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Messages - Eeems
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346
« on: March 04, 2016, 07:40:45 pm »
Really well done James! Easy mode seems more difficult then I'd think an easy more would be though >.>
347
« on: March 04, 2016, 07:35:15 pm »
Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?
He does plan on adding a HUD, like the original. I also think he said somewhere that the artifacts are not in the program, but are screenshot glitches. Then again, I'm not exactly sure.
Correct, I'll be adding some HUD elements at the top and bottom, and the artifacts are just GIF glitches. I guess I could post this test program here if anyone wanted to download it just to see how it looks on their calculator?
I'd be down to run tests if you'd like.
348
« on: February 25, 2016, 07:04:22 pm »
I see links to wikiti on the main page. I don't think it was ever meant to replace wikiti, just do the education side, which wikiti isn't about. If there is overlap that happens, it's easy enough to resolve that. Just replace the overlap on L@C with links to the wikiti page.
349
« on: February 25, 2016, 05:12:10 pm »
Is this a book?
It's a wiki
350
« on: February 23, 2016, 04:07:05 pm »
Looking shiny
351
« on: February 03, 2016, 05:02:43 pm »
##6/2(1+2) =\ 6/2(3) =\ 6/6 =\ 1## ##\frac{6}{2(1+2)} =\ \frac{6}{2(3)} =\ \frac{6}{6} =\ 1##
This is due to how their division works. It's a fraction, not the ÷ symbol. So its 6 over 2(1+2) not six divided by 2(1+2). The way that TI-OS does it there is wrong according to that.
##6÷2(1+2) =\ 6÷2(3) =\ 3(3) =\ 9##
If we aren't treating it as a fraction then it is correc according to standard order of operations.
352
« on: February 03, 2016, 04:32:28 pm »
So TI-OS doesn't follow order of operations the way we'd expect it to.
353
« on: February 01, 2016, 05:25:25 pm »
Now I wish I had not just replaced my TI-84+ with a CE.
Well it's going to be a while before dev on this is done. Who knows, maybe you'll have an 83+/84+ alongside your CE by the time this is out.
354
« on: February 01, 2016, 01:19:26 pm »
I wasn't suggesting that. I was saying when it does drop we'll use that as a base. Until then we are not going to touch redoing how the site looks.
355
« on: February 01, 2016, 01:11:19 pm »
We already have a fairly modern design, it's just not responsive yet. SMF's next big release will have a responsive base theme we can use. That said, we just updated the theme when we updated to SMF 2 on 2014-03-02. None of the admin staff have the time currently to go through yet another massive overhaul of the site. We all have jobs/school/real life that take up most of our free time. The slow iterative approach to enhancing the site works better with our lives. If I could take a month to overhaul everything again and normalize things even better on the back end I would.
356
« on: February 01, 2016, 10:05:55 am »
You may want something to give a better explanation of how to properly play the game. It looks like there is another person on Google play with the same issues I was/am having. I keep on running getting killed when I get new yellow dots even if I don't slow down.
357
« on: January 30, 2016, 02:03:22 pm »
You may want to tweak the red hit detection. If you stop moving it kills you, sometimes it kills you when eat a new yellow dot.
359
« on: January 28, 2016, 02:02:51 pm »
I've quietly update the issue/bug/request links to point to https://bitbucket.org/omnimaga/omnimaga.org/All our issues are now publicly available there. Feel free to open new ones, or prod old ones for more information on them. I've only imported the open issues we have and ignored any old history.
360
« on: January 28, 2016, 10:20:00 am »
We could always name it after cthuhlu or one of the other "old gods"
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