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Messages - Eeems

Pages: 1 ... 176 177 [178] 179 180 ... 370
2656
Portal X / Re: Portal X
« on: December 22, 2010, 03:35:48 pm »
YAY!

2657
ASM / Re: Strange bug
« on: December 22, 2010, 03:31:52 pm »
I'm confused what is going on with the labels in this program, it seems you have 3 or more labels named _ ?  2 of which are both inside your menusete sub.

EDIT: Oh okay :P
yeah, I'm using SPASM, so I'm using it's relative labels feature. Any label _ is relative so to access it you just do
Quote
--_ : two prior
-_ : previous
+_ or _ : next
++_ : next after next
http://www.revsoft.org/phpBB3/viewtopic.php?f=21&t=685&sid=a8c9b56532b80d07c3bf302543fa7af5

2658
The Blue Platform / Re: The Blue Platform: updates
« on: December 22, 2010, 03:27:16 pm »
Demo for you all to see the tilemapper :) Oh, and I'm using all the old tiles, well I might make a few tweaks later.

2659
ASM / Re: Strange bug
« on: December 22, 2010, 03:24:18 pm »
thepenguin77 found the bug for me, I had a djnz _ where I should have had a djnz -_ in menusete :P feeling a little stupid

2660
The Blue Platform / Re: The Blue Platform
« on: December 22, 2010, 03:05:05 pm »
yeah, wish it was that simple in ASM, no idea what's happening...just posted a topic about it

2661
ASM / Strange bug
« on: December 22, 2010, 03:03:34 pm »
Ok, so working on The Blue Platform, my menu routine stopped working, even though I hadn't touched it. what happens is that, when I go past the second menu item it just quits, but when I debug I can't seem to figure out why. So I'm going to the community for support, here is the program with a di \ halt right after a keypress, so to figure out how this happens, load it in an emulator, run it and press down, it will just do what I'm showing in the screenshot. Here is the code http://eeems.pastebin.com/bcaWfMt2

EDIT: ok, found where the error is happening, call menusete, when it is called for the second time after pressing down (to draw the new hand thing, first is to erase it) instead of calling the correct routine it just crashes out of the program, no idea why.
Code: [Select]
menupickdraw:
push bc ;don't want to effect
push af ;all the registers
push hl ;so lets push them onto the stack
ld a,6 ;lets now set the correct x location
;--------------------------------------------------------------------------------------
call menusete ;and y <<---------HERE
;--------------------------------------------------------------------------------------
ld b,8 ;and width
ld ix,menupicker ;and give it the right sprite
call putSprite8xb ;draw it now!
pop hl ;and now we restore
pop af ;all the registers
pop bc ;back to normal that we need
ret ;routine done!

2662
The Blue Platform / Re: The Blue Platform
« on: December 22, 2010, 02:37:17 pm »
Well from all accounts it should work, just some random fluke makes it quit all of the sudden when I move past a certain item x.x debugging doesn't help because it just randomly quits, nothing seems to make it do that

2663
Computer Projects and Ideas / Re: BasiC++
« on: December 22, 2010, 02:36:19 pm »
Yeah it was kinda cool. I hope we can do a bit more, like using colors, larger resolution and maybe even change the monitor resolution so we can do full-screen games or something. It would be cool.
I totally disagree actually. I don't want colours nor full-screen, nor larger resolution, I would like it to be just like in the calculator. That picture looks a blast!
well if it had the option of both it would be nice, personally I wouldn't want to limit it's potential with just being like a calculator.

2664
Other Calculators / Re: Athena Packager / Installer
« on: December 22, 2010, 02:24:03 pm »
Excited!

2665
News / Re: DJ Omnimaga resigns from Omnimaga manager
« on: December 22, 2010, 01:44:04 pm »
Graphmastur: Use windows for now :p
DJ: Its too bad that the stress got this bad, I wish I had done more to alleviate it. Hopefully we can handle the forum without you in an administrator position. Hope the vacation helps :)
Everyone: this is just a reminder, there is a report button, don't just use it for spam, if you see someone who is being rude, or anything against the rules, let us know. I know I don't read all the posts on the forum, so it will be very helpful :)

2666
The Blue Platform / Re: The Blue Platform
« on: December 21, 2010, 07:22:26 pm »
@DJ, exactly :/

thanks Art! I'm excited :) almost got a demo of the tilemapper done, but I ran into some inexplicable trouble with the menu routine that I need to fix first.

2667
Axe / Re: Online Axe command index
« on: December 21, 2010, 07:20:03 pm »
well, mine shouldn't be that slow, but I think it has something to do with christmas. I'm going to ask support what's up though

2669
The Blue Platform / Re: The Blue Platform
« on: December 21, 2010, 03:04:38 pm »
I'm not sure. I'd probably have to learn interrupts for that, because my menu routine is handled separately from building the rest of the screen, so it would be pretty hard to do.

2670
The Blue Platform / Re: The Blue Platform
« on: December 21, 2010, 02:59:02 pm »
I'm not sure what I'm planning with the new one, but probably :) I'd be really hard to switch over to the old one in the current state, but I might change things a bit

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