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KnightOS / Re: KnightOS
« on: October 26, 2010, 09:19:16 pm »
Yeah, on Wabbit it doesn't even boot, it just straight out crashes for some reason
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2881
KnightOS / Re: KnightOS« on: October 26, 2010, 09:19:16 pm »
Yeah, on Wabbit it doesn't even boot, it just straight out crashes for some reason
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KnightOS / Re: KnightOS« on: October 26, 2010, 09:16:15 pm »That's weird, it should be working fine. Did you try it on hardware or something? Because it works fine in WabbitEmuNo it doesn't work with WabbitEmu... I don't even want to test on hardware 2883
KnightOS / Re: KnightOS« on: October 26, 2010, 08:50:51 pm »
haha
Oh I just remembered, why isn't RAM initialization working in this new version of the kernel? did you get rid of the changes we made to make it work? 2884
Other Calc-Related Projects and Ideas / Re: alberthrocks' projects!« on: October 26, 2010, 07:46:02 pm »Yes, although it's technically a hybrid shell I had perfected a way to extract lots of stuff from groups so your program menu isn't really clutteredInstallMe looks interesting reminds me of something I did with The Blue Platform and Celtic Calculator Interface using Celtic III and groupsAhh yes, that BASIC shell of yours For this one though, everything's bundled into one program, so there's not too many things to muck around with. Ah ok, well good luck with your grades 2885
XDE / Re: XDE: The Axe Development Environment« on: October 26, 2010, 07:43:28 pm »
ah lol
Well it was showing up wrong so I added them in, although it took a little work with the [1] in there, bbcode didn't like it 2886
XDE / Re: XDE: The Axe Development Environment« on: October 26, 2010, 07:38:32 pm »
Looks pretty cool I also fixed your links so people can click them
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KnightOS / Re: KnightOS/Rogue Console - Eeems« on: October 26, 2010, 07:33:13 pm »
I know what you are saying and yes that is kind of the plan on how I want it to work
Multitasking is going to be supported so it will already have the framework to do this 2888
KnightOS / Re: KnightOS« on: October 26, 2010, 07:29:53 pm »
KOS could have anything, people just have to write the right lib's and programs for it
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News / Re: Eee Zor Today« on: October 26, 2010, 07:28:20 pm »
This may not happen because SirCmpwn isn't here
Well this might have to be planned for another time due to how things worked out. Lots of technical problems 2890
News / Re: Eee Zor Today« on: October 26, 2010, 04:42:34 pm »
Ah ok, well we are airing at 3 then, so 15 minutes from this post.
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KnightOS / Re: KnightOS/Rogue Console - Eeems« on: October 26, 2010, 04:36:24 pm »
well, I think movable window's might be a bad idea, it would be pretty hard to implement.
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News / Re: Eee Zor Today« on: October 26, 2010, 04:35:36 pm »
If you read the topic you will find all you need to know about the show
DJ: ah sorry about that, didn't know, and it looked fine on my screen 2893
News / Eee Zor Today« on: October 26, 2010, 12:11:47 pm »The first airing of Eee Zor is today at 4:00 PM MST. Join Eeems as he reports on some events and projects in the community as well as get some pro-tips on how to make an OS from the master of KnightOS development himself SirCmpwn! If you can't make it for the actual showing you can always watch later as it is recorded for your viewing pleasure. EDIT: Bumped up to 3:00 PM MST due to SirCmpwn having an unforeseen meeting. 2894
KnightOS / Re: KnightOS« on: October 26, 2010, 11:02:45 am »
Haha, yeah with "MirageOS" and a few others it makes it hard for us to believe someone who puts OS in the name that it's an actual OS
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KnightOS / Re: KnightOS/Rogue Console - Eeems« on: October 26, 2010, 09:43:20 am »
Most likely switching. Dont know how I'm going to make the interface look exactly yet.
Ok, so I'm having an issue with my LD command, for some reason after converting it over I can't get it to work, here is the code for the LD routine: http://eeems.pastebin.com/8wig6K27 and HEXFromString: http://eeems.pastebin.com/REs3kzL2 It should work, but no hex is loaded for some reason...any ideas? |
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