 11:50:30 pm »
Yeah I've had issues with this too

2616
The Axe Parser Project / Re: Subroutines
« on: December 26, 2010, 10:10:34 pm »
subroutines don't require you to know where to go back to, it's like creating a new command

2617
TI Z80 / Re: Light - Progress
« on: December 26, 2010, 05:28:20 pm »
I second DJ's question. I hope you take this up again! :D
++

2618
TI Z80 / Re: Light - Progress
« on: December 26, 2010, 03:53:43 pm »
wow! that's a huge increase!

2619
News / Re: Nspire POTY Opens
« on: December 26, 2010, 03:51:39 pm »
gbc4nspire, for aforementioned reasons

2620
Computer Projects and Ideas / Re: BasiC++
« on: December 26, 2010, 03:49:49 pm »
lol Scout :P
Hmm how about..umm...Advanced Texas Instruments BASIC or ATI-BASIC or ATIB

2621
The Blue Platform / Re: The Blue Platform
« on: December 26, 2010, 03:46:27 pm »
Thanks Art :)

Ashbad, lol well mine is older, just this rendition isn't ;P

2622
The Blue Platform / Re: The Blue Platform
« on: December 26, 2010, 11:50:03 am »
Shmibs, what happens?
Builderboy, I'm not wanting the animations to be too much, it's part of the feel for it to be hardly anything but I can change then

2623
The Blue Platform / Re: The Blue Platform
« on: December 26, 2010, 03:52:15 am »
Yeah I'm missing a few in this topic.

Thanks :) yeah it's 6MHz, and it's drawing to the screen every 4 frames, so I can speed it up more if I have to :)

2624
The Blue Platform / Re: The Blue Platform
« on: December 26, 2010, 02:29:30 am »

Jumping done, tomorrow I'll work on the spikes and health :)
now when you hit your head, you go immediately into your "plateau time" so 10 loops, and then you fall instead of waiting until you are done the upward motion. Also, with nothing above you, you may notice a slight "hang" time, in which the character doesn't move :)

2625
Haha, me too :P

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