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Messages - Eeems

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3901
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 08:36:38 pm »
wow looks amazing!!! hmm, I wish I had the time to model some stuff for you.

hmm, I like how the mouse works now online, but I was wondering... could you change the control setup a bit? I would like to be able to strafe and to look with the mouse.

3902
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 08:34:39 pm »
oh yeah :P lol well I'm ok with the speed it runs at, because it's pretty much the same speed on any calc :P
hmm, just had a thought, does Axe Parser put you in 15Mhz mode on 84+(SE)?

3903
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 07:57:15 pm »
Lol well not really because I'd still make it wait for a keypress :p

3904
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 07:05:09 pm »
Yeah it does because it's all dependant on registering keypresses, it waits for one, so it's going to have a maximum speed.

3905
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 06:44:04 pm »
Thanks ztrumpet! I went through lots of different versions before coming up with this one.

3906
TI Z80 / Re: [ADE] Assembly Development Enviroment
« on: February 18, 2010, 05:52:58 pm »
yeah it does automatically run if you hit run (assembles then runs in a tmp program with wabbit)

@Galandros: actually I have assemble with and run with working so that should work (unless passing it to it doesn't work right). I was also thinking about adding a separate command for code counting and when you assemble it opens a window with the output so you can read it or using a batch file with a pause at the end for that.

3907
News / Re: CTRL+R! We have a new banner!
« on: February 18, 2010, 05:36:07 pm »
hmm, I'm not having any problems...what browser are you using Builderboy?

3908
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 05:33:12 pm »
yay can't wait for the new version! and here is the source for two games :P

EDIT: here is a screenshot of the first one
EDIT2: here is the screenshot of the most recent one

3909
Art / Re: Icon's Needed
« on: February 18, 2010, 05:31:00 pm »
hmm, yeah, and maybe make it more contained, like add a boarder around the edge or something.

3910
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 09:52:48 am »
Amazing! Can't wait to take a look!

3911
News / Re: Omnimaga goes dark
« on: February 18, 2010, 09:44:59 am »
Wow! I love it!!
Also can't wait to try that game :p

3912
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 01:59:53 am »
Possibly, I'd have to get it on the comp first, so possibly tomorrow.

3913
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 12:48:14 am »
Can't wait for the arcade games! And serenity!

I just added score display at te end of the game, and this is actually quite hard. It usually takes two passes to kill the enemy x.x I'll have to add a menu with speed and difficulty (so like your health and theirs.)

edit: was able to cut the size down to just over 1600 bytes

3914
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 12:30:54 am »
Ah, well it's kind of harder to set that up from what I understand.
So I finished making a game and it runs pretty fast :D I had to slow it down D:
it's a space shooter where you have to destroy the incoming enemies. You have a laser and they move randomly and slowely move towards you when it reaches you you lose health, and every time you kill it you get some points :D
also there is a health Gage for you and for them on the bottom of the screen. And this is fully graphical :p
I'll try to get the source up soon
right now it's only 1592 bytes assembled and 679 with comments unassembled :p

3915
The Axe Parser Project / Re: Features Wishlist
« on: February 17, 2010, 07:28:47 pm »
I was wondering if you could add in support for DCS headers and such? icons too?

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