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Messages - Eeems
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3766
« on: March 05, 2010, 01:03:28 am »
Well, I didn't look too closely, but the problem might be trying to use str1/str2 for your array, I would try L1/L2 instead. They have a large amount of room and Str1/2 only have what you define at the start. but from what you say I guess you already understand this. Could you create a simple test that just lists off all the numbers in eacharray and see if it's calling the correct area?
3767
« on: March 05, 2010, 12:40:51 am »
Np! I actually use a form of this in the most recent version of alien. For drawing the background, every time a pixel is drawn it adds 3 to A otherwise it will increment normally. This keeps it from having multiple "stars" in a row.
3768
« on: March 05, 2010, 12:36:10 am »
What I mean is:For(A,0,7 output(A,A,"HELLO A+1->A End which is the equivalent of:For(A,1,8,2) output(A,A,"HELLO End in BASIC.
3769
« on: March 05, 2010, 12:11:52 am »
Welcome to Omnimaga! Hope you enjoy your stay. Geekboy is talking about a running joke that we have, we usually give new members some complementary peanuts, but cooliojaz (who we have determined to be a squirrel) has taken all of them so we can't give you any as of yet, but hopefully we can get them back from him soon :p
Edit: nice ninja DJ :p
3770
« on: March 05, 2010, 12:06:18 am »
Wow! Pretty intense! The easiest way to "add the last argument to for loops" would be to just add a <var>+#-><var> to the end (<var> stands for the variable that the for loop increments and # is the amount extra that you want to increment it). That could probably help to speed your program up a little tiny bit. Especially due to the fact that adding is faster then multiplication here.
3771
« on: March 04, 2010, 08:20:15 pm »
DJ: it's ok, I was ok with it. But yeah, we do try to discourage remarks like that.
3772
« on: March 04, 2010, 08:09:37 pm »
ah ok well I haven't really gotten into programming languages on the comp, more of scripting right now, but I do intend to learn C++
3773
« on: March 04, 2010, 07:58:19 pm »
no  I know lots of javascript though...but that would really help. you could create your own scripting language for it.
3774
« on: March 04, 2010, 07:49:36 pm »
np! hmm, that would be great, how exactly are you planning on doing add-ins? would you be using a scripting of a sorts?
3775
« on: March 04, 2010, 07:39:39 pm »
well debugging would be possible on older 15MHz models with all that extra RAM...but of course that's cutting out all the other people...
3776
« on: March 04, 2010, 07:34:07 pm »
wow! that blows my ADE out of the water  well of course mine is only a lightweight thing, and it's built in a more limited language... wow what I would give to be able to install that on my comp. could you make it compatible with other emulators? I've only been able to get wabbitemu to work.
3777
« on: March 04, 2010, 02:08:53 am »
I know :p I do wish I could upload now though.
3778
« on: March 04, 2010, 01:27:50 am »
Lol I would, but it's broken ATM
3779
« on: March 03, 2010, 07:47:57 pm »
as soon as I finish adding preferences support I will upload a new version.
3780
« on: March 03, 2010, 06:12:08 pm »
hmm, well with interrupts that wont be an issue...so I don't really know what I want then.
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