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Messages - Eeems
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3376
« on: May 08, 2010, 12:20:50 am »
Yes actually, I'll have to make some routines, but making highscores shouldn't be to hard. You just save/recall from a text file, or if you want to store lots of data in one file, an xml file will do the trick. I'll have to do some looking into how to parse xml with javascript due to the fact that i've only done it with php.
Hmm, any other good ideas? I want to be able to stuff as much as I can into this :p
3377
« on: May 07, 2010, 08:20:34 pm »
I'm currently working on collision() with builderboy, so it should work very soon. collision() is going to be square collision detection though, so you will have to make your own for circles.
any game would be possible, as long as you have the patience to code it, and the computer has the speed to run it. yes you can use whatever image you want, as long as the browser supports it.
also collision() is changed to this: collision(obj,obj2,x,y) x is for the x extension on the check, and y for the y one.
EDIT: fixed it! yay!
3378
« on: May 07, 2010, 07:58:54 pm »
wow! that's amazing!
3379
« on: May 07, 2010, 07:39:49 pm »
well, it's not working quite yet, but it's almost done. yes, with this command it will be, but it wont be as slow as on calc, in fact 15-20 shouldn't be that bad of a slowdown.
3380
« on: May 07, 2010, 04:28:21 pm »
I updated the demo to flow smoother, and I also added a command, collision().
collision(obj,obj2,a); returns true if obj and obj2 are overlapping.
obj = pointer to the first object. obj2 = pointer to the second object. a = area around obj2 to include.
3381
« on: May 06, 2010, 08:40:48 pm »
project mario instead of project m? it would be less confusable.
3382
« on: May 06, 2010, 07:56:37 pm »
thanks! I just added an easter egg btw for all those who want to see it
3383
« on: May 06, 2010, 06:39:30 pm »
ohai necroF-_-ckk
yeah, usually that is the case, for me I'm big into wrestling, but unfortunately, because I hurt my ribs, I'm probably not going to be able to wrestle ever again...
3384
« on: May 06, 2010, 05:23:53 pm »
Actually yes, with ad blocker you can subscribe to the rickroll database and block the rickrolls :p
3385
« on: May 06, 2010, 05:17:38 pm »
Well i can run, but my ribcage hates me...ever since i popped out my rib its gotten worse, so i can do most exircises without being in pain.
3386
« on: May 06, 2010, 05:11:58 pm »
Thanks! I'll be making some more progress later on today as i have time to work on it.
3387
« on: May 06, 2010, 02:01:08 am »
O.o Thst just blew my mind. That will win you a POTY for sure. Wow...
3388
« on: May 05, 2010, 08:19:44 pm »
ok, I've added a keySim() command for all of those who want to give the users out there without a proper keyboard a way of using it keySim(key); simulates a key-press. key is down for 100 milliseconds, then the key is "released". key = the key-code of the key pressed EDIT: added objLocWidth() objLocHeight() and objCheck(). they are untested though, so I don't know if they work. objLocHeight(obj); returns the y location of the bottom of the object obj = the pointer to the object objLocWidth(obj); returns the x location of the right side of the object obj = the pointer to the object objCheck(obj); checks to see if the object is within the window obj = the pointer to the obj
3389
« on: May 05, 2010, 08:14:18 pm »
that sucks...have they blocked unitedti.org? can't wait to see that screenshot, and to see the axe version
3390
« on: May 04, 2010, 11:18:26 pm »
Thanks yeah, its the best way to use it :p I'll try to add string based testing later for the more used keys, but its not a priorety.
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