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Messages - Eeems

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3586
Miscellaneous / Re: How did you find Omnimaga?
« on: March 23, 2010, 06:31:16 pm »
Oops...
* Eeems spits out NecroF-_-ck
sorry about that.
By the way, I found your shoes again XP

3587
Miscellaneous / Re: How did you find Omnimaga?
« on: March 23, 2010, 05:11:04 pm »
0.o
AMY!!!!!!
YAY!!!!!!!

3588
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 05:09:16 pm »
no it wont, my screenshot is slow because it's running at 6MHz, it runs way too fast at 15MHz. and so far on a 83+ it runs fast enough to be very playable :P it does seem a tad bit slow, but that is ok, because I will aim for 15MHz calc's and it will still be fast enough to play. and actually for the running, it does run faster, because it's only testing the X-axis stuff twice, so it's a little bit of slow down, but the speed increase is enough to make that slowdown null.

3589
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 05:02:39 pm »
well yes, but he doesn't fall at 2 pixels per frame, but if he was too, I would do the check twice in a row, which is how I do the running :P
I'm using the pixel test method in my tutorial.

3590
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 04:21:20 pm »
thanks, well actually I'm going to make all my tiles that are not solid objects, because I can have any tile I want, it will just pxl-test() for pixels only not whole tiles.

3591
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 23, 2010, 09:31:38 am »
D: that sucks...they have always worked well for me...hmm, how about mibbit?

3592
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 09:18:01 am »
I'm using pxl-test() based collisions.
EDIT: I was doing some more work and I fixed the slope glitches, as well as added running :D
I also switched the jump button from up to 2nd, since it works better :P
Alpha is run, and I have a superjump system in the works. after I add that I'll add in enemies :)

3593
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 23, 2010, 12:53:25 am »
There is also efnet.net's built in CGI:IRC client that they can use which works pretty well.

3594
TI Z80 / Re: Mosaic
« on: March 23, 2010, 12:50:51 am »
Yay! Are you going to post alpha's/betas soon? Or are they not for a while?

3595
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 12:49:33 am »
Lol :p

3596
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 23, 2010, 12:06:11 am »
It was x.x
thanks :) hmm, I should do a tutorial on how to make that type of HTML :p just some simple css styling of <div> blocks :p

3597
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 23, 2010, 12:00:49 am »
Yeah slopes suck...it's working fine until you get too the top two spot, so I might have to do some extensive debugging...

Thanks DJ! Well I was thinking of sticking with Mario for now and making a teaser game to draw in developers and then working on something else with the engine.

Also, that was running at 6MHz it runs way too fast at 15MHz so when I add in enemies and objects this will be epic :p although Ptoject M still takes the cake.

3598
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 22, 2010, 11:55:10 pm »
Lol, np, already done :p and I know I didn't end the code segment in the right place...but it's so hard to edit that post on my iPod x.x I don't want to go through tat again, I'll fix it tomorrow.

3599
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 22, 2010, 11:41:05 pm »
Edit, thanks. I'll add it in.

3600
Hmm, I could try to work on a JavaScript pop down menu for that.

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