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Messages - Eeems

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376
Reuben Quest / Re: CE Port?
« on: January 15, 2016, 04:42:20 pm »
I believe this is the wrong topic to be asking about this. This topic is about some of the art.

EDIT: Split into new topic

377
Please use the edit button on posts to avoid double posting.
Also, please make the content of your posts more then one character in length.

378
Miscellaneous / Re: [SPOILERS] Star Wars Episode VII - The Force Awakens
« on: January 11, 2016, 01:32:50 pm »
Finally saw it last night. I've got to say @shmibs  really hit the nail on the head for how I felt about it. I was rather disappointed by it. It was fun to watch, and there were a lot of cool scenes. It just didn't feel like what I hoped for. It felt small, and almost teen angsty at points. The evil characters didn't really seem that evil, more like children playing at evil. There was non of the regal-ness of the original trilogies officers in the NO officers. The rebels felt like they had degraded into people who flew by the seat of their pants instead of knowing what they should be doing.

It was a fun movie to watch, and I'm going to watch the newer ones, but I was still disappointed in what I saw. I wasn't expecting a perfect movie, but I was hoping for a better plot et al then what we got.

379
TI Z80 / Re: Balltrix - z80 ASM Remake
« on: January 10, 2016, 05:02:17 pm »




-The highscore info is saved directly to the program, so no external save file.
SMC boooo. 
Nothing wrong with SMC, it means you save space/time/complexity on having to store externally.
Wuuut is up with that smiley face O.O
IMO, SMC adds complexity because you must write the program back. So if you are running the program from archive, that program must be re-archived which causes extra lag when exiting.
I don't know, its in your post.

It adds no extra complexity to the program. All that re-archiving etc happens on the shell level, which is optional.
I dont see it

It adds no complexity for the programmer, but the user still has to wait for it to re-archive. For example look at phenix. The game uses smc and takes time to quit.

Blame Tapatalk.

Again, that is all optional depending on the shell and not a built in feature.

380
Yup.
Several times.
You could try removing DCS and using Mirage instead.

381
TI Z80 / Re: Balltrix - z80 ASM Remake
« on: January 10, 2016, 04:53:34 pm »


-The highscore info is saved directly to the program, so no external save file.
SMC boooo. 
Nothing wrong with SMC, it means you save space/time/complexity on having to store externally.
Wuuut is up with that smiley face O.O
IMO, SMC adds complexity because you must write the program back. So if you are running the program from archive, that program must be re-archived which causes extra lag when exiting.
I don't know, its in your post.

It adds no extra complexity to the program. All that re-archiving etc happens on the shell level, which is optional.

382
TI Z80 / Re: Balltrix - z80 ASM Remake
« on: January 10, 2016, 01:57:32 pm »


-The highscore info is saved directly to the program, so no external save file.
SMC boooo. 
Nothing wrong with SMC, it means you save space/time/complexity on having to store externally.

383
All of my data was completely deleted, ROM & RAM, except for DCS7 & Gemini.
Did you also do a ram reset?

384
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: December 31, 2015, 12:14:42 pm »
It seems like it'd be nicer if it showed more of the map, instead of scaling everything up.
That would completely change the feeling of the game between devices though.

385
Site Feedback and Questions / Re: Unnecessary IRC channels?
« on: December 30, 2015, 05:53:05 pm »
Well, as i said, it could make room for other channels ^.^

I think there is lots of room ;)
Also wether need to drop it depends on wether you want to segregate talk or just have everything in one main channel :P
Segregated talk for some subjects is important. Thus the reason for creation of certain channels.

386
Site Feedback and Questions / Re: Unnecessary IRC channels?
« on: December 30, 2015, 05:41:26 pm »
Yea but who do you talk to? :P
He talks to me sometimes
And as I've said before it might be wise to not necessarily drop some channels, but rather make them simply unreachable from the OmnomIRC client ;)
How would that be any better? That means if it does get active on IRC, OIRC users wont be able to get at it. It's not like having the channels there makes OIRC any slower or faster for the user.

387
TI Calculators / Re: CEmu - A CE Emulator
« on: December 30, 2015, 03:47:49 pm »
If anybody wants to test on windows but doesn't want to try to get it to build let me know. I've been able to get it to build.

388
Site Feedback and Questions / Re: Unnecessary IRC channels?
« on: December 30, 2015, 12:08:27 pm »
#irp does have activity, it's just irregular. #cemetech already has sax in it, I doubt they'd want to try to integrate OIRC into their stuff as well.

389
Site Feedback and Questions / Re: Unnecessary IRC channels?
« on: December 29, 2015, 06:08:40 pm »
I'd say the moderators subforum would be a better place for this topic.

#anime does get activity sometimes so I'd be against dropping that. #nl is already dropped from the official list, if it hasn't been removed from OIRC yet then it should. I'm hesitant to drop #fr for historical reasons.

#irp is my channel, no touchy.

390
TI-Nspire / Re: Cave Story for TI nspire CX
« on: December 29, 2015, 09:37:50 am »
the download doesn't work ???  :banghead:
Is the download itself not working? Or are the files you downloaded not running properly? I just tried downloading it and I was able to get the file.

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