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Messages - Eeems

Pages: 1 ... 18 19 [20] 21 22 ... 370
286
TI Z80 / Re: ICE - an interpreter/compiler of CE-BASIC
« on: November 10, 2016, 12:34:39 pm »
Are you also going to upload to ticalc.org?

287
Computer Projects and Ideas / Re: Pebble MPD Client
« on: October 16, 2016, 07:23:41 am »
yay mpd ^_^

Yay! More pebble users :)

When will it be available on other pebbles? (OG, PTR, P2 etc).

How hard do you think it would be to add in album art like Music Boss does?

mpd's database / protocol don't provide for album art, so any implementation would have to fetch it from some other service, musicbrainz or amizon or whatever
Seems to also not be recommended http://mpd.wikia.com/wiki/MusicPlayerDaemonAlbumCovers

288
Computer Projects and Ideas / Re: Pebble MPD Client
« on: October 13, 2016, 03:50:33 pm »
I would maybe start looking into album art if i had an idea how to display it UI-wise :P
I'd suggest borrowing how Music Boss does their UI. It's quite nice IMO.
As for other pebbles, I'm not really too interested in porting that, however I am positive it should just run on the P2 and if the compiling process auto-converts images to gray it should also work on the pebble 1. I'd be glad if you wanted to help, though :3
Right, well as a PTR user I'm unable to try out your app ;)
I could do some help I guess, but only if you do most of the work and then I just do the testing on device ;P
http://cloudpebble.net/ is quite useful.

289
Computer Projects and Ideas / Re: Pebble MPD Client
« on: October 13, 2016, 03:40:08 pm »
Yay! More pebble users :)

When will it be available on other pebbles? (OG, PTR, P2 etc).

How hard do you think it would be to add in album art like Music Boss does?

290
Art / Re: General purpose art thread
« on: October 12, 2016, 11:29:41 am »
Bit of a necro-post there.
Welcome to the forum. Please take a look at the rules and keep in mind, standard netiquette applies.

291
TI Z80 / Re: Standard RPG Game
« on: October 03, 2016, 01:32:07 pm »
Actually you don't have to parse the VAT yourself, there are bcalls for that. The one you are looking for is ChkFindSym.
For creating an appvar you need CreateAppVar
And for archiving / unarchiving you need Arc_Unarc
He's asking about reading an appvar from the archive without unarchiving it. So, for when you are just using it for static data.

292
TI Z80 / Re: Standard RPG Game
« on: October 03, 2016, 01:13:26 pm »
Quote
You should be able to read the archived appvar into somewhere in memory and just use it that way.

Ya, I've just never written/read from an app variable before, so I'm not sure what to expect. Is there any good tutorials on how to do it, or an example so I know what it would look like?
Well you'd want to use the VAT to find out where it's stored, and then read from there: http://ourl.ca/9291/176449 http://t.eeems.ca/ASMin28Days/lesson/day21.html
As for tutorials/examples for working specifically with appvars, I don't have any offhand sorry :(

293
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 03, 2016, 12:42:44 pm »
My wife and I had a little trouble reading the font in the tutorial there. Looks like the lowercase N's and the lowercase G's are a little difficult to read. Not sure what to do about the G's, but I'm sure there is something to be done to clean up the N's

294
TI Z80 / Re: Standard RPG Game
« on: September 29, 2016, 12:59:45 pm »
You should be able to read the archived appvar into somewhere in memory and just use it that way. Maybe instead of calling the routine checkbush, you should call it chechandreplacetile. It's a bit more wordy, but it does explain what is happening a little bit better.

295
TI Z80 / Re: Menu hooks for the 83/84 plus
« on: September 27, 2016, 12:24:31 pm »
Since I haven't got any replies, can an admin delete this thread or tack it onto the end of random questions?
Thanks
We don't just delete threads for lack of replies. That or merge them together. Plus, your thread was only four days old. Not really that old.

296
Miscellaneous / Re: Ayy I'm back I guess
« on: September 27, 2016, 12:22:41 pm »
Welcome back!
Well, I got married. But that's not really something that happened on the forum.

297
Nspire I/O / Re: Nspire I/O
« on: September 22, 2016, 11:26:04 am »
I can't access the repository, it seems expired  :o
From what I can see on the network graph, it was merged into master here: https://github.com/compujuckel/nspire-io/commit/43d991c2ce0bf6384cc5b24614e317f26467a2d2

298
TI Z80 / Re: Standard RPG Game
« on: September 19, 2016, 04:05:38 pm »
They move when Link moves, although, I have it 'animate' (aka, draw the new tile to the back buffer) the tiles that are visible. I might need to make that window a little bigger if Link moves and exposes a new tile...That should be a quick fix though.
Alright, that screenshot shows it much better. It does seem to animate much slower while link is moving though.

299
TI Z80 / Re: Standard RPG Game
« on: September 19, 2016, 03:52:07 pm »
Am I right in assuming that you aren't animating while the player is moving, only while they are stationary?

300
General Calculator Help / Re: A calculator to transfer to all calculators?
« on: September 18, 2016, 03:52:58 am »
A calculator with or without the extra RAM should be the same price. Also, BE is just your normal 84+. It has less storage than the SE model.

Oh, it looks like you're right, there are cheaper ones! Guess my "research" wasn't quite as extensive as I hoped.
Thanks for the explanation on BE/SE, but since SE stands for Silver Edition, what does BE stand for?
Probably Basic Edition

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