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Miscellaneous / Re: How did you find Omnimaga?
« on: March 23, 2010, 06:31:16 pm »
Oops...
By the way, I found your shoes again XP
* Eeems spits out NecroF-_-ck
sorry about that.By the way, I found your shoes again XP
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3586
Miscellaneous / Re: How did you find Omnimaga?« on: March 23, 2010, 06:31:16 pm »
Oops...
* Eeems spits out NecroF-_-ck sorry about that.By the way, I found your shoes again XP 3587
Miscellaneous / Re: How did you find Omnimaga?« on: March 23, 2010, 05:11:04 pm »
0.o
AMY!!!!!! YAY!!!!!!! 3588
The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 23, 2010, 05:09:16 pm »
no it wont, my screenshot is slow because it's running at 6MHz, it runs way too fast at 15MHz. and so far on a 83+ it runs fast enough to be very playable
![]() 3589
The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 23, 2010, 05:02:39 pm »
well yes, but he doesn't fall at 2 pixels per frame, but if he was too, I would do the check twice in a row, which is how I do the running
![]() I'm using the pixel test method in my tutorial. 3590
The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 23, 2010, 04:21:20 pm »
thanks, well actually I'm going to make all my tiles that are not solid objects, because I can have any tile I want, it will just pxl-test() for pixels only not whole tiles.
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Humour and Jokes / Re: Funny #omnimaga quotes« on: March 23, 2010, 09:31:38 am »![]() 3592
The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 23, 2010, 09:18:01 am »
I'm using pxl-test() based collisions.
EDIT: I was doing some more work and I fixed the slope glitches, as well as added running ![]() I also switched the jump button from up to 2nd, since it works better ![]() Alpha is run, and I have a superjump system in the works. after I add that I'll add in enemies ![]() 3593
Humour and Jokes / Re: Funny #omnimaga quotes« on: March 23, 2010, 12:53:25 am »
There is also efnet.net's built in CGI:IRC client that they can use which works pretty well.
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TI Z80 / Re: Mosaic« on: March 23, 2010, 12:50:51 am »
Yay! Are you going to post alpha's/betas soon? Or are they not for a while?
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 23, 2010, 12:49:33 am »
Lol :p
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Axe / Re: [tutorial] Program Flow - Platformer« on: March 23, 2010, 12:06:11 am »
It was
![]() thanks ![]() 3597
The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 23, 2010, 12:00:49 am »
Yeah slopes suck...it's working fine until you get too the top two spot, so I might have to do some extensive debugging...
Thanks DJ! Well I was thinking of sticking with Mario for now and making a teaser game to draw in developers and then working on something else with the engine. Also, that was running at 6MHz it runs way too fast at 15MHz so when I add in enemies and objects this will be epic :p although Ptoject M still takes the cake. 3598
Axe / Re: [tutorial] Program Flow - Platformer« on: March 22, 2010, 11:55:10 pm »
Lol, np, already done :p and I know I didn't end the code segment in the right place...but it's so hard to edit that post on my iPod
![]() 3599
Axe / Re: [tutorial] Program Flow - Platformer« on: March 22, 2010, 11:41:05 pm »
Edit, thanks. I'll add it in.
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Site Feedback and Questions / Re: Clickable banner and removal of home button« on: March 22, 2010, 10:02:58 pm »
Hmm, I could try to work on a JavaScript pop down menu for that.
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