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Messages - Eeems
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3361
« on: May 10, 2010, 07:44:08 pm »
I'm making some changes to the Physics demo, now it will give you a prompt to start the demo and to set the gravity/friction/bounce friction I'll upload it in a little bit. EDIT: uploaded! I haven't finished the objects amount yet, but it will be fun to play with it will randomly place them as well as make them random sizes, and if you add more it will keep the ones you have already I also found out why it doesn't like IE, for some reason it doesn't like what I do for multiple kepresses, I'll do some work and figure out how to fix it. * Eeems grumbles at IE's lack of ability to follow the standard
3362
« on: May 10, 2010, 07:26:57 pm »
I am thinking of porting something like WabbitEmu to iPhone/iPod touch.
actually it's already being done and yes it's only for jailbreakers
3363
« on: May 10, 2010, 09:24:37 am »
Hmm, strange...I'll have to look into it. Does it report any javascript errors? (bottom left corner open it if it does and let me know).
3364
« on: May 10, 2010, 02:09:35 am »
Yeah i havent quite figured out all the kinks, what errors does IE give? DJ: let me know how fast it runs, I might decide to try and add more objects if it runs fast :p
3365
« on: May 09, 2010, 08:38:37 pm »
yeah it should be fixed now, I've been working one that... I made it on FF so that's why it works right, and it shouldn't run any faster on chrome/safari, because it's timed...it only runs the movement every 1ms...wait....that must be because they are a little faster at parsing JavaScript...
EDIT: just fixed some problems, check it out.
3366
« on: May 09, 2010, 08:18:01 pm »
same...stupid tinyurl...
3367
« on: May 09, 2010, 08:15:42 pm »
3369
« on: May 09, 2010, 02:02:44 am »
I think he means everything moves two pixels. Actually, it would be a good idea only to update the screen every other frame, it would speed up the framerate by a bunch. I use that with my mario physics engine, and it works great!
3370
« on: May 09, 2010, 01:57:44 am »
Yeah arrays are a little annoying at first. I usually forget to define then before i start assining things to them. Ill work on sub() because it isnt thay hard to make.
I am working on a small physics demo to show off how easy it is to make things with jBasic.
3371
« on: May 08, 2010, 07:26:46 pm »
I think you should have some way of keeping the speed constant, when you kill enough enemies the speed gets way too fast, so some way to compensate would be nice.
3372
« on: May 08, 2010, 07:19:37 pm »
lol! I've seen that
3373
« on: May 08, 2010, 03:28:22 pm »
Thars true, although i feel like im reinventing the wheel, for tge arrays, its pretty much TI-Basic syntax, but I guess I'll make a command for sub()
3374
« on: May 08, 2010, 11:53:43 am »
Actually they already exsist in javascript. To make a string you just do: var varname = "string"; they have a few more powerful and different versions of sub as well. How you use them is varname.command(); I'll include them in the tutorial when I make it. To make an array you can do: 1: var myCars=new Array(); myCars[0]="Saab"; myCars[1]="Volvo"; myCars[2]="BMW";
2: var myCars=new Array("Saab","Volvo","BMW");
3: var myCars=["Saab","Volvo","BMW"]; and to call from an array you can do this: myCars[#]; and do whatever you want with it. Arrays can hold any data type, even another array! This will make multidimensional arrays
3375
« on: May 08, 2010, 12:26:31 am »
Hmm, true...well I'll have to figure a good way to encrypt it and such.
If anybody has a command idea let me know, I'm open to suggestions.
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