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Miscellaneous / Re: Omnimaga Texting room created with textPlus
« on: February 28, 2010, 03:54:27 pm »
no not really...not enough people yet.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3811
Miscellaneous / Re: Omnimaga Texting room created with textPlus« on: February 28, 2010, 03:54:27 pm »
no not really...not enough people yet.
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Miscellaneous / Re: Omnimaga Texting room created with textPlus« on: February 28, 2010, 03:19:37 pm »
Ah lol right. I forgot about that :p
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 27, 2010, 10:34:32 am »
Wow! That's amazing!
Good job ztrumpet! 3814
Gaming Discussion / Re: What games are you playing now?« on: February 26, 2010, 06:18:45 pm »
I've been playing a lot of nexuiz lately. It's a fps deathmatch game that's pretty fun. Unfortunatly I don't have to most recent one so I can only play against the AI but it is still challenging.
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The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!« on: February 26, 2010, 06:14:01 pm »
Aldo if I'm not wrong there is a little extra ram in the newer calcs, but not that much.
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Introduce Yourself! / Re: Finally made an account...« on: February 26, 2010, 01:03:48 pm »
Hmm, I think you are still hoarding them cooliojazz.
@rthprog: axe is pretty amazing, you will probably like it hen you get use to the syntax ![]() 3817
Axe / Re: Routines« on: February 26, 2010, 01:01:08 pm »
Unfortunatly Axe does not have Ans yet, and we don't know if it ever will. Also it would probably be slower to have it anyways.
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 26, 2010, 02:42:17 am »
Nice job builderboy!
I think I found the crashing error in the new alien, when the enemy dies it can stI'll shoot, which can possibly lead to a sprite going off screen. When I put a check that keeps him from shooting while he is space junk it seemed to fix. I'll probably be working on a menu, so you will see a nice new shiny version soon. 3819
Introduce Yourself! / Re: Finally made an account...« on: February 25, 2010, 09:41:56 pm »
Welcome rthprog! Can't wait for more updates on Darkfire.
Also in case anybody is wondering rthprog is working on ADE with me. 3820
TI-BASIC / Re: Compare getkey to a list« on: February 25, 2010, 05:09:32 pm »
Lol yeah, that subforum is a scary place
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 25, 2010, 04:54:57 pm »
Ah ok, nice.
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 25, 2010, 04:16:04 pm »
Wow! Looks great! How did youhandle collision detection?
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TI-BASIC / Re: Compare getkey to a list« on: February 25, 2010, 03:50:11 pm »
np
yeah it does, we have more basic programmers here that are active. 3824
TI-BASIC / Re: Compare getkey to a list« on: February 25, 2010, 01:27:47 pm »
hmm, interesting. I'll have to remember that.
also welcome to Omnimaga rthprog. 3825
The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 24, 2010, 09:14:52 pm »
Thanks!
the space one is for making a realistic space game where you speed up and stay at that speed until you apply force against it...and I was adding in overheating. right now only overheating is added as well as sprite changing as your direction changes. EDIT: well a full memory clear didn't solve the problem...so be careful with Alien...keep all your valuables in archive while running it. |
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