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Messages - Eeems
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3991
« on: February 07, 2010, 12:18:25 pm »
Well, my asm dev set (the first one) does, but the XUL one that I'm making kind of does, but it also fits in web development (xul is a web language)
3992
« on: February 07, 2010, 12:13:25 pm »
Yeah. Actually most of the files are xul runner, and a few of them are the actual application. So, when I make an installer it will install it and make a shortcut and etc, just like normal ones do so running it should be easy
3993
« on: February 07, 2010, 02:32:37 am »
I would clear your ram just to be safe builderboy.
3994
« on: February 06, 2010, 11:57:53 pm »
Well you could define how big it is and it would know. Also, you could provide a simple hex tokenizer for the developers.
3995
« on: February 06, 2010, 10:39:59 pm »
Well I uploaded another version, I made some changes to the UI and help command opens up the wiki, which I haven't done anything with yet. And Source under the help dropdown opens the source page, nothing there either.
3996
« on: February 06, 2010, 10:26:41 pm »
Tokenized. I want that too.
3997
« on: February 06, 2010, 04:45:30 pm »
ah ok, well that is good
3998
« on: February 06, 2010, 04:04:58 pm »
Lol, I'll try it when I can. Also, funny thought :p you can name the sequel: "Factory Theta: The Final Theta"
3999
« on: February 06, 2010, 04:02:40 pm »
Well that's true, but you would usually have a shell or something on your calc. Or Quigibo could include something in axe that would let you do that. I wouldn't like to use binary, it takes way too much room. But if you could let us have the option of with hex or binary that would work.
4000
« on: February 06, 2010, 03:25:00 pm »
@builderboy: what do you mean you would have to relly on other asm programs?? You would just recall the tokenized string/program into te source and then axe would parse it.
4001
« on: February 06, 2010, 02:10:27 pm »
Lol, yeah, I've used that too, but it's a little hard to program with it.
4002
« on: February 06, 2010, 02:09:18 pm »
Yeah I'd prefer hex (unless I have a large amount of sprites) but with hex I'd rather have support for tokenized hex so I can save room. Tokenizimg hex is as putting the hex into a program doing the asmprog() on it, and then unlocking the program. Either that or justuse Celtic III's hex to bin function.
4003
« on: February 06, 2010, 12:57:36 pm »
Thanks! Yeah, this may be a little slower then the % char, but as DJ said, it keeps compatability with older OS's
4004
« on: February 06, 2010, 12:52:08 pm »
Actually we already have a cheats one I think in the hidden staff forum.
4005
« on: February 06, 2010, 12:48:47 pm »
I would like to have the option for both...and what about tokenized hex? That would decrease the size by half. Could you have like an option field so the user can enter where it wants it to grab the sprite from? And for hex, can it be from labels or something? That would be nicer for when you call the sprite more then once to cut down on source code size.
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