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Messages - Eeems

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3586
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 04:21:20 pm »
thanks, well actually I'm going to make all my tiles that are not solid objects, because I can have any tile I want, it will just pxl-test() for pixels only not whole tiles.

3587
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 23, 2010, 09:31:38 am »
D: that sucks...they have always worked well for me...hmm, how about mibbit?

3588
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 09:18:01 am »
I'm using pxl-test() based collisions.
EDIT: I was doing some more work and I fixed the slope glitches, as well as added running :D
I also switched the jump button from up to 2nd, since it works better :P
Alpha is run, and I have a superjump system in the works. after I add that I'll add in enemies :)

3589
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 23, 2010, 12:53:25 am »
There is also efnet.net's built in CGI:IRC client that they can use which works pretty well.

3590
TI Z80 / Re: Mosaic
« on: March 23, 2010, 12:50:51 am »
Yay! Are you going to post alpha's/betas soon? Or are they not for a while?

3591
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 12:49:33 am »
Lol :p

3592
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 23, 2010, 12:06:11 am »
It was x.x
thanks :) hmm, I should do a tutorial on how to make that type of HTML :p just some simple css styling of <div> blocks :p

3593
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 12:00:49 am »
Yeah slopes suck...it's working fine until you get too the top two spot, so I might have to do some extensive debugging...

Thanks DJ! Well I was thinking of sticking with Mario for now and making a teaser game to draw in developers and then working on something else with the engine.

Also, that was running at 6MHz it runs way too fast at 15MHz so when I add in enemies and objects this will be epic :p although Ptoject M still takes the cake.

3594
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 22, 2010, 11:55:10 pm »
Lol, np, already done :p and I know I didn't end the code segment in the right place...but it's so hard to edit that post on my iPod x.x I don't want to go through tat again, I'll fix it tomorrow.

3595
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 22, 2010, 11:41:05 pm »
Edit, thanks. I'll add it in.

3596
Hmm, I could try to work on a JavaScript pop down menu for that.

3597
Site Feedback and Questions / Song player discussion
« on: March 22, 2010, 08:21:24 pm »
Hmm, you are right, should I move it DJ?

3598
Web Programming and Design / Re: Mini-Userbars (Mini Project)
« on: March 22, 2010, 08:14:58 pm »
K sweet! Can't wait!

3599
Web Programming and Design / Re: Mini-Userbars (Mini Project)
« on: March 22, 2010, 08:08:50 pm »
Wow, cool! I was wondering if you could give me the source so I could play around with it?

3600
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 22, 2010, 06:38:14 pm »
Well I've been working on a mario physics engine :P hope you like it. It's a little glitchy on slopes still though.

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