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Messages - Eeems

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3811
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: February 26, 2010, 06:14:01 pm »
Aldo if I'm not wrong there is a little extra ram in the newer calcs, but not that much.

3812
Introduce Yourself! / Re: Finally made an account...
« on: February 26, 2010, 01:03:48 pm »
Hmm, I think you are still hoarding them cooliojazz.
@rthprog: axe is pretty amazing, you will probably like it hen you get use to the syntax :D

3813
Axe / Re: Routines
« on: February 26, 2010, 01:01:08 pm »
Unfortunatly Axe does not have Ans yet, and we don't know if it ever will. Also it would probably be slower to have it anyways.

3814
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 26, 2010, 02:42:17 am »
Nice job builderboy!

I think I found the crashing error in the new alien, when the enemy dies it can stI'll shoot, which can possibly lead to a sprite going off screen. When I put a check that keeps him from shooting while he is space junk it seemed to fix.
I'll probably be working on a menu, so you will see a nice new shiny version soon.

3815
Introduce Yourself! / Re: Finally made an account...
« on: February 25, 2010, 09:41:56 pm »
Welcome rthprog! Can't wait for more updates on Darkfire.
Also in case anybody is wondering rthprog is working on ADE with me.

3816
TI-BASIC / Re: Compare getkey to a list
« on: February 25, 2010, 05:09:32 pm »
Lol yeah, that subforum is a scary place x.x that's why I don't venture there often.

3817
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 25, 2010, 04:54:57 pm »
Ah ok, nice.

3818
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 25, 2010, 04:16:04 pm »
Wow! Looks great! How did youhandle collision detection?

3819
TI-BASIC / Re: Compare getkey to a list
« on: February 25, 2010, 03:50:11 pm »
np
yeah it does, we have more basic programmers here that are active.

3820
TI-BASIC / Re: Compare getkey to a list
« on: February 25, 2010, 01:27:47 pm »
hmm, interesting. I'll have to remember that.
also welcome to Omnimaga rthprog.

3821
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 24, 2010, 09:14:52 pm »
Thanks!
the space one is for making a realistic space game where you speed up and stay at that speed until you apply force against it...and I was adding in overheating.
right now only overheating is added as well as sprite changing as your direction changes.

EDIT: well a full memory clear didn't solve the problem...so be careful with Alien...keep all your valuables in archive while running it.

3822
TI Z80 / Re: Dev Screenshots
« on: February 24, 2010, 08:40:27 pm »
This is my Browser I'm working on, so far you can change the URL of the page you are going to. I have to add some parsing to the top to keep it from erroring.

3823
Axe / Re: Routines
« on: February 24, 2010, 06:03:10 pm »
Wow nice!

3824
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 24, 2010, 06:00:12 pm »
Thanks! I added the same animation to your character if it dies, and sped up the enemies shots, but it seems to have gotten a memory leak or something along the way...lots of times when it ends a random error will popup, and other times it just randomly quotes out of the game and the screen is still displayed, but on the homescreen...it might be my game, or it might be the bad crash I caused, I'm going to reset my memory when I can back up my calc to try to fix it.

EDIT: here they are, be warned they might be buggy...Alien is the one you have to worry about, but I don't know about space which is more of a proof of concept

3825
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 24, 2010, 12:17:27 am »
I've completed a new version of Alien and it has sprites and a better AI. Instead of trying to keep the enemy from hitting your side you are trying to kill it before it kills you.
I have:
Animated shots (only one on the screen at a time each)
AI that moves and attacks (admittedly it looks kind of sad :p)
healthbar at the top (for both you and your enemy)
multiple keypresses (enemy does too, but not as many as you do)
[clear] quits
animated death animation by enemy
animated background (both scrolling and changing as it scrolls)

I'll try my best to get it up tomorrow but I don't know if I will be able too...

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