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Messages - Eeems
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3721
« on: March 07, 2010, 12:15:51 am »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in
(nope :p) (I'm hoping for Eeems in us all :p)
3722
« on: March 06, 2010, 11:19:18 pm »
Most likely. Try using Celtic III instead.
3723
« on: March 06, 2010, 09:39:35 pm »
oh, you need to have the ending ']' on the sprite data
3725
« on: March 06, 2010, 09:36:13 pm »
please try to stay on topic, or in this case make a new topic.
3726
« on: March 06, 2010, 08:38:33 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the
3727
« on: March 06, 2010, 08:29:47 pm »
yes actually there is an old beta out, but currently it is on hold for other projects.
3728
« on: March 06, 2010, 07:55:28 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitair battle] Blue lobsters fly with me
3729
« on: March 06, 2010, 01:26:58 pm »
(Well I've been waiting for someone to catch on and do that :p)
3730
« on: March 06, 2010, 01:08:41 pm »
Unless of course he uses axe or pure asm.
3731
« on: March 06, 2010, 01:07:19 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitair battle] Blue
3732
« on: March 06, 2010, 11:31:11 am »
Well...ummm...where is A that's pretty dangerious actually, because whatever te value in A is, that's where you are playing around with. I would recommend using L1/2/3 or maybe defining the bytes in the program with Str1/2/3 etc. If you define them in the program then it is only as big as you made it. Otherwise if you use L1/2/3 then you would have to look in the documentation to see.
3733
« on: March 06, 2010, 01:31:03 am »
3734
« on: March 06, 2010, 12:28:43 am »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue
3735
« on: March 06, 2010, 12:10:46 am »
Well actually, zips can be just as good, it just depends on what compression ratio you use, and what method. If you use 7zip I'm pretty sure you can get the same compression ratio with all of the different formats.
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