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Site Feedback and Questions / Song player discussion
« on: March 22, 2010, 08:21:24 pm »
Hmm, you are right, should I move it DJ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3601
Site Feedback and Questions / Song player discussion« on: March 22, 2010, 08:21:24 pm »
Hmm, you are right, should I move it DJ?
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Web Programming and Design / Re: Mini-Userbars (Mini Project)« on: March 22, 2010, 08:14:58 pm »
K sweet! Can't wait!
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Web Programming and Design / Re: Mini-Userbars (Mini Project)« on: March 22, 2010, 08:08:50 pm »
Wow, cool! I was wondering if you could give me the source so I could play around with it?
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 22, 2010, 06:38:14 pm »
Well I've been working on a mario physics engine
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TI Z80 / Re: Mosaic« on: March 22, 2010, 10:48:19 am »
hmm, interesting, another attempt at pure ASM was made, but it was dropped during it's alpha and was extremely buggy. I'm excited for this for when I get my calc back and I get a mini USB to USB converter.
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The Axe Parser Project / Re: Features Wishlist« on: March 22, 2010, 01:22:49 am »
True, though if there was some way to do that on 83+'s that would be nice, even an approximation.
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The Axe Parser Project / Re: Features Wishlist« on: March 22, 2010, 12:38:10 am »
I would really like some sort of fps counter or something, so you can see how your code handles differing amounts of objects and such.
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Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?« on: March 22, 2010, 12:09:42 am »
Well I think there was discussion on how to do that. It's currently using the VAT to do folders, and it's rebuild after every RAM wipe so the folders are lost. The oly problem with appvars and such is that it will increase wear and tear on the ROM.
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TI Z80 / Re: Half Life 2« on: March 21, 2010, 10:37:03 pm »
Are you going to be making a no-stub version?
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The Axe Parser Project / Re: Axe Parser« on: March 21, 2010, 06:49:37 pm »
The sound will go well with what I am working on
![]() thanks for the update! can't wait to get it on my calc. 3612
Axe / Re: [tutorial] Program Flow - Platformer« on: March 21, 2010, 06:40:42 pm »
oops thanks, the V one should store to V
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Axe / Re: [tutorial] Program Flow - Platformer« on: March 21, 2010, 04:23:12 pm »
Yeah, I did all my development with komposer and tested it with firefox first. Actually, my system is pretty good for using in any tutorial, you can just change the images/colors to suite your needs. All it uses is a little CSS to define all the <div>'s that I use to seperate the content.
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Axe / Re: [tutorial] Program Flow - Platformer« on: March 21, 2010, 04:11:45 pm »
Yeah just post the tutorial and I'll edit it to use the HTML and add it to the first post.
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Axe / Re: [tutorial] Program Flow - Platformer« on: March 21, 2010, 03:22:18 pm »
Thanks!
Well I was kind of thinking just a basic, read from L1 the map data using your data compression method. You can write up a tutorial on how to use it and I'll put it in there. I guess it would be best to put the easiest to understand one in there. |
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