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TI Z80 / Re: Dev Screenshots
« on: February 24, 2010, 08:40:27 pm »
This is my Browser I'm working on, so far you can change the URL of the page you are going to. I have to add some parsing to the top to keep it from erroring.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3826
TI Z80 / Re: Dev Screenshots« on: February 24, 2010, 08:40:27 pm »
This is my Browser I'm working on, so far you can change the URL of the page you are going to. I have to add some parsing to the top to keep it from erroring.
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 24, 2010, 06:00:12 pm »
Thanks! I added the same animation to your character if it dies, and sped up the enemies shots, but it seems to have gotten a memory leak or something along the way...lots of times when it ends a random error will popup, and other times it just randomly quotes out of the game and the screen is still displayed, but on the homescreen...it might be my game, or it might be the bad crash I caused, I'm going to reset my memory when I can back up my calc to try to fix it.
EDIT: here they are, be warned they might be buggy...Alien is the one you have to worry about, but I don't know about space which is more of a proof of concept 3829
The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 24, 2010, 12:17:27 am »
I've completed a new version of Alien and it has sprites and a better AI. Instead of trying to keep the enemy from hitting your side you are trying to kill it before it kills you.
I have: Animated shots (only one on the screen at a time each) AI that moves and attacks (admittedly it looks kind of sad :p) healthbar at the top (for both you and your enemy) multiple keypresses (enemy does too, but not as many as you do) [clear] quits animated death animation by enemy animated background (both scrolling and changing as it scrolls) I'll try my best to get it up tomorrow but I don't know if I will be able too... 3830
Miscellaneous / Re: Omnimaga Texting room created with textPlus« on: February 23, 2010, 11:20:12 pm »
I'm pretty sure you can use it, but you can only send to US or Canadian people...
Edit: that means you can use the app, cell phone users can't though ![]() 3831
The Axe Parser Project / Re: Bug Reports« on: February 23, 2010, 11:17:45 pm »
Ug...tell me about it...I had some of the worst memory leaks on hunt, and it took me forever to fix them
![]() the random error tat isn't an error usually comes up with me if prgmLOL is exsisting, so deleting it before compiling will usually keep it from happening, but sometimes it won't. Hmm, how hard would it be to add something that when it errors it tells you what line it's on? 3832
TI Z80 / Re: Dev Screenshots« on: February 23, 2010, 08:27:13 pm »
Thanks! I've been working hard at it :p
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TI Z80 / Re: [ADE] Assembly Development Enviroment« on: February 23, 2010, 07:59:08 pm »
Yeah, well I did that because there are issues with installing there in vista/7...but I guess I could.
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TI Z80 / Re: Dev Screenshots« on: February 23, 2010, 07:56:57 pm »
Ah yeah...well I never use the built in stuff, I use firebug for cookies, xul, HTML, js, etc. And it integrates very well with the Dom inspector addon.
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TI Z80 / Re: Dev Screenshots« on: February 23, 2010, 07:20:43 pm »
Thanks!
Yeah the DOM inspector addon is reliable, it's helped me solve every problem so far without it I would have a hell of a lot harder time debugging ![]() the only thing it can't help me with is opening/saving files due to the fact that it isn't allowed to do that in firefox...for some odd reason... 3836
The Axe Parser Project / Re: Bug Reports« on: February 23, 2010, 07:13:47 pm »
yeah, I figured that out...and wow that was some bad corruption
![]() 3837
TI Z80 / Re: [ADE] Assembly Development Enviroment« on: February 23, 2010, 07:12:44 pm »
ok, another nightly uploaded, this one now will change the name of the tab to the current file it holds so it's easier to work with, and when you change your file the icon changes to let you know that the work is unsaved, so when you save or open a new one the icon changes back.
please let me know what you think! http://code.google.com/p/asmdevset/downloads/detail?name=ADE_nightly_win32.exe&can=2&q=#makechanges 3838
TI Z80 / Re: Dev Screenshots« on: February 23, 2010, 06:33:40 pm »
ok, here are two more, one is me demonstrating the new tab renaming
![]() ![]() EDIT: here is one showing the updating icon for unsaved documents! (it only changes when you change the content, and on save it changes back! 3839
The Axe Parser Project / Re: Bug Reports« on: February 23, 2010, 06:16:54 pm »
ok, so this isn't really a bug, but it's a warning...if you run this code:
Code: [Select] [0011223344556677]->pic1 (note: [+D] is optional (take out the [] ))you will with the extra +D on the completion of the program if you go to a menu and then back to homescreen your cursor will change to a insert-2nd one, and then your calc will crash and ram clear, if you exclude the extra +D then you will brick your calc...the same thing happens but instead of a insert-2nd cursor it is a lowercase-alpha cursor. and your calc will not crash but stay on that screen, and I tried pulling the batteries (all of the AAA's) out to no avail. I was able to fix it though by linking a classmate's 84+ to mine and sending an empty L1 to my 83+, and upon the 84+ erroring because there was nothing receiving, my 83+ on the other-hand unfroze and I was able to do things with it, although the alpha cursor was stuck on lowercase... when I didn't try to clear the ram right away it froze again, and I had to send L1 again. the second time I immediately cleared my RAM and my calc is now fixed. tl-dr; don't display sprites off of the screen on the bottom, or to the right by 8 and then quit out of the program, bad things happen... 3840
The Axe Parser Project / Re: Axe Parser« on: February 23, 2010, 05:10:24 pm »
I can't wait for that!
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