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Messages - Eeems
Pages: 1 ... 174 175 [176] 177 178 ... 370
2626
« on: December 25, 2010, 07:47:08 pm »
Yeah, and my spikes actually look like this: so it's a little easier to do detection like that mine wouldn't require a pixel checking routine because of how I store coordinates, but it would still be way too much work, so it's just going to be the first method.
2627
« on: December 25, 2010, 07:39:45 pm »
you would start getting damaged as soon as you touched the spike which with smooth scrolling is a little hard to do
2628
« on: December 25, 2010, 07:28:29 pm »
yeah exactly
2629
« on: December 25, 2010, 07:27:43 pm »
Thanks guys hopefully I can implement some cool stuff today I'm going to attempt to add in health and make the spikes damage you, and work on jumping
2630
« on: December 25, 2010, 07:10:15 pm »
Yeah, be tolerant, and also be aware of how what you say effects people. Like so many things there is a balance that has to be maintained.
2631
« on: December 25, 2010, 06:46:14 pm »
Yeah, add-blockers are a problem (I even use one :S) Yeah, I'm thinking a donate button would be best, hopefully though when I get a job (should be start of summer, or end of it) I can afford to spend a little on Omnimaga too and not just keep it all in the bank for paying for college
2632
« on: December 25, 2010, 06:35:55 pm »
I've only invited one friend, while he is spammish, he is a great guy and doesn't like when people are rude to each other, unfortunately he has no interest in calc's and isn't on IRC often (too busy playing minecraft )
2633
« on: December 25, 2010, 06:13:40 pm »
The Nspire POTY has opened on Ticalc.org. If you have a Nspire, please vote for your favorite program in the sidebar! This is the first year that the Nspire has had a POTY so go vote now!
2634
« on: December 25, 2010, 06:11:08 pm »
Hmm, I was thinking we could setup a donate button or something.
2635
« on: December 25, 2010, 05:09:03 pm »
I wont say anything more, just saying we might
2636
« on: December 25, 2010, 04:10:36 pm »
Well with some current events that I can't divulge ATM, we might need money.
2637
« on: December 25, 2010, 04:02:54 pm »
This is looking great Merth!
2638
« on: December 25, 2010, 03:59:11 pm »
Well actually, the top two are the x and y of the tile you are on, the second row is the true x and y coordinates. The third row is some peftover debugging stuff.
2639
« on: December 25, 2010, 02:26:03 am »
Hmm, I think we lost a few posts last night... Anywho, Merry Christmas all! ladders and physics I'm thinking about adding in some fancy stuff to the jumping (starting faster, then slowing down) and a climbing animation...let me know what you think EDIT, actually, here have fun with this
2640
« on: December 23, 2010, 09:43:44 pm »
Ok, got rid of all the bugs now to add in gravity and jumping
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