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Messages - Eeems
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2911
« on: October 25, 2010, 06:25:30 pm »
I was thinking of doing that Sir, although my once concern is how would graphics be handled and stuff with multitasking? Thanks guys I like the scrolling too Sir had wondered why I had it, but now we know don't we Well, for now it's just a testbed, but I do plan on maybe using this in Rogue, don't know as of yet though.
2912
« on: October 25, 2010, 11:59:36 am »
2913
« on: October 25, 2010, 11:01:48 am »
looks nice can't wait for more to be added
2914
« on: October 25, 2010, 09:19:46 am »
No idea New update Running on the new Kernel now and now CAT works no double error either
2915
« on: October 25, 2010, 03:30:38 am »
Yeah. When you get use to it its not that hard to make stuff relative, but at first it could be a little confusing. Will do
2916
« on: October 25, 2010, 01:12:36 am »
Edited to make my name right thanks haha well it will be a little while yet
2917
« on: October 25, 2010, 12:35:09 am »
no, they would have to convert it into the right format (IE relative stuff with kld and kcall etc) and pointers to the buffers. Then it would work EDIT: here is the hardware command in action
2918
« on: October 25, 2010, 12:32:39 am »
haha well...if someone made a simple game and I made a command for running things...;P
2919
« on: October 24, 2010, 09:58:31 pm »
69 wait..now that looks wrong
2920
« on: October 24, 2010, 09:47:03 pm »
Ah ok, that makes more sense
2921
« on: October 24, 2010, 09:44:32 pm »
Yep I should probably do that soon, but I keep on wanting to work on the program instead Small update: I just got recalling what was last on the buffer working Small update 2: Yay commands are now working! now to port them all over Small update 3: More commands Small update 4: Yay power commands
2922
« on: October 24, 2010, 09:43:35 pm »
Just noticed this topic, and I had a thought, isn't it also defragmenting? Garbage Collection in the way we are doing it seems to fit Defragmentation more. Also, How about having it scan the filesystem and see if defragementing is a good idea before doing it? Like see how fragmented it is first, and if it is below a certain percent then it wont defragment
2923
« on: October 24, 2010, 09:39:26 pm »
Yeah that is me pressing clear which doesn't have speed constraints, while delete does. This is an older version of the Kernel too btw Thanks Sir
2924
« on: October 24, 2010, 09:24:07 pm »
Hmm, maybe I'm working on porting my console to KOS's filesystem, maybe not ;P
2925
« on: October 24, 2010, 03:29:09 pm »
Looks like it was overclocked hmm, I'll keep that in mind not to run Crysis on my pentium II
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