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ASM / Re: 64bit windows
« on: July 06, 2010, 12:39:35 pm »
Actually I think he means wabbitsign
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3181
ASM / Re: 64bit windows« on: July 06, 2010, 12:39:35 pm »
Actually I think he means wabbitsign
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Oasis / Re: Oasis - cross platform z80 assembler« on: July 06, 2010, 02:16:45 am »
Errors are bolded now too, and all the assemblers steps are bolded blue
EDIT: If anybody wants to checkout a working copy I have a svn repository setup here: https://oasis-assembler.googlecode.com/svn/trunk/ 3183
Oasis / Re: Oasis - Linux z80 assembler« on: July 06, 2010, 02:04:03 am »
small small update, warnings now display as yellow, errors as red, includes are green
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Oasis / Re: Oasis - Linux z80 assembler« on: July 06, 2010, 01:45:37 am »
lol, thanks well hopefully it works well, I'll have to figure out condidtional statements and such for the compiler to make sure you can compile for both systems from one source
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Oasis / Re: Oasis - Linux z80 assembler« on: July 06, 2010, 01:25:40 am »
I think it's what builderboy said.
anywho, updates: it has some error handling, so like if the input file doesn't exist, or an include file doesn't it will error and quit, if the output exists it will warn you, if the output exists and is a .asm, .z80 or .inc it will error. If you don't put any arguements it will give a small help, if you type in --help as the main arguement it will give you the help menu if you give --version it will output the current version. the assembler will now get rid of fully commented lines, I probably should tackle other comments as well...but they will be harder. Oasis should actually work on windows with a few small changes so I might be multi system 3186
Oasis / Re: Oasis - Linux z80 assembler« on: July 05, 2010, 06:18:27 pm »
yeah that's something that's always irked me about other assemblers all their different syntax's
EDIT: ok, so I just finished getting includes to work, the assembler will now include files with relative paths using these syntax's: Code: [Select] #include "file.inc" any that I forgot?I'm going to get rid of commented lines next 3187
Site Feedback and Questions / Re: Omnimaga Banner« on: July 05, 2010, 03:04:01 pm »
Yeah it's just that one service that was blocked, the rest are fine, although if they start slowing down I'll have to get them over here too.
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Other Calculators / Re: Bad News« on: July 05, 2010, 03:01:07 pm »
That sucks...what was the tyrade about? or would you rather not talk about it?
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Oasis / Oasis - cross platform z80 assembler« on: July 05, 2010, 03:21:13 am »
I am currently working on making a z80 assembler for linux that i will be naming Oasis I hope to have almost all assembler syntax's out there so you dont have to change source files much. Currently i only have accessing the files, but hopefully i can start on the actual assembling soon
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Computer Programming / Re: some general C questions« on: July 05, 2010, 03:17:46 am »
You would get the relavent libraries, and depending on wjere you put them.
#include <name of library> will include a library from the includes fokders #include "file.h" will include a file from your project folder 3191
Site Feedback and Questions / Re: Omnimaga Banner« on: July 04, 2010, 10:58:13 pm »
ok, here it is! http://omnimaga.org/images/userbars/84+se_sig.gif
I'll probably upload more later 3192
Site Feedback and Questions / Re: Omnimaga Banner« on: July 04, 2010, 10:49:08 pm »
Ok, I'm going to host some of the ones on omni itself so you can still use them
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TI-BASIC / Re: Programs become unstable over time?« on: July 02, 2010, 04:19:32 pm »
I've actually had a program error on a line that it shouldn't, I then copied the program down onto paper and then re-entered it into my calc and it worked, I compared the two, and there was no change, it just seems that somehow the token was corrupt or something
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Portal X / Re: Portal X« on: June 30, 2010, 02:51:20 pm »
I would stick with 2x2 then if it would be better for the processing power.
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TI Z80 / Re: DJ's platformer with parralax scrolling« on: June 30, 2010, 02:45:36 pm »
wow! that looks epic DJ! can't wait to play it!
I like the enemies idea as well |
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