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Messages - Eeems

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3811
Miscellaneous / Re: Omnimaga Texting room created with textPlus
« on: February 28, 2010, 03:54:27 pm »
no not really...not enough people yet.

3812
Miscellaneous / Re: Omnimaga Texting room created with textPlus
« on: February 28, 2010, 03:19:37 pm »
Ah lol right. I forgot about that :p

3813
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 27, 2010, 10:34:32 am »
Wow! That's amazing!
Good job ztrumpet!

3814
Gaming Discussion / Re: What games are you playing now?
« on: February 26, 2010, 06:18:45 pm »
I've been playing a lot of nexuiz lately. It's a fps deathmatch game that's pretty fun. Unfortunatly I don't have to most recent one so I can only play against the AI but it is still challenging.

3815
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: February 26, 2010, 06:14:01 pm »
Aldo if I'm not wrong there is a little extra ram in the newer calcs, but not that much.

3816
Introduce Yourself! / Re: Finally made an account...
« on: February 26, 2010, 01:03:48 pm »
Hmm, I think you are still hoarding them cooliojazz.
@rthprog: axe is pretty amazing, you will probably like it hen you get use to the syntax :D

3817
Axe / Re: Routines
« on: February 26, 2010, 01:01:08 pm »
Unfortunatly Axe does not have Ans yet, and we don't know if it ever will. Also it would probably be slower to have it anyways.

3818
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 26, 2010, 02:42:17 am »
Nice job builderboy!

I think I found the crashing error in the new alien, when the enemy dies it can stI'll shoot, which can possibly lead to a sprite going off screen. When I put a check that keeps him from shooting while he is space junk it seemed to fix.
I'll probably be working on a menu, so you will see a nice new shiny version soon.

3819
Introduce Yourself! / Re: Finally made an account...
« on: February 25, 2010, 09:41:56 pm »
Welcome rthprog! Can't wait for more updates on Darkfire.
Also in case anybody is wondering rthprog is working on ADE with me.

3820
TI-BASIC / Re: Compare getkey to a list
« on: February 25, 2010, 05:09:32 pm »
Lol yeah, that subforum is a scary place x.x that's why I don't venture there often.

3821
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 25, 2010, 04:54:57 pm »
Ah ok, nice.

3822
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 25, 2010, 04:16:04 pm »
Wow! Looks great! How did youhandle collision detection?

3823
TI-BASIC / Re: Compare getkey to a list
« on: February 25, 2010, 03:50:11 pm »
np
yeah it does, we have more basic programmers here that are active.

3824
TI-BASIC / Re: Compare getkey to a list
« on: February 25, 2010, 01:27:47 pm »
hmm, interesting. I'll have to remember that.
also welcome to Omnimaga rthprog.

3825
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 24, 2010, 09:14:52 pm »
Thanks!
the space one is for making a realistic space game where you speed up and stay at that speed until you apply force against it...and I was adding in overheating.
right now only overheating is added as well as sprite changing as your direction changes.

EDIT: well a full memory clear didn't solve the problem...so be careful with Alien...keep all your valuables in archive while running it.

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