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Messages - Eeems

Pages: 1 ... 189 190 [191] 192 193 ... 370
2851
Other Calculators / Re: Eee Zor - A Webshow
« on: October 30, 2010, 05:48:19 pm »
Just tricked window's 7 to let me use an old webcam, sound doesn't work, but I can record video's with it :D
attached is me messing around with it :)
So I might record Eee Zor live with my face and a huge ass mic :P (attached is an image of it)
Still no date set for doing this, but I'm thinking I could do it soon, I still need to wait for SirCmpwn to let me know when is good for him.

I know the quality kind of sucks, but it's better then nothing :) and it will make for faster live streaming.

2852
Other Calc-Related Projects and Ideas / Re: GONE: Lost from the light
« on: October 30, 2010, 12:56:15 pm »
Thanks guys :)
This is all about the story. I guess im writing this as an attempt to creativly use my recent hurts because its kind of dark, but in a poetic way :)
Im just hoping i dont have to split it into two chapters x.x i might not have enough room for it all in one program x.x

2853
Other Calc-Related Projects and Ideas / Re: GONE: Lost from the light
« on: October 30, 2010, 02:18:55 am »
Yeah that me giving myself a graphic flow of choices. Yes you will eventually "win" and you can die lots, so it depends on your choices. There is one part that can be an infinity loop :p

2854
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 29, 2010, 06:07:22 pm »
Ah ok I thought so :)
well it's a good idea anyways :)

2855
Other Calc-Related Projects and Ideas / Re: GONE: Lost from the light
« on: October 29, 2010, 04:58:37 pm »
thanks :)
I've enjoyed working on it so far :)

2856
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 29, 2010, 04:57:30 pm »
Ah so you put a cap on the amount you can run :)

2857
Other Calc-Related Projects and Ideas / GONE: Lost from the light
« on: October 29, 2010, 11:50:41 am »
http://puu.sh/m9z
Also, I've decided on the name for sure
GONE: Lost from the light

2858
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 29, 2010, 10:57:05 am »
Pretty much :)

2859
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 11:57:09 pm »
Thanks. I don't know exactly if i need it. But i might :)

2860
News / Re: Eee Zor Today
« on: October 28, 2010, 11:55:41 pm »
Ah ok :) well it probably would take a bunch of tweaking :)

2861
News / Re: Eee Zor Today
« on: October 28, 2010, 08:57:33 pm »
hmm, well it would be a little laggy to watch, and hopefully your computer can handle starcraft and ustream producer running at the same time. The best way to record games is a capture card so.

2862
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 08:16:48 pm »
Thanks :)
Here is my progress so far, I've updated it a bunch so it's less flashy and now it works on the buffer instead of the screen, which is why it isn't as flashy :P

I've got the first scene written down already and planned out, so I'll try to code it as fast as I can :)
Also, anybody know the easiest way to quit out of a asm program onto the homescreen instead of the graphscreen?

2863
News / Re: Eee Zor Today
« on: October 28, 2010, 06:07:55 pm »
No, it's there desktop one that you can use for airing content from on your computer and your desktop screen. You could also use their flash broadcasting thing, which most people do.

2864
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 05:46:30 pm »
Thanks :)
I might make this more then text based and maybe have a few images or sprites between text every so often, but no promises.

2865
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 05:32:07 pm »
Ok, figured out what was wrong x.x so apparently jp (hl) doesn't jump to whatever the address is at the location pointed to by hl, so I fixed this by using SMC to change a jp 0 statement to whatever it needs to :)
Also, I changed my table setup so that text size and items are all contained in it. This is how a table would look now:
Code: [Select]
Table:
   db "STRING",0  ;text to be displayed on the menu
   db TableE-TableS  ;Length of the table
TableS:
   db keycode  ;the key value of the key pressed for this label to be jumped to
   dw Label  ;the label to jump to when key is pressed
TableE:
I might change up how the label works so that it will give you a label of the next table to run although for certain reasons I might not. I could add another entry that if it is 1 it will do that, and 0 for this method.

Also screenshot of it in action :D

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