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Messages - Eeems

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3346
Other Calculators / Re: TI game console?
« on: May 14, 2010, 01:26:38 am »
My math teacher has the correct calc for this and the overlay for a projector. From what ive seen the slowdown is negligable if any.

3347
Web Programming and Design / Re: jBasic
« on: May 13, 2010, 09:03:45 pm »
Take a look at the source its commented enough.

3348
Web Programming and Design / Re: jBasic
« on: May 13, 2010, 05:41:01 pm »
ok, now you can not make your gravity smaller then 2 and the debugger on the bottom is fully functional btw, it will spit out errors if you get them...which you shouldn't I've made a lot of checks.
I'm going to make a check to make sure that the debugger doesn't get too large, because it slows down if it does. how lines should it max out at?

3349
Web Programming and Design / Re: jBasic
« on: May 13, 2010, 12:44:21 pm »
I've taken out the ability to edit friction, because it really messes up the collision detection, instead now just use gravity to effect the speed...
also I'm adding in checks to help with gravity change.

3350
Introduce Yourself! / Re: Hello world
« on: May 12, 2010, 11:49:28 pm »
That sounds like standard spambot garbage, I'll take a closer look
Edit: i am pretty sure it is a spambot, so I am giving you until tomorow to prove otherwise else i am deleting and banning the account.

3351
Web Programming and Design / Re: jBasic
« on: May 12, 2010, 07:18:05 pm »
the bug would be due to friction, it's a bug I haven't figured out how to solve... I'll probably have to add a small check to each movement part of the code to fix it.
does anybody have some good object collision detection pseudo code? I kind of have no idea where to start x.x

EDIT: oh yeah, I've been working on adding in some built in debug console stuff so far you can set it up, send variable changes to it, send a normal message to it, and send errors to it. keep in mind though, you have to set up your own error traps :P
I also fixed the randomly deleting one more object then necessary bug. I also might be revamping the screen creation so you don't have to have the tag's already in the HTML and it will build it for you :P.

3352
Web Programming and Design / Re: jBasic
« on: May 12, 2010, 09:22:19 am »
Its ok stephan, just try and read the first post first before you assume :)

3353
Web Programming and Design / Re: jBasic
« on: May 11, 2010, 07:36:12 pm »
I just uploaded a new version. When you turn off/on the screen it will also halt/start the physics engine, so you can "save" what is happening and not have to close the tab if it is using too much ram.

3354
Web Programming and Design / Re: jBasic
« on: May 11, 2010, 04:57:59 pm »
that was the other tinyurl, it just lead to a blank page for some reason x.x this one works though.

3355
Web Programming and Design / Re: jBasic
« on: May 11, 2010, 04:39:51 pm »
just type in http://tinyurl.com/jBasic and it will be there :)

3356
Web Programming and Design / Re: jBasic
« on: May 11, 2010, 01:23:27 am »
Yeah the friction is understandable, and the jittering is wierd, but i've expirienced it.
(btw, you dont jump, its apply gravity elsewhere ;) ) yeah, its because it grabs the value from the text area every 10 checks, so thats why it stops.

3357
TI Z80 / Re: Phoenix: Axe Version
« on: May 10, 2010, 11:43:36 pm »
* Eeems wishes he knew what it said....if only wabbitemu for ipod/iphone was done....

3358
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 11:37:14 pm »
Ah ok lol
Well, if friction is the same as gravity, no movement will occur, and if friction is more then gravity, then wierd stuff happens x.x I'll have to add some checks later.

3359
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 11:16:40 pm »
Lol, i was just testing the slowdown :p
Have you encountered any random bugs? Other then the random moving out of bounds one (no idea why it does that...)
Dj: thanks! Hmm, well what values were you putting in? Also, dont put gravity to 1 or friction to 0, and try to keep gravity below 7. Also, of course it would be that slow x.x thats quite a lot of objects x.x i dont expect to have more then 100 in any game i make with this (I'll first have to make object collisions x.x).

3360
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 09:51:05 pm »
thanks! ok, big update, you can add objects now! it can handle around 300 fine on my computer (slight slowdown) and I've had 5000 before :P but it was about a frame a second x.x maybe less.
I've added a command randomColor()

randomColor(format);
returns a random color
format = format of the returned number. 'hex' or 'rgb'

EDIT: You can delete now! yay if you ever get 10,000 objects on the screen now (I did that it was fun :P) you can get rid of them all without waiting for a reload! (which is actually faster for that many x.x). I might add a colour scramble button tomorrow....

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