This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Eeems
Pages: 1 ... 173 174 [175] 176 177 ... 370
2611
« on: December 27, 2010, 12:50:16 am »
yeah I guess it wasn't a lot.
I hope to for a while before I go back to working on Oasis again
2612
« on: December 27, 2010, 12:35:43 am »
Thanks, the character is 8*16 but yes the head is 8*8 and the body is 8*8, but it's all one sprite
2613
« on: December 27, 2010, 12:16:41 am »
Wow that's one sexy looking tilemapper, where did you get that from?
Why you I believe
2614
« on: December 27, 2010, 12:14:19 am »
So in case you haven't noticed, I've rebooted TBP, so here are a few screenshots and a download of it's epicness Let me know what you think Current achievements are: - Tilemapper
- Character Animations
- Basic Physics
- Ladders
- Damage
2615
« on: December 26, 2010, 11:50:30 pm »
Yeah I've had issues with this too
2616
« on: December 26, 2010, 10:10:34 pm »
subroutines don't require you to know where to go back to, it's like creating a new command
2617
« on: December 26, 2010, 05:28:20 pm »
I second DJ's question. I hope you take this up again!
++
2618
« on: December 26, 2010, 03:53:43 pm »
wow! that's a huge increase!
2619
« on: December 26, 2010, 03:51:39 pm »
gbc4nspire, for aforementioned reasons
2620
« on: December 26, 2010, 03:49:49 pm »
lol Scout Hmm how about..umm... Advanced Texas Instruments BASIC or ATI-BASIC or ATIB
2621
« on: December 26, 2010, 03:46:27 pm »
Thanks Art Ashbad, lol well mine is older, just this rendition isn't ;P
2622
« on: December 26, 2010, 11:50:03 am »
Shmibs, what happens? Builderboy, I'm not wanting the animations to be too much, it's part of the feel for it to be hardly anything but I can change then
2623
« on: December 26, 2010, 03:52:15 am »
Yeah I'm missing a few in this topic. Thanks yeah it's 6MHz, and it's drawing to the screen every 4 frames, so I can speed it up more if I have to
2624
« on: December 26, 2010, 02:29:30 am »
Jumping done, tomorrow I'll work on the spikes and health now when you hit your head, you go immediately into your "plateau time" so 10 loops, and then you fall instead of waiting until you are done the upward motion. Also, with nothing above you, you may notice a slight "hang" time, in which the character doesn't move
2625
« on: December 25, 2010, 09:41:06 pm »
Haha, me too
Pages: 1 ... 173 174 [175] 176 177 ... 370
|