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Messages - Eeems
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3706
« on: March 08, 2010, 09:35:14 pm »
You have neat writing  it looks good. I'll look closer later and tell you if I find any optimizations and such.
3707
« on: March 08, 2010, 06:10:14 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness awakens the intrigue of coders To see the unending cherry flavoured
3708
« on: March 08, 2010, 01:08:59 am »
Welcome to Omnimaga! Updating to v2.43 is worth it, but updating to v2.53 MP is not yet. I would recommend axe parser for a beginner, because it is easy to learn, but oh, so powerful. Of course just plain basic is good too, especially when you move on to working with Celtic III and the like.
Edit by ztrumpet: Changed "ace" to "axe"
3709
« on: March 08, 2010, 12:51:01 am »
Yeah it's because the vat shifts around because the program increases in size as it assembles, and every so often the address if the program changes so it's not looking in the right spot. So unfortunatly there is nothing he can do as of yet.
3710
« on: March 07, 2010, 10:19:06 pm »
Yeah both me and bboy have an itouch.
3711
« on: March 07, 2010, 09:36:38 pm »
Agent84: if you do get into itouch/iPhone developmet, I'll happily beta test for you.
3712
« on: March 07, 2010, 05:21:07 pm »
np, have fun!
3713
« on: March 07, 2010, 05:11:43 pm »
YAY! can't wait to try it!
3714
« on: March 07, 2010, 05:08:29 pm »
3715
« on: March 07, 2010, 04:57:59 pm »
hmm?
3716
« on: March 07, 2010, 04:57:22 pm »
well most likely, you would have to just change the paths for the emulator to the Nspire emulator (I don't know if it will work correctly though because I don't know how the command line arguments are for it) and the assembler path to an arm assembler. right now it is tailored for the 8x family but I can make some changes to allow for other calc types.
3717
« on: March 07, 2010, 04:54:12 pm »
umm, the standard one that the thing uses, so I don't actually know
3718
« on: March 07, 2010, 12:07:27 pm »
So it is kind of like using horizontal text sprites but with full sized characters? I mean I see what is happening and all...but ya. Also, are the store and recall of pics necessary?
Thanks by the way.
Yes they are. If you do not store/recall the pic then the first text will just be overwritten by the other one. Storing/recalling allows you to have both lines of text displayed together.
3719
« on: March 07, 2010, 12:00:20 pm »
Yeah that could be bad if A wasn't set to a safe area then who knows where you put that value  I did too :p
3720
« on: March 07, 2010, 02:14:04 am »
If I were you I would use google code or some other free host, like freehostia. Then you could just use the zip. (google code is better, you aren't as limited in filesize)
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