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Messages - Eeems

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361
Other / MOVED: Platformer Game Character Sprite Contest!!! :P
« on: January 25, 2016, 06:25:15 pm »

362
Miscellaneous / Re: Random YouTube Videos
« on: January 24, 2016, 03:49:46 pm »
You can't embed with html5 links (Unless you are an admin and manually embed). We'll have to update our embedding to use the modern API. I'll add it to my list of things to do.

Firefox will eventually be handling that for you though (Not sure if Chrome will follow suite). It will replace the old flash embeds automatically with the html5 version

363
Web Programming and Design / Re: SMF Mobile
« on: January 22, 2016, 06:53:17 pm »
Getting close :) Just posted this from the app. Getting Geekboy to test it for me as well.

364
OmnomIRC Development / Re: Stretching for OmnomIRC 3
« on: January 22, 2016, 06:00:40 pm »
You probably just meant for it to switch styles to support horizontal view better.

365
Web Programming and Design / Re: SMF Mobile
« on: January 21, 2016, 11:09:11 am »
So I've been messing around with making an alternative mobile solution to tapatalk.
.....
This looks very promissing, indeed  8). I'm hoping you have the courage and the time to reach the beta stage testing.  AND then it will be yet another project from Omnimaga ovens (and minds). I can't wait to have a go at it  ;).
I'll add you to the list of potential testers :)

That said, I've made some progress in Chrome support. I've got it working with Chrome for desktop when its run with --js-flags="--harmony_proxies"
I can't get it working on Chrome for android yet and I'm unable to get a remote debugger to open for some reason so I can't debug it quite yet.

I've been using it as my primary means for browsing the forums nowadays (still falling back to the desktop or Tapatalk to reply). When I get posting working I'll probably use it full time.

I've slowly been pecking away at performance etc, and I just recently added some gesture support. Swiping from the side now opens the menu! I've got to tweak it a little bit but it helps make the app feel a lot more native :)

366
Web Programming and Design / Re: SMF Mobile
« on: January 19, 2016, 11:57:31 pm »


I've seen you chatting with Sorunome recently and I remember you mentioning working on such a solution. This seems to have come together pretty quickly. Nice work! Hopefully it'll work on Chrome without too much fuss. That's what I use on my phone, and I'd like to test it and see how it works out. Though I normally browse the main site on my phone without issue.

Thanks! I'm hoping to have it support all the major browsers I can, but at the very least I'll be trying to get it to work in Chrome properly when it supports Proxy. Poke me some time on IRC and I can help you get setup to test it (If you are willing to test it in Firefox for now).

It's much faster then growing the site or using Tapatalk from my experience so far (although there is basically no load since I'm the only one using it). It will run into issues if you don't have enough bandwidth to maintain a websockets though since everything is handled via that. So if you are in a low network situation I'd suggest using wap mode on the main site. This app is only intended for devices that are medium to high end due to how current the technology is that I'm developing it with. This doesn't mean it won't work on an older smartphone or tablet, it just won't work as well.

I've also been working on an API for Omnimaga behind the scenes on this, I'll be publishing docs on it later so people can start working on their own ways to integrate into Omnimaga.

I'm really excited for this. Even if it doesn't really take off. its helped me round out a couple libraries that I've been working on in my spare time and that I use for most of my projects nowadays.

367
Web Programming and Design / SMF Mobile
« on: January 19, 2016, 10:07:15 pm »
So I've been messing around with making an alternative mobile solution to tapatalk.
It's completely web based and uses a bunch of web technologies that are fairly new or underused.

It's almost available for a closed alpha, but it's a long way to being ready for public use. I'm going to have to do some better penetration testing on my API server as well as some load testing on the application server before I make it open to an alpha audience.

Currently the only browser that fully supports the javascript features I'm using is Firefox Nightly. I'm expecting Chrome to catch up fairly quickly as the biggest stumbling block is just disabled by default in their beta builds (I haven't had any luck actually getting it enabled though).



A list of some of the technologies I'm using:
Proxy, Object.defineProperty, Websockets, Push API, Notifications API, Service Worker API, Juju, and Node.js

368
TI Z80 / Re: Curse of the Minotaur[AXE ??]
« on: January 19, 2016, 11:06:53 am »
People can just click on the image attachments to view them at full size FYI

370
Axe / Re: Axe tutorial
« on: January 18, 2016, 12:00:19 pm »
Hey @E37 could you please use the modify button instead of double posting?

371
Reuben Quest / Re: [Reuben 3] Demo 1
« on: January 17, 2016, 02:25:02 am »
I don't know how to place attachments in a modified post, so I'll just let Eeems scold me
for double posting.
Or I'll point you to the help manual and the modify button at the top of the post. Looks like this:

372
Reuben Quest / Re: CE Port?
« on: January 15, 2016, 04:42:20 pm »
I believe this is the wrong topic to be asking about this. This topic is about some of the art.

EDIT: Split into new topic

373
Please use the edit button on posts to avoid double posting.
Also, please make the content of your posts more then one character in length.

374
Miscellaneous / Re: [SPOILERS] Star Wars Episode VII - The Force Awakens
« on: January 11, 2016, 01:32:50 pm »
Finally saw it last night. I've got to say @shmibs  really hit the nail on the head for how I felt about it. I was rather disappointed by it. It was fun to watch, and there were a lot of cool scenes. It just didn't feel like what I hoped for. It felt small, and almost teen angsty at points. The evil characters didn't really seem that evil, more like children playing at evil. There was non of the regal-ness of the original trilogies officers in the NO officers. The rebels felt like they had degraded into people who flew by the seat of their pants instead of knowing what they should be doing.

It was a fun movie to watch, and I'm going to watch the newer ones, but I was still disappointed in what I saw. I wasn't expecting a perfect movie, but I was hoping for a better plot et al then what we got.

375
TI Z80 / Re: Balltrix - z80 ASM Remake
« on: January 10, 2016, 05:02:17 pm »




-The highscore info is saved directly to the program, so no external save file.
SMC boooo. 
Nothing wrong with SMC, it means you save space/time/complexity on having to store externally.
Wuuut is up with that smiley face O.O
IMO, SMC adds complexity because you must write the program back. So if you are running the program from archive, that program must be re-archived which causes extra lag when exiting.
I don't know, its in your post.

It adds no extra complexity to the program. All that re-archiving etc happens on the shell level, which is optional.
I dont see it

It adds no complexity for the programmer, but the user still has to wait for it to re-archive. For example look at phenix. The game uses smc and takes time to quit.

Blame Tapatalk.

Again, that is all optional depending on the shell and not a built in feature.

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