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The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 01:59:53 am »
Possibly, I'd have to get it on the comp first, so possibly tomorrow.
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The Axe Parser Project / Re: Axe Parser« on: February 18, 2010, 01:59:53 am »
Possibly, I'd have to get it on the comp first, so possibly tomorrow.
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The Axe Parser Project / Re: Axe Parser« on: February 18, 2010, 12:48:14 am »
Can't wait for the arcade games! And serenity!
I just added score display at te end of the game, and this is actually quite hard. It usually takes two passes to kill the enemy ![]() edit: was able to cut the size down to just over 1600 bytes 3918
The Axe Parser Project / Re: Axe Parser« on: February 18, 2010, 12:30:54 am »
Ah, well it's kind of harder to set that up from what I understand.
So I finished making a game and it runs pretty fast ![]() ![]() it's a space shooter where you have to destroy the incoming enemies. You have a laser and they move randomly and slowely move towards you when it reaches you you lose health, and every time you kill it you get some points ![]() also there is a health Gage for you and for them on the bottom of the screen. And this is fully graphical :p I'll try to get the source up soon right now it's only 1592 bytes assembled and 679 with comments unassembled :p 3919
The Axe Parser Project / Re: Features Wishlist« on: February 17, 2010, 07:28:47 pm »
I was wondering if you could add in support for DCS headers and such? icons too?
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The Axe Parser Project / Re: Axe Parser« on: February 17, 2010, 07:28:18 pm »
well I finally got this one on my calc, I'll test it and hopefully I can make headway on a game I'm making with it
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News / Re: CTRL+R! We have a new banner!« on: February 17, 2010, 06:11:55 pm »
Like the new theme!
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Art / Re: Icon's Needed« on: February 17, 2010, 05:25:34 pm »
Lol yeah, but I'd rather have it look cooler :p
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Art / Re: Icon's Needed« on: February 17, 2010, 09:24:33 am »
It's large enough, but it just doesn't feel modern enough for me.
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Miscellaneous / Re: Omnimaga skype conferences« on: February 16, 2010, 11:38:07 pm »
Yeah, well I was on for about a minute or two, but I have to shower and get some sleep...we should have one this weekend...
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News / Re: CTRL+R! We have a new banner!« on: February 16, 2010, 08:06:58 pm »
Hmm, yeah...I like the theme too, but if we just changed the colours up to be a bit darker then it would fit the banner and it wouldn't be too different.
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News / Re: CTRL+R! We have a new banner!« on: February 16, 2010, 07:09:17 pm »
yes I think it is 0.o
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The Axe Parser Project / Re: Bug Reports« on: February 16, 2010, 06:10:56 pm »
really?
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TI Z80 / Re: [ADE] Assembly Development Enviroment« on: February 16, 2010, 04:35:32 pm »
ok, so I've tested it fully on a comp at school and the registering kind of works
![]() ![]() Edit: v1.4b released, now you can choose your compiler/emulator if you don't like the built in ones :p also you no longer need to uninstall the old version and then install the new one, this is a patch update so that means v1.3.4b must be installed for this one to work. Instructions: download patch, run patch, choose directory that old version was installed in, it will update the necessary files. 3930
News / Re: CTRL+R! We have a new banner!« on: February 16, 2010, 04:32:35 pm »
sweet! I like it!
we should probably try to update the theme to a bit of a darker colour to match the banner. |
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