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Messages - Eeems

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3601
TI Z80 / Re: Mosaic
« on: March 22, 2010, 10:48:19 am »
hmm, interesting, another attempt at pure ASM was made, but it was dropped during it's alpha and was extremely buggy. I'm excited for this for when I get my calc back and I get a mini USB to USB converter.

3602
The Axe Parser Project / Re: Features Wishlist
« on: March 22, 2010, 01:22:49 am »
True, though if there was some way to do that on 83+'s that would be nice, even an approximation.

3603
The Axe Parser Project / Re: Features Wishlist
« on: March 22, 2010, 12:38:10 am »
I would really like some sort of fps counter or something, so you can see how your code handles differing amounts of objects and such.

3604
Well I think there was discussion on how to do that. It's currently using the VAT to do folders, and it's rebuild after every RAM wipe so the folders are lost. The oly problem with appvars and such is that it will increase wear and tear on the ROM.

3605
TI Z80 / Re: Half Life 2
« on: March 21, 2010, 10:37:03 pm »
Are you going to be making a no-stub version?

3606
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 06:58:02 pm »
lol oops x.x
np :)

3607
The Axe Parser Project / Re: Axe Parser
« on: March 21, 2010, 06:49:37 pm »
The sound will go well with what I am working on :P
thanks for the update! can't wait to get it on my calc.

3608
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 06:40:42 pm »
oops thanks, the V one should store to V

3609
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 04:23:12 pm »
Yeah, I did all my development with komposer and tested it with firefox first. Actually, my system is pretty good for using in any tutorial, you can just change the images/colors to suite your needs. All it uses is a little CSS to define all the <div>'s that I use to seperate the content.

3610
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 04:11:45 pm »
Yeah just post the tutorial and I'll edit it to use the HTML and add it to the first post.

3611
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 03:22:18 pm »
Thanks!
Well I was kind of thinking just a basic, read from L1 the map data using your data compression method. You can write up a tutorial on how to use it and I'll put it in there. I guess it would be best to put the easiest to understand one in there.

3612
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 01:15:47 am »
Yeah it was very helpful :p

3613
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 21, 2010, 12:24:55 am »
Thanks! Well it's pretty much done now, I just need a few routines and then I might write a little more. Also, i'm so glad I am an admin so I can do that with [html] tags, or else it would have never looked the way it does :p I might package a help file if I ever make enough tutorials.
If anybody wants a tutorial on something, suggest it and I might make it.

3614
ROM Hacking and Console Homebrew / Re: My beta hack
« on: March 20, 2010, 09:17:21 pm »
yeah it was broken but it's fixed now.

3615
ROM Hacking and Console Homebrew / Re: My beta hack
« on: March 20, 2010, 08:10:57 pm »
Fixed the link

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